c2d175165a
Inventory v0.01
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Kistaro gave me some code to provide an inventory prototype.
2025-10-02 04:04:01 +00:00
df960a9882
Record Pause
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I've put this down for the moment (just a few days) and I'm making sure the most recent version is posted to git. I'm not sure what I've actually changed this time...
2025-09-28 23:18:38 +00:00
0da3ef63d7
Hunger System and Eateries
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To-Do: make food cost something. Make hunger status display on the status bar.
2025-09-26 04:01:19 +00:00
a7b4418261
NPC Scheduling Update
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NPCs are now off-map during their assigned hours for work and sleep.
2025-09-23 23:51:54 +00:00
89b0c7ebc3
NPC Career History Generator
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Incomplete, needs age generator logic as well. I'll do it soon.
2025-09-23 05:20:16 +00:00
4635b2bf3b
Start of Interests Table
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This will be used in procgen and it will be used in generating conversations when you're hanging out with others in-game.
2025-09-22 05:29:39 +00:00
7a2558175e
New area, extended chargen code
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Also fixed an infinite XP bug in chargen.
2025-09-22 00:47:16 +00:00
db158091af
Skillbook command, more work on card houses
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I don't have a unified system for making skill checks, am I just going to scattershot all my skill checks according to whatever vibes I'm feeling at each point in the code?
2025-09-21 05:30:18 +00:00
6d13a72a23
Cardhouses Implemented, plus work on Bathhouse
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More stuff for the protagonist to be bored with. ;)
2025-09-21 01:29:44 +00:00
10e191cb68
NPC Interaction Model v0.02
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Continuing to try to get this to work. I've got a scaffolding I can start adding content to.
2025-09-18 03:58:53 +00:00
fa2c4c9221
NPC Interaction Model v0.01
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Beginning to implement an interaction model.
2025-09-18 00:02:29 +00:00
574bc4515a
Career Selector Implementation
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This works way better than the old model.
2025-09-13 19:02:10 +00:00
2d0b04e458
New Chargen System
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This is going to be a lot of work.
2025-09-10 16:37:17 +00:00
7ba3026491
Reworked Skill System
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New skill XP system. Alters chargen code. I'm going to alter the chargen code a lot more than that.
2025-09-07 01:12:17 +00:00
99a1c24de1
Mood System V0.03
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Added a status display to regular gameplay. Also patched an error that treated swaivshon as scaly (they're furred).
2025-09-06 20:58:52 +00:00
6e496ed452
Mood System V0.02
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I patched an off-by-one error in the code that initialized the tiredness variable.
2025-09-06 02:58:25 +00:00
d61715c998
Mood System V0.01
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Now the player can feel a bit nervous for no reason, but be calmed by good dreams, and find elation in watching plays. This doesn't do anything yet — philosophically speaking, will game mechanics ever do anything? — but it's a first step towards something that will be central. To-do: make doing the same activity repeatedly become less and less successful at fending off boredom until it cools down, necessitating a varied entertainment budget.
2025-09-06 02:54:20 +00:00
fdcfe04d3d
Theatre and Dream tables, More Time System work
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The player now has their first stat: a fatigue graph.
2025-09-06 00:51:24 +00:00
f4bf514cd9
Upload files to "/"
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Time system added.
2025-09-03 00:01:59 +00:00
1a4a2725a2
Upload files to "/"
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Level-up code. Does not produce level-ups at correct thresholds. Only produces level-ups for the Hunting skill. Still in development.
2025-08-31 06:21:10 +00:00
faf61c35c1
Upload files to "/"
2025-08-29 03:33:16 +00:00
25a347f2ba
Initial commit
2025-08-29 03:26:25 +00:00