cdea234377
add spark sprites
...
moves some old prototype dolphin sprites around
2024-02-11 12:56:48 -08:00
89a068ebc4
fix name and credit for monogram font
2024-02-11 01:13:19 -08:00
a78b12d750
fix centering and clipping
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no idea why I need some of these offsets but whatever
2024-02-11 01:09:56 -08:00
7803f22838
fix palette issue
2024-02-11 00:13:55 -08:00
f35e4abd46
maybe Monogram?
...
this is substantially more legible...
2024-02-11 00:11:24 -08:00
021ea9f68e
trying zep 5x6 maybe
2024-02-11 00:08:55 -08:00
fb1bfe7c0d
remove dogica, switch to IBM clone
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feels worse, much more legible.
2024-02-10 23:33:02 -08:00
00d37880bb
add tutorial placeholder
2024-02-10 22:32:12 -08:00
16aa48a4ab
zonks need dogica font
2024-02-10 22:21:23 -08:00
3022d3cb3d
fix animations. ZONKS WORK NOW
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well, mostly. but wow
2024-02-10 22:19:09 -08:00
f37476f148
wait for advancement and advance
2024-02-10 21:35:34 -08:00
e97cfc0fec
text displays now
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and the file parser exists
fuck yes
2024-02-10 20:25:38 -08:00
83685b19e8
oh, right, wrong var
2024-02-10 17:34:52 -08:00
e69ae6f37e
zonk palettes, text sproing
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not sure why breather isn't rendering
2024-02-10 17:23:17 -08:00
38bac54ff0
add color fade to text box, default to intended semantic text palette
2024-02-10 16:10:34 -08:00
1529548d61
slightly tinker with default effect settings
2024-02-10 00:59:07 -08:00
873722b1ac
implement emergency exit hook
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awakener itself is not implemented but the code to get there is there.
the awakener itself needs the entire text zonk engine first
2024-02-09 23:06:28 -08:00
db7ce90182
consent screen prototype
2024-02-09 22:44:07 -08:00
ebf8c3921e
fade out title screen
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also reduce min AO splash time from 1sec to 0.5sec
2024-02-09 21:20:08 -08:00
033a71d767
"adults only" splash
2024-02-09 21:11:11 -08:00
ff60db72ad
breath signal layer
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might want to make it more subtle later but I'm zonking myself with it
for now. can just add a fuzz stage to it if I want. these colors are not
final, but I think I do not want to do anything clever with bitplane
interference at this time -- this effect is good as-is.
2024-02-09 19:50:54 -08:00
ef59dc3f6a
way trippier params; skip dolphin game while testing zonk bg
2024-02-09 00:30:45 -08:00
d5647a0328
fix mass and off-by-one errors
2024-02-09 00:30:19 -08:00
a659679b6b
also clear_alt_pal_bits in (demo) zonk squencer
2024-02-09 00:19:05 -08:00
cc4b6bffd3
clear_alt_pal_bits to reset what sea setup does
2024-02-09 00:14:31 -08:00
f3121b14e7
actually this looks pretty good at slower settings
2024-02-08 22:46:38 -08:00
3a88779e37
I have created an obnoxious background. it's a start
2024-02-08 22:42:32 -08:00
c02c15e79f
fade the title screen in
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also the ditherer automatically decides which way to go
2024-02-08 21:52:04 -08:00
bd7066b65e
Move fonts into the map.
2024-02-08 19:54:23 -08:00
f49e3e8429
write a tiny thingamajig to dump fonts onto the cart's map, dump fonts
2024-02-08 19:45:40 -08:00
a4cc495c48
use fade-out from my shmup engine
2024-02-07 23:11:14 -08:00
523361500a
create orchestrator system that actually works
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the slide off screen bit creates a palette problem but that's separate
2024-02-07 00:35:27 -08:00
76afbcbfe1
all states exist! they're okay
2024-02-05 23:53:52 -08:00
470b909d0a
not a great sprite but it's a start
2024-02-05 23:42:59 -08:00
c570453488
more graphics
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including some jank auto-rotated sprites I am now redoing by hand
2024-02-05 23:30:33 -08:00
4ee343621c
hand-modified RotSprite result for steep angle
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rotsprite did pretty well!
2024-02-05 20:07:47 -08:00
bf530ddb83
fix bounding box size for small font
2024-02-05 11:29:31 -08:00
7b01fe5d20
looks better with higher water
2024-02-05 09:41:55 -08:00
3870e3882e
sprite prototype
2024-02-05 09:25:06 -08:00
135d6ea4eb
use a font small enough it might be possible to miss sometimes
...
packing two custom fonts into the cartridge is going to be a problem
for character count and compressed size. I'll figure something out
2024-02-05 01:24:42 -08:00
0b43ffdaab
Score display
2024-02-05 01:11:26 -08:00
fddde7b646
word targets!
2024-02-05 01:03:21 -08:00
27891e5b2d
rearrange more tabs
2024-02-05 00:18:30 -08:00
03bb80f27b
rearrange stuff
2024-02-04 23:28:43 -08:00
086abfeb71
ooh, -x bias on splash makes a big difference
2024-02-04 22:13:35 -08:00
8604cf2308
rework splashing
2024-02-04 22:02:49 -08:00
ca7517cc3a
splash!
2024-02-04 21:52:50 -08:00
6054e2d182
move sprite rendering to the correct tab; add error sprite
2024-02-04 21:07:33 -08:00
ae58950209
fix indentation
2024-02-04 21:01:19 -08:00
5b997936f0
the sea looks pretty cool now
2024-02-04 20:16:46 -08:00