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d823220e90
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First real map with real tiles
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2024-02-27 15:09:51 -08:00 |
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9ef88fb34d
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Map works!
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2024-02-26 20:19:22 -08:00 |
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055b3dd7b1
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Import LDTK maps
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2024-02-26 19:51:26 -08:00 |
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f6d942c614
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Load Ultimate Lizard Total Destruction spritesheet
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2024-02-26 17:31:58 -08:00 |
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79eb52e282
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Load spritesheet
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2024-02-26 17:04:37 -08:00 |
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d05e382063
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Move the image loader to shared
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2024-02-26 16:05:07 -08:00 |
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72599b7d00
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Use Jinja2, start to support sprites
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2024-02-26 16:01:47 -08:00 |
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c478ee23db
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Bugfixes/testing changes
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2024-02-26 15:27:05 -08:00 |
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cb44cab4f8
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Add font loader
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2024-02-26 12:42:07 -08:00 |
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e05f050e7d
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Tidy up Alois' confusing code
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2024-02-25 23:17:05 -08:00 |
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ff44a3436b
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Minor ellipse performance improvement
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2024-02-25 23:15:10 -08:00 |
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3440669227
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Add lines
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2024-02-25 22:23:43 -08:00 |
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be9c443c58
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Ellipses!
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2024-02-25 22:10:21 -08:00 |
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30e4d544fd
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Support significant parts of pico 8 graphics
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2024-02-25 18:38:53 -08:00 |
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95c03d25d5
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Groundwork for sys, palette
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2024-02-25 17:54:57 -08:00 |
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56eaee9d08
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Move device to a separate build target
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2024-02-25 16:40:33 -08:00 |
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4866226840
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Keyboard input
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2024-02-25 16:25:34 -08:00 |
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3f837d7052
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MORE BAZEL. VS Code only, by the way
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2024-02-25 13:49:21 -08:00 |
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e2d648b5fa
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Add bazel run configurations and stuff
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2024-02-24 21:09:44 -08:00 |
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b0aca69287
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Port to Bazel
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2024-02-24 21:04:20 -08:00 |
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94d71bb593
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Add error message for renderer
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2024-02-24 19:04:23 -08:00 |
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9a2cb892f1
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Add game
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2024-02-24 19:00:23 -08:00 |
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5c11bfd9c8
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Add a vendored copy of SDL
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2024-02-24 19:00:12 -08:00 |
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2cb2743283
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Add README
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2024-02-24 18:53:43 -08:00 |
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