fortunes_foundation/state_gameround.lua
Nyeogmi 0912e90510 Change undo behavior
- Undo while holding a card drops it
- Undo can be redone
2024-02-13 19:09:35 -08:00

58 lines
1.5 KiB
Lua

state_gameround=klass()
function state_gameround:init(watcher,ruleset)
self.board=board:new(watcher,ruleset)
self.outcome=nil
self.restart_frames=0
end
function state_gameround:enter() self:add_menu() end
function state_gameround:exit() self:remove_menu() end
function state_gameround:reenter() self:add_menu() end
function state_gameround:suspend() self:remove_menu() end
function state_gameround:add_menu()
menuitem(4,"restart",function() self.outcome="restart" self.done=true end)
menuitem(5,"go to menu",function() self.outcome="menu" self.done=true end)
end
function state_gameround:remove_menu()
menuitem(4)
menuitem(5)
end
function state_gameround:update()
self.board:update()
if btn(5) then
self.restart_frames+=1
else
self.restart_frames=0
end
local restart_progress=self.restart_frames/60
self.board:set_restart_progress(restart_progress)
if restart_progress>=1.0 then
main.state_manager:push(state_restartmenu:new())
return
end
if self.board:can_take_input() then
if (btnp(0)) self.board.cursor:move_x(-1)
if (btnp(1)) self.board.cursor:move_x(1)
if (btnp(2)) self.board.cursor:move_y(-1)
if (btnp(3)) self.board.cursor:move_y(1)
if (btnp(4)) self.board.cursor:toggle_grab()
if btnp(5) then
if self.board.cursor:grabbed_card() then
self.board.cursor:drop_grab()
else
self.board:undo()
end
end
end
if (self.board:is_won()) self.outcome="win" self.done=true main.state_manager:push(state_wonround:new(self.board))
end
function state_gameround:draw()
cls(13)
self.board:draw()
end