Pyrex pyrex
  • Joined on 2022-12-17
pyrex pushed to main at pyrex/sudoku_bat 2024-05-25 23:13:39 +00:00
049fa3405a Whoops, this file didn't get comments
pyrex pushed to main at pyrex/viperid 2024-04-27 19:16:15 +00:00
c124e60168 Misc Go interop fixes
pyrex pushed to main at pyrex/viperid 2024-04-23 04:10:19 +00:00
042f2dca79 Get it running in Chrome!
pyrex pushed to main at pyrex/viperid 2024-04-23 02:57:35 +00:00
aae336ca66 Basic output system
pyrex pushed to main at pyrex/viperid 2024-04-23 01:42:46 +00:00
082fbf3e80 Clear some warnings
3d2d7cfea3 Generate a Rust palette
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pyrex pushed to main at pyrex/viperid 2024-04-23 01:16:42 +00:00
c49b042b62 Add a basic color palette generator
pyrex pushed to main at pyrex/viperid 2024-04-22 19:21:40 +00:00
03a8ae9a24 YieldFrame: pause wasm environment till end of frame
pyrex pushed to main at pyrex/viperid 2024-04-22 05:11:26 +00:00
13b61a6def Basic groundwork for viperid, a fantasy console
pyrex created branch main in pyrex/viperid 2024-04-22 05:11:26 +00:00
pyrex created repository pyrex/viperid 2024-04-22 05:11:19 +00:00
pyrex pushed to main at pyrex/rx0 2024-04-10 19:55:52 +00:00
4642f425f1 encode_tile: Take argument by reference
pyrex pushed to main at pyrex/rximg 2024-04-08 06:31:33 +00:00
f047642f37 TODOs complete. More TODOs?
pyrex pushed to main at pyrex/rximg 2024-04-08 05:52:32 +00:00
de10e4b4b8 Better PNG interface
pyrex pushed to main at pyrex/rximg 2024-04-08 05:15:32 +00:00
9505b5754d Select quality
e87b406240 More TODOs
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pyrex pushed to main at pyrex/rximg 2024-04-08 03:58:37 +00:00
857b6e5f53 Fix a TODO
pyrex pushed to main at pyrex/rximg 2024-04-08 03:58:16 +00:00
6f1ab29cd6 Add TODOs file
pyrex pushed to main at pyrex/rximg 2024-04-08 03:49:11 +00:00
90d1c5c4ef Tile-level RLE
pyrex pushed to main at pyrex/rximg 2024-04-08 03:30:43 +00:00
4edf6831d0 Shrink numeric types
pyrex pushed to main at pyrex/rximg 2024-04-08 03:17:48 +00:00
f76be1b112 Fixes to bugs involving transform code
pyrex pushed to main at pyrex/rximg 2024-04-08 01:43:05 +00:00
f61ec3dddc Zigzagging works, but uncommetning this quantization logic breaks things