83 Commits

Author SHA1 Message Date
kistaro 9a865e418f fix fish direction and placement 2024-02-29 20:40:14 -08:00
kistaro 4a086be607 fish sprites, bg fix 2024-02-29 20:32:05 -08:00
kistaro 09a09b646a prototype fish drawer (fish not implemented) 2024-02-29 20:26:51 -08:00
kistaro 0574fe4021 whitespace 2024-02-29 19:59:16 -08:00
kistaro 79d6321891 sprite renderer and parallax drifting thing renderer 2024-02-29 19:58:39 -08:00
kistaro bf6fa03374 update author credit 2024-02-29 00:30:21 -08:00
kistaro 078e9a9887 update minified version 2024-02-29 00:29:58 -08:00
kistaro bf9667e766 update minified version 2024-02-28 23:58:40 -08:00
kistaro 066142e62c stop music when entering zonk mode if no bgm 2024-02-28 23:45:55 -08:00
kistaro 69e9336d7f fix music control bugs 2024-02-28 23:41:38 -08:00
kistaro e83f7002a2 music menu (untested) 2024-02-28 23:38:47 -08:00
kistaro c35c9f0c3e make splashes louder, splashier 2024-02-28 22:40:00 -08:00
kistaro 537a086e9b fix bgm 2024-02-28 22:31:51 -08:00
kistaro eb76795de1 zonk bgm prototype 2024-02-28 22:23:06 -08:00
kistaro 5a1ce6fe91 arcade mode music! 2024-02-28 21:54:12 -08:00
kistaro 1ea5057111 make Fake Binaural Beats less irritating 2024-02-28 21:42:25 -08:00
kistaro 2a2f487dfb Merge Ossie's music into the cart 2024-02-27 23:06:30 -08:00
kistaro 38b4da8c80 minified exports 2024-02-24 23:44:54 -08:00
kistaro 6cb0b54cdd the splashing sounds are much better now 2024-02-24 23:25:06 -08:00
kistaro 3400325154 fix numerical overflow 2024-02-24 22:46:30 -08:00
kistaro 3462815118 stages feel too long
also a missing exclamation point
2024-02-24 22:44:55 -08:00
kistaro aee3b29d69 improve wordlists, indirect suggestion 2024-02-24 22:20:56 -08:00
kistaro 9d4bc8998b fix bad text formatting 2024-02-24 21:57:39 -08:00
kistaro 9ea66b9756 draft final stage!
also swaps "thing" for 'object" to keep the center row 5 letters or less and to avoid incorrectly identifying "object" as a verb
2024-02-24 21:34:59 -08:00
kistaro 85ee8f113f draft part 4 2024-02-24 19:54:33 -08:00
kistaro 621ae777d0 add shrinko-8 as a submodule
using Shrinko-8 to minify the code; makes sense to embed it into the repo
2024-02-24 14:55:50 -08:00
kistaro 44b8826720 inline arcade mode palettes 2024-02-19 14:02:11 -08:00
kistaro 02e5533eb1 update compiled version 2024-02-19 11:35:58 -08:00
kistaro 0dda2596af fix awakener being absent from the menu 2024-02-19 11:34:47 -08:00
kistaro b237ccb152 delete stale comment 2024-02-19 11:10:31 -08:00
kistaro 1ffa6197fd oops, fix rename 2024-02-19 11:10:11 -08:00
kistaro 0b89989264 fix title crash
it should never try to spawn a word. resetting wordwait doesn't help, I need to reset the timer!
2024-02-19 11:07:19 -08:00
kistaro 2aa62b8e2d delete puke/puketh/pukeboard
now there should really be no way to get clipboard popups.

also this reclaims a chunk of compressed space
2024-02-19 11:03:43 -08:00
kistaro 9669658414 updated html version without clipboard spam
also, fix a word list
2024-02-19 01:22:44 -08:00
kistaro 05417e851a assorted produced files 2024-02-18 23:44:04 -08:00
kistaro bf46878f34 fix ctrl-c prompt showing up 2024-02-18 23:43:55 -08:00
kistaro 170af5bc01 exports 2024-02-18 22:51:24 -08:00
kistaro 510db3f96b manually patch "press start" out of cart image 2024-02-18 22:50:01 -08:00
kistaro 0c6b0e0021 label image! 2024-02-18 22:45:03 -08:00
kistaro cdbda98f23 word chime
also fix end of zonk 1
2024-02-18 22:44:18 -08:00
kistaro 1aef8a5c51 bad splashy sounds
also simplify psound
2024-02-18 22:38:33 -08:00
kistaro 979e093e6d consent and start game beeps 2024-02-18 21:15:17 -08:00
kistaro c34208225b this notably improves compression 2024-02-18 20:59:45 -08:00
kistaro 55fdc61868 fix splash, boot chime parody
deliberately not a gb chime, it's a call-forward to a sound I use elsewhere
2024-02-18 20:57:55 -08:00
kistaro d1d937e411 many abbreviations
saves 80 bytes
2024-02-18 20:11:50 -08:00
kistaro 15d2ede2f6 rename update to u
saves 14 chars
2024-02-18 19:46:34 -08:00
kistaro bece54a09f inline wordsets, remove optional csv-ing, arcade 3 2024-02-18 19:29:55 -08:00
kistaro 45f94ed9b8 confirm-but-don't-advance sounds weird without reverb 2024-02-18 12:55:50 -08:00
kistaro 50c0fb47c0 fix autoconfirm rest, make breath bloops zonky 2024-02-18 12:55:03 -08:00
kistaro bd03f0ad5c suppress next-pane sound on autoconfirm
if the sound was whooshier I'd keep it in the autoadvancing breathers,
but it's a computerized bloop and I can't make it whooshy, so now I
am distinctly recognizing autoconfirm so I can suppress it. yay
2024-02-18 12:38:52 -08:00
kistaro 14e4f5f5ed abbreviate "center" as "c"
saving a grand total of 24 compressed bytes. yaaaay
2024-02-18 12:35:20 -08:00
kistaro 26a2752b73 fix missing text box placement 2024-02-18 12:32:40 -08:00
kistaro 4a31be9837 reverb, not distort 2024-02-18 12:24:57 -08:00
kistaro 2bd46a29e4 zonk bleeps 2024-02-18 12:23:14 -08:00
kistaro 0fa889356d text bleeps and psound improvements - not enabled yet 2024-02-18 12:12:54 -08:00
kistaro 54385ed211 usplit is also unused 2024-02-18 02:17:49 -08:00
kistaro 19983db995 fix "WIDE AWAKE!" centering 2024-02-18 02:05:56 -08:00
kistaro 3d9fd1f439 when I inlined next_row I forgot to delete it 2024-02-18 02:00:33 -08:00
kistaro 94e2d99feb trim out weak writing
I'm going to have to minify to hit the compressed token limit anyway,
so I intend to be aggressive about trimming out things that seem like
they aren't accomplishing much.
