A stupider dealer. More interesting boards?
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24dbdb9a57
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@ -8,17 +8,6 @@ pub struct Deal {
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impl Deal {
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pub fn deal(setup: &Setup, rng: &mut impl Rng) -> Deal {
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let mut tries = 0;
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loop {
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if let Some(d) = Self::deal1(setup, rng) {
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println!("Generated ({} tries)", tries);
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return d;
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}
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tries += 1;
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}
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}
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fn deal1(setup: &Setup, rng: &mut impl Rng) -> Option<Deal> {
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let n_usable_cards = setup.ruleset.usable_n_cards();
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// there are n - 1 final slots, because we don't use the middle one
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@ -39,41 +28,10 @@ impl Deal {
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let mut wells = Self::generate_wells(setup, rng);
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let mut pops = Self::plan_pops(&wells, rng);
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while let Some(w) = pops.pop() {
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let is_arcana = w >= setup.ruleset.n_suits as usize;
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let mut exclude = None;
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if !is_arcana {
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// we can't put a card in the well if it's blocked, so make sure it's unblocked
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if let Some(c) = slots[0].pop() {
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if !Self::find_home(setup, rng, 1.0, c, None, Some(0), &mut slots, &max_height) {
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return None
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}
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}
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exclude = Some(0); // don't place the new card in the auxiliary slot
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}
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while let Some((w, n)) = pops.pop() {
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for _ in 0..n {
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let card = wells[w].pop().expect("card must be present");
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if !Self::find_home(setup, rng, 1.0, card, None, exclude, &mut slots, &max_height) {
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return None;
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}
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// do some moves from acceptors to random slots
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const MAX_I: i32 = 48;
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for i in 0..MAX_I+1 {
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let src = rng.gen_range(0..slots.len());
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if let Some(accepted_card) = Self::pop_accepted_card(setup, src, &mut slots) {
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let odds = ((MAX_I - i) as f64)/(MAX_I as f64);
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if !Self::find_home(
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setup, rng,
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odds,
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accepted_card, Some(src), None, &mut slots, &max_height
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) {
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return None
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}
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}
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Self::find_home(setup, rng, card, None, None, &mut slots, &max_height, true);
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}
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}
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@ -82,24 +40,28 @@ impl Deal {
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for i in 0..slots.len() {
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while slots[i].len() > max_height[i] {
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let card = slots[i].pop().expect("must be a card");
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if !Self::find_home(setup, rng, 0.0, card, None, None, &mut slots, &max_height) {
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return None
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}
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Self::find_home(setup, rng, card, None, None, &mut slots, &max_height, false);
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}
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}
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slots.remove(0); // get rid of the auxiliary slot
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let mut shuffles = 0;
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for s in 0..slots.len() {
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if setup.deck.instantly_accepted.contains(slots[s].last().expect("each slot must contain cards")) {
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return None;
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let extra_shuf = shuffles + 1;
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while setup.deck.instantly_accepted.contains(slots[s].last().expect("each slot must contain cards")) {
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slots[s].shuffle(rng);
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shuffles = extra_shuf
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}
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}
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for _ in shuffles..2 {
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slots.choose_mut(rng).unwrap().shuffle(rng);
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}
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for s in slots.iter() {
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assert_eq!(tower_height, s.len());
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}
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return Some(Deal { slots } )
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return Deal { slots }
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}
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fn generate_wells(setup: &Setup, rng: &mut impl Rng) -> Vec<Vec<Card>> {
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@ -132,7 +94,7 @@ impl Deal {
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wells
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}
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fn plan_pops(wells: &[Vec<Card>], rng: &mut impl Rng) -> Vec<usize> {
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fn plan_pops(wells: &[Vec<Card>], rng: &mut impl Rng) -> Vec<(usize, usize)> {
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let mut pops = vec![];
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for (well, contents) in wells.iter().enumerate() {
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for _ in 0..contents.len() {
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@ -140,67 +102,58 @@ impl Deal {
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}
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}
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pops.shuffle(rng);
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pops
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let mut rle = vec![];
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let mut current: Option<usize> = None;
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let mut count = 0;
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while let Some(nxt) = pops.pop() {
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if current == Some(nxt) && count < 4 {
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count += 1;
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} else {
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if let Some(prev) = current {
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rle.push((prev, count))
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}
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current = Some(nxt);
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count = 1;
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}
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}
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fn peek2(stack: &Vec<Card>) -> (Option<Card>, Option<Card>) {
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let mut iter = stack.iter().rev();
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let top = iter.next().cloned();
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let second_to_top = iter.next().cloned();
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return (second_to_top, top);
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if let Some(prev) = current {
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if count > 0 {
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rle.push((prev, count))
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}
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}
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fn find_home(setup: &Setup, rng: &mut impl Rng, acceptor_odds: f64, card: Card, source: Option<usize>, exclude: Option<usize>, slots: &mut [Vec<Card>], max_height: &[usize]) -> bool {
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rle
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}
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fn find_home(setup: &Setup, rng: &mut impl Rng, card: Card, source: Option<usize>, exclude: Option<usize>, slots: &mut [Vec<Card>], max_height: &[usize], allow_too_tall: bool) {
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// if a card is sitting on an acceptor, it could have been moved there
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// from somewhere else
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let mut acceptors = vec![];
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// if a card is sitting on a start point, it could not have been moved
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// there from somewhere else
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let mut start_points = vec![];
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for s in 0..slots.len() {
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if Some(s) == exclude {
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// don't place it here, ever
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} else if slots[s].len() == max_height[s] - 1 && setup.deck.instantly_accepted.contains(&card) {
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} else if false { // slots[s].len() == max_height[s] - 1 && setup.deck.instantly_accepted.contains(&card) {
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// can't place an instantly accepted card at the bottom of a slot
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} else {
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if accepts(setup, slots[s].last().cloned(), card) {
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if allow_too_tall && accepts(setup, slots[s].last().cloned(), card) {
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acceptors.push(s);
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} else if slots[s].len() < max_height[s] {
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acceptors.push(s);
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}
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if slots[s].len() < max_height[s] {
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start_points.push(s);
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}
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}
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}
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let mut acceptor = acceptors.choose(rng).cloned();
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let start_point = start_points.choose(rng).cloned();
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if !rng.gen_bool(acceptor_odds) {
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// don't use an acceptor even though we could
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acceptor = None;
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}
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let acceptor = acceptors.choose(rng).cloned();
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if let Some(a) = acceptor.or(start_point).or(source) {
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if let Some(a) = acceptor.or(source) {
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slots[a].push(card);
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return true;
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} else {
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return false;
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panic!("should never happen")
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}
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}
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fn pop_accepted_card(setup: &Setup, src: usize, slots: &mut [Vec<Card>]) -> Option<Card> {
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let (card0, card1) = Self::peek2(&slots[src]);
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if let Some(c1) = card1 {
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if accepts(&setup, card0, c1) {
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slots[src].pop().expect("we just peeked at this");
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return Some(c1);
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}
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}
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None
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}
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}
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fn accepts(setup: &Setup, prev: Option<Card>, next: Card) -> bool {
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