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Kistaro Windrider
kistaro
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2022-12-17
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19
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1
kistaro
pushed to
unlinked_lists
at
kistaro/mmbshmup
2025-06-23 08:38:05 +00:00
d7e029edb6
profile-guided optimization
5e6b98523b
delete linked lists and use optimized array impls.
Compare 2 commits »
kistaro
created branch
unlinked_lists
in
kistaro/mmbshmup
2025-06-23 08:38:05 +00:00
kistaro
pushed to
okay_slow_bullets
at
kistaro/mmbshmup
2025-06-22 00:50:07 +00:00
67970a5164
add draw/update stat readout
kistaro
pushed to
okay_slow_bullets
at
kistaro/mmbshmup
2025-06-22 00:38:12 +00:00
eaea42f993
fix shot axis
929f47fc78
bullet microoptimization and velocity fix
430a0a4b14
ship_m:move micro-optimizations
Compare 3 commits »
kistaro
pushed to
okay_slow_bullets
at
kistaro/mmbshmup
2025-06-22 00:05:44 +00:00
e4062d3ccd
back out of fast bullet changes, keep optimizations
kistaro
created branch
okay_slow_bullets
in
kistaro/mmbshmup
2025-06-22 00:05:44 +00:00
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 23:40:28 +00:00
c9d7437ffe
trim up draw costs a bit
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 23:36:41 +00:00
d0de757b0e
test the worst case scenario for shots
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 23:07:27 +00:00
a8b5b9dbe6
fast shot rendering prototype
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 22:13:13 +00:00
2596f8aa6c
I can't spell
ef40c245f8
multi-step shot prototype
6d6e13cf3b
special case strip(call_move) to stripmove()
Compare 3 commits »
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 02:13:33 +00:00
99323be298
despawn shots aggressively when offscreen
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 02:09:04 +00:00
85c5091804
pbullets also move just before the collision check.
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 02:00:18 +00:00
a77180d89a
bullet_base:die doesn't actually make sense
kistaro
pushed to
fast_bullets
at
kistaro/mmbshmup
2025-06-21 01:52:23 +00:00
c01c3400b7
fix eternal horizontal bullets
0f791b193c
more efficient collision iteration, fix eternal shots
d3351d9a05
Use eship_collider for ship collisions, too.
ecddb56d72
loops work better when you increment them
723c0f791c
Refactor collider to collaborate with linked_list.
Compare 9 commits »
kistaro
created branch
fast_bullets
in
kistaro/mmbshmup
2025-06-21 01:52:23 +00:00
kistaro
pushed to
main
at
kistaro/mmbshmup
2025-06-16 00:02:26 +00:00
789cdf6a7a
profile the drawing options
372133c15e
sqrt is actually faster
b38ebcc603
magnitest: cover image, png file
d9a10a7d07
fastest sqrt version, fix percentage
3ec786f416
fix deceleration
Compare 19 commits »
kistaro
pushed to
new_collision
at
kistaro/mmbshmup
2025-06-09 00:40:35 +00:00
789cdf6a7a
profile the drawing options
372133c15e
sqrt is actually faster
Compare 2 commits »
kistaro
pushed to
new_collision
at
kistaro/mmbshmup
2025-06-08 23:16:24 +00:00
b38ebcc603
magnitest: cover image, png file
kistaro
pushed to
new_collision
at
kistaro/mmbshmup
2025-06-08 23:14:27 +00:00
d9a10a7d07
fastest sqrt version, fix percentage
3ec786f416
fix deceleration
9955df6844
fix scaling alg
9e52e65ad1
fix font color
a9765bee1a
fix missed cls
Compare 7 commits »
kistaro
pushed to
new_collision
at
kistaro/mmbshmup
2025-06-08 21:11:22 +00:00
37d9e3d30e
more experiments with drawing these collision boxes. still sucks
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