Change undo behavior
- Undo while holding a card drops it - Undo can be redone
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119155a903
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0912e90510
@ -96,8 +96,9 @@ function board:undo()
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if (not self.checkpoint) return
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if (not self.watcher:intercept("undo")) sounds:dire() return
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sounds:menu()
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local current_checkpoint=checkpoint:new(self,self.checkpoint.card)
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self.checkpoint:apply(self)
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self.checkpoint=nil
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self.checkpoint=current_checkpoint
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end
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function board:on_idle()
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12
cursor.lua
12
cursor.lua
@ -81,15 +81,19 @@ function cursor:toggle_grab()
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self:restore_hover()
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sounds:menu()
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elseif acc==acceptance_state.no_move or acc==acceptance_state.would_not_accept then
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if (not self.board.watcher:intercept("cancel")) sounds:dire() return
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self.grabbed=nil
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self:restore_hover()
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sounds:menu()
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self:drop_grab()
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else
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assert(false,"invalid acceptance state")
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end
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end
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function cursor:drop_grab()
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if (not self.board.watcher:intercept("cancel")) sounds:dire() return
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self.grabbed=nil
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self:restore_hover()
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sounds:menu()
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end
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function cursor:update()
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if (self.wants_to_restore_hover) self:actually_restore_hover()
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end
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@ -41,7 +41,13 @@ function state_gameround:update()
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if (btnp(2)) self.board.cursor:move_y(-1)
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if (btnp(3)) self.board.cursor:move_y(1)
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if (btnp(4)) self.board.cursor:toggle_grab()
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if (btnp(5)) self.board:undo()
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if btnp(5) then
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if self.board.cursor:grabbed_card() then
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self.board.cursor:drop_grab()
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else
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self.board:undo()
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end
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end
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end
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if (self.board:is_won()) self.outcome="win" self.done=true main.state_manager:push(state_wonround:new(self.board))
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end
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