I don't have a unified system for making skill checks, am I just going to scattershot all my skill checks according to whatever vibes I'm feeling at each point in the code?
Now the player can feel a bit nervous for no reason, but be calmed by good dreams, and find elation in watching plays. This doesn't do anything yet — philosophically speaking, will game mechanics ever do anything? — but it's a first step towards something that will be central. To-do: make doing the same activity repeatedly become less and less successful at fending off boredom until it cools down, necessitating a varied entertainment budget.