Commit Graph

19 Commits

Author SHA1 Message Date
a7b4418261 NPC Scheduling Update
NPCs are now off-map during their assigned hours for work and sleep.
2025-09-23 23:51:54 +00:00
89b0c7ebc3 NPC Career History Generator
Incomplete, needs age generator logic as well.  I'll do it soon.
2025-09-23 05:20:16 +00:00
4635b2bf3b Start of Interests Table
This will be used in procgen and it will be used in generating conversations when you're hanging out with others in-game.
2025-09-22 05:29:39 +00:00
7a2558175e New area, extended chargen code
Also fixed an infinite XP bug in chargen.
2025-09-22 00:47:16 +00:00
db158091af Skillbook command, more work on card houses
I don't have a unified system for making skill checks, am I just going to scattershot all my skill checks according to whatever vibes I'm feeling at each point in the code?
2025-09-21 05:30:18 +00:00
6d13a72a23 Cardhouses Implemented, plus work on Bathhouse
More stuff for the protagonist to be bored with.  ;)
2025-09-21 01:29:44 +00:00
10e191cb68 NPC Interaction Model v0.02
Continuing to try to get this to work.  I've got a scaffolding I can start adding content to.
2025-09-18 03:58:53 +00:00
fa2c4c9221 NPC Interaction Model v0.01
Beginning to implement an interaction model.
2025-09-18 00:02:29 +00:00
574bc4515a Career Selector Implementation
This works way better than the old model.
2025-09-13 19:02:10 +00:00
2d0b04e458 New Chargen System
This is going to be a lot of work.
2025-09-10 16:37:17 +00:00
7ba3026491 Reworked Skill System
New skill XP system.  Alters chargen code.  I'm going to alter the chargen code a lot more than that.
2025-09-07 01:12:17 +00:00
99a1c24de1 Mood System V0.03
Added a status display to regular gameplay.  Also patched an error that treated swaivshon as scaly (they're furred).
2025-09-06 20:58:52 +00:00
6e496ed452 Mood System V0.02
I patched an off-by-one error in the code that initialized the tiredness variable.
2025-09-06 02:58:25 +00:00
d61715c998 Mood System V0.01
Now the player can feel a bit nervous for no reason, but be calmed by good dreams, and find elation in watching plays.  This doesn't do anything yet — philosophically speaking, will game mechanics ever do anything? — but it's a first step towards something that will be central.  To-do: make doing the same activity repeatedly become less and less successful at fending off boredom until it cools down, necessitating a varied entertainment budget.
2025-09-06 02:54:20 +00:00
fdcfe04d3d Theatre and Dream tables, More Time System work
The player now has their first stat: a fatigue graph.
2025-09-06 00:51:24 +00:00
f4bf514cd9 Upload files to "/"
Time system added.
2025-09-03 00:01:59 +00:00
1a4a2725a2 Upload files to "/"
Level-up code.  Does not produce level-ups at correct thresholds.  Only produces level-ups for the Hunting skill.  Still in development.
2025-08-31 06:21:10 +00:00
faf61c35c1 Upload files to "/" 2025-08-29 03:33:16 +00:00
25a347f2ba Initial commit 2025-08-29 03:26:25 +00:00