40859065df
Also wrongbleep for tonguing the air
2022-12-19 16:53:11 -08:00
5831cdf4e8
Remove old flash-prevention code
2022-12-19 16:39:30 -08:00
2cdbb3d3f5
Bleep on wrong actions
2022-12-19 16:38:21 -08:00
b897f748be
Revise controls 1
2022-12-19 16:25:38 -08:00
bcdce7fd2b
Get rid of angle constraints
2022-12-19 16:02:15 -08:00
3e0ea841b9
Create a sandbox level in slot 8. ( #10 )
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Reviewed-on: #10
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 08:35:48 +00:00
426a404feb
Fix level coordinate calculation. ( #9 )
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Also adds a placeholder level 8, which will eventually become my general physics experimentation box and I'll start making levels in 9 and later.
Reviewed-on: #9
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 08:29:54 +00:00
de9ad4fe34
level chooser and dotted lines for levels. ( #8 )
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Add "dotted lines" spacing out level placement in the map. Also crudely drawn ID numbers.
Write a crappy level selector for debug/dev purposes.
Reviewed-on: #8
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 07:57:36 +00:00
6e97d16222
label tabs ( #6 )
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Reviewed-on: #6
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 07:33:07 +00:00
47e1a80489
Recolor hooks
2022-12-18 18:59:45 -08:00
9f3438d281
How'd that typo get in there???
2022-12-18 18:49:02 -08:00
4bb8612f75
Lower-token way to prevent flicker
2022-12-18 18:42:13 -08:00
14e37ba9dd
Prevent highlight flicker for rope
2022-12-18 18:41:17 -08:00
8d37dbef80
Fix rope bugs I introduced
2022-12-18 18:31:06 -08:00
64ef489c2a
Fix more rope bugs
2022-12-18 18:14:15 -08:00
456796beca
Widen some angle tolerances, based on testing
2022-12-18 18:00:59 -08:00
35638b39cd
Reinstate Price is Right typography
2022-12-18 17:53:13 -08:00
1968c6a739
Turn off debugging info by default again
2022-12-18 17:51:35 -08:00
546e5f2e07
More rope bugs
2022-12-18 17:47:28 -08:00
d76699c56e
Fix another rope bug
2022-12-18 17:37:00 -08:00
37db329b08
Fix rope bug in pull code
2022-12-18 17:20:59 -08:00
d3583c27b4
Require pullers to be somewhat aligned with what they pull
2022-12-18 17:10:18 -08:00
e985c29e02
Fix yet another rope bug
2022-12-18 16:50:19 -08:00
5a0b8ab73d
More rope fixes
2022-12-18 16:46:46 -08:00
d2e1e9274c
Fix misc other rope bugs
2022-12-18 16:07:15 -08:00
97e580e7db
Sorta working
2022-12-18 15:18:07 -08:00
581e345e31
More rope refactors
2022-12-18 14:53:58 -08:00
16aba34869
Some music
2022-12-17 23:25:42 -08:00
cc5c5f5e4d
Well, let's try again
2022-12-17 22:26:33 -08:00
5dde3441e4
Replace Price is Right typography?
2022-12-17 22:21:02 -08:00
8b13b0e01a
New title screen
2022-12-17 21:36:25 -08:00
3256babffd
Don't vanish just on withdrawing tongue
2022-12-17 20:41:43 -08:00
5dc8e2c10d
Fix sample level
2022-12-17 20:39:58 -08:00
8814edbdd4
Title screen, keyboard
2022-12-17 20:38:49 -08:00
06e09bfc2e
Tongue anim and state machine
2022-12-17 20:10:01 -08:00
0821ae2bd7
Replace multiple pal calls with a single pal-table call, or some pokes. ( #5 )
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Reviewed-on: #5
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 02:24:42 +00:00
a0da322c3d
Implement levels:anchor_in as a generator. ( #4 )
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This gets rid of the (substantial!) overhead of preparing a list and then iterating over it, in exchange for a bit of bookkeeping to simulate the prior behavior of the for loop, which is much cheaper.
Reviewed-on: #4
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 01:46:30 +00:00
db157b7952
Assorted micro-optimizations. ( #3 )
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Some of these are pure token optimizations, some spend tokens for performance. Function calls are particularly expensive in Pico-8, so using the table form of `pal` whenever changing multiple colors seems worth it.
Also fixes a bug in palette swapping.
Reviewed-on: #3
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 01:11:42 +00:00
823b3edc30
Reorient head based on tongue angle
2022-12-17 16:57:47 -08:00
047f180632
Use trans flag colors for the chameleon
2022-12-17 16:42:15 -08:00
8a88131d1e
Immediately recover after a fall
2022-12-17 16:26:30 -08:00
99744a31d6
Chameleon FX to restart the level
2022-12-17 16:25:20 -08:00
d0eba82c7b
Save a handful of tokens and fix indentation. ( #2 )
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Reviewed-on: #2
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-17 23:51:50 +00:00
0ff3065585
Working pits
2022-12-17 15:48:52 -08:00
11e33d0109
Fix some tiny level transition bugs
2022-12-17 15:15:56 -08:00
671e4a5051
Map and art changes, level transition
2022-12-17 15:08:54 -08:00
517c185688
Avoid recalculating operation names repeatedly. ( #1 )
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Reviewed-on: #1
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-17 22:58:56 +00:00
f7170428c9
Attempts to make this fast keep breaking things
2022-12-17 14:09:54 -08:00
770b952fe4
Move in bigger hops while dragging
2022-12-17 13:52:37 -08:00
29d86556ca
Again, reduce the level of useless work
2022-12-17 13:45:46 -08:00
13e6c382be
My fat bresenham implementation is really slow
2022-12-17 13:30:48 -08:00
a20ad44f75
Faster anchor search in some common cases
2022-12-17 13:24:54 -08:00
a8b921e05b
Simplify rope recalculator (still slow)
2022-12-17 13:19:43 -08:00
429706dae9
Current state of code
2022-12-17 12:16:26 -08:00