fa2c4c9221
NPC Interaction Model v0.01
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Beginning to implement an interaction model.
2025-09-18 00:02:29 +00:00
574bc4515a
Career Selector Implementation
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This works way better than the old model.
2025-09-13 19:02:10 +00:00
2d0b04e458
New Chargen System
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This is going to be a lot of work.
2025-09-10 16:37:17 +00:00
7ba3026491
Reworked Skill System
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New skill XP system. Alters chargen code. I'm going to alter the chargen code a lot more than that.
2025-09-07 01:12:17 +00:00
99a1c24de1
Mood System V0.03
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Added a status display to regular gameplay. Also patched an error that treated swaivshon as scaly (they're furred).
2025-09-06 20:58:52 +00:00
6e496ed452
Mood System V0.02
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I patched an off-by-one error in the code that initialized the tiredness variable.
2025-09-06 02:58:25 +00:00
d61715c998
Mood System V0.01
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Now the player can feel a bit nervous for no reason, but be calmed by good dreams, and find elation in watching plays. This doesn't do anything yet — philosophically speaking, will game mechanics ever do anything? — but it's a first step towards something that will be central. To-do: make doing the same activity repeatedly become less and less successful at fending off boredom until it cools down, necessitating a varied entertainment budget.
2025-09-06 02:54:20 +00:00
fdcfe04d3d
Theatre and Dream tables, More Time System work
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The player now has their first stat: a fatigue graph.
2025-09-06 00:51:24 +00:00
f4bf514cd9
Upload files to "/"
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Time system added.
2025-09-03 00:01:59 +00:00
1a4a2725a2
Upload files to "/"
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Level-up code. Does not produce level-ups at correct thresholds. Only produces level-ups for the Hunting skill. Still in development.
2025-08-31 06:21:10 +00:00
faf61c35c1
Upload files to "/"
2025-08-29 03:33:16 +00:00
25a347f2ba
Initial commit
2025-08-29 03:26:25 +00:00