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Kistaro Windrider
kistaro
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2022-12-17
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1
kistaro
pushed to
silly-shots
at
kistaro/mmbshmup
2025-06-30 23:33:14 +00:00
7e4833d567
very silly shot pattern
kistaro
created branch
silly-shots
in
kistaro/mmbshmup
2025-06-30 23:33:14 +00:00
kistaro
pushed to
main
at
kistaro/mmbshmup
2025-06-29 19:01:11 +00:00
c752e8e1e3
fix hpcols_init
507f06fb8c
more efficient bullet spawning
14849101dd
skip call to sparks if there are no sparks
2cd7c64dd9
micro-optimize bullet details
2d5d392df0
reverse strip logic
Compare 33 commits »
kistaro
pushed to
unlinked_lists
at
kistaro/mmbshmup
2025-06-29 06:11:44 +00:00
c752e8e1e3
fix hpcols_init
kistaro
pushed to
unlinked_lists
at
kistaro/mmbshmup
2025-06-29 06:00:01 +00:00
507f06fb8c
more efficient bullet spawning
14849101dd
skip call to sparks if there are no sparks
2cd7c64dd9
micro-optimize bullet details
Compare 3 commits »
kistaro
pushed to
unlinked_lists
at
kistaro/mmbshmup
2025-06-25 06:16:58 +00:00
2d5d392df0
reverse strip logic
kistaro
pushed to
unlinked_lists
at
kistaro/mmbshmup
2025-06-25 06:06:19 +00:00
904fbe6b2e
bullets don't expire
36b268e057
initialization is very slightly faster this way, I think
3d6ef03b37
attempt to optimize collision
Compare 3 commits »
kistaro
pushed to
unlinked_lists
at
kistaro/mmbshmup
2025-06-23 08:38:05 +00:00
d7e029edb6
profile-guided optimization
5e6b98523b
delete linked lists and use optimized array impls.
Compare 2 commits »
kistaro
created branch
unlinked_lists
in
kistaro/mmbshmup
2025-06-23 08:38:05 +00:00
kistaro
pushed to
okay_slow_bullets
at
kistaro/mmbshmup
2025-06-22 00:50:07 +00:00
67970a5164
add draw/update stat readout
kistaro
pushed to
okay_slow_bullets
at
kistaro/mmbshmup
2025-06-22 00:38:12 +00:00
eaea42f993
fix shot axis
929f47fc78
bullet microoptimization and velocity fix
430a0a4b14
ship_m:move micro-optimizations
Compare 3 commits »
kistaro
pushed to
okay_slow_bullets
at
kistaro/mmbshmup
2025-06-22 00:05:44 +00:00
e4062d3ccd
back out of fast bullet changes, keep optimizations
kistaro
created branch
okay_slow_bullets
in
kistaro/mmbshmup
2025-06-22 00:05:44 +00:00
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 23:40:28 +00:00
c9d7437ffe
trim up draw costs a bit
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 23:36:41 +00:00
d0de757b0e
test the worst case scenario for shots
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 23:07:27 +00:00
a8b5b9dbe6
fast shot rendering prototype
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 22:13:13 +00:00
2596f8aa6c
I can't spell
ef40c245f8
multi-step shot prototype
6d6e13cf3b
special case strip(call_move) to stripmove()
Compare 3 commits »
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 02:13:33 +00:00
99323be298
despawn shots aggressively when offscreen
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 02:09:04 +00:00
85c5091804
pbullets also move just before the collision check.
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 02:00:18 +00:00
a77180d89a
bullet_base:die doesn't actually make sense
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