2024-02-18 01:53:30 -08:00
kistaro dcb53b93cd zonk script stage 2 - convincer, safety, basic TF 2024-02-18 01:33:47 -08:00
kistaro 0597ee6860 psound -- priority-aware channel-3-only sfx playback 2024-02-17 23:30:45 -08:00
kistaro 8d24c6a0a9 fix pattern breaking 2024-02-16 19:46:37 -08:00
kistaro 2e7fbb9fd4 fix bad y offset after file change
carryover from the original y-position bug
2024-02-16 19:28:02 -08:00
kistaro 96a76b1620 mild rewrite, centering 2024-02-16 19:26:40 -08:00
kistaro c7f3552d9f minor orca animation changes 2024-02-16 19:23:09 -08:00
kistaro f4459ded0d fix mild display bugs
also improves the throbber
2024-02-16 19:06:42 -08:00
kistaro 37d39dc6b8 transition into the stage less abruptly 2024-02-16 18:34:35 -08:00
kistaro 3de43bf2ea mild vibe adjustments 2024-02-16 18:08:15 -08:00
kistaro f4e102009c fix dist/wait confusion; slow end of sentence 2024-02-16 18:01:29 -08:00
kistaro a9f93cb8f5 fix scripting bugs 2024-02-16 18:00:45 -08:00
kistaro 8d1b1da458 text segment 2: induction 2024-02-16 17:43:58 -08:00
kistaro 0dd7f03f2c fix off-center text block 2024-02-12 23:14:31 -08:00
kistaro 9b121ba7f0 add a level after induction, also using the basic word set
not sure about level length, will tweak later
2024-02-12 23:13:41 -08:00
kistaro 964714e67f tinker with display timings, use keyboard button names
The "X button" and "O button" characters look really awful in Monogram
with the shadow treatment I'm giving them, so let's not.
2024-02-12 23:12:23 -08:00
kistaro 0f30f5baf6 intro text 2024-02-12 23:05:03 -08:00
kistaro 87d2f5634a not using wave offset, remove it 2024-02-11 23:41:51 -08:00
kistaro 07ea9b405a delete old fast awakener placeholder
this compressed notably badly too!
2024-02-11 23:40:19 -08:00
kistaro f91fc76b1d evict very long palette info comment to text file
trying to get compressed space back!
2024-02-11 23:37:58 -08:00
kistaro 4466a04340 adjust stuff to compress better 2024-02-11 23:34:10 -08:00
kistaro 5a3ee678db text entry speed being affected by word length actually feels bad 2024-02-11 23:31:18 -08:00
kistaro 356ef82817 trim comments, shorten things that compress badly 2024-02-11 23:19:18 -08:00
kistaro 7a2b0f022b I am not likely to use global functions from the parser 2024-02-11 23:08:45 -08:00
kistaro 9a5a1fba3c remove unused locals
the "harder" params to the splash draw functions will be used to pick sfx
2024-02-11 21:46:46 -08:00
12 changed files with 3654 additions and 467 deletions
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.DS_Store
.vscode/settings.json
vacation.bin
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[submodule "shrinko8"]
path = shrinko8
url = https://github.com/thisismypassport/shrinko8.git
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Arcade Mode palette notes:
-- palette use:
-- 0: shallow sea blue (1)
-- 1: black (for sprites)
-- 2: dolphin shading
-- 3: azure water, maybe score display? (140)
-- 4, 5: keep default in sky layer (for emergency awakener)
-- 4 (underwater) is a deeper blue shade part of sea
-- 6: dolphin specular highlights
-- 7: dolphin white paint
-- 8, 9: unassigned, layer specific
-- 10: word primary (yellow 10?)
-- 11: word shadow (wood 132?)
-- 12: dolphin eye
-- 13: common sky color
-- 14: dolphin primary color
-- 15: highlight white (all layers)
--
-- dolphin colors are different
-- between zones; correlated.
-- wave, text, and black colors
-- are the same between zones.
-- other colors are for
-- elements that only ever
-- appear in one zone.
--
-- TODO: consider changing sky
-- colors in different stages;
-- document what colors those
-- are (nrm_pal) if so.
Zonk Mode palette notes:
0: bg
1, 2: dark primary bg, primary bg
3: accent bg
4: keep default (for awakener timer); alt. accent
5: keep default; blending color
6, 7: keep default
8..11: fade-in colors
12: final shadow color
13: final accent color
14: final normal text color
15: final slow-fade text color
fade-outs are screen space palette changes on 12..15.
Submodule
+1
Submodule shrinko8 added at aa7ac7aa9d
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