Commit Graph

55 Commits

Author SHA1 Message Date
abb00e30c3 Debug action to adjust debug level. 2023-04-15 20:16:54 -07:00
65c01318f0 Fix UI urgency handling.
Only cards can block other cards or actions from being used due to urgency, so only display the `[URGENT!]` header for cards. Debug actions can't be blocked, so skip the "urgency conflict" check for those.
2023-04-15 19:43:11 -07:00
2b788f517c Add action counter spoofer. 2023-04-15 19:36:53 -07:00
74fac625f2 Implement standard debuggers.
These debug actions are added to all players by default.
2023-04-15 19:16:08 -07:00
54711b36a8 Display debug enactables.
Includes some refactoring work to pull out common code and express the idea of "wait, which panel, exactly?".
2023-04-15 17:17:51 -07:00
6c3c936dbd Debug Actions: Another set of permanent actions.
These are only reachable in debug mode.
2023-04-15 16:06:55 -07:00
ad9e5764f1 Allow renaming of extracted stats via tag. 2023-04-04 12:14:04 -07:00
99e372a4db Fix it
Pointer vs. value receivers are... interesting.
2023-04-04 11:37:02 -07:00
3e34e25f54 Major stats upgrade.
StatLiteral: just emit a stat in the obvious way. Plus helper functions.

Can also identify stats via struct tags, no more Stored type!

Can also identify stat methods via name (with compatible types).
2023-04-04 11:12:07 -07:00
1464070339 Fix excess divider mess in message display. 2023-04-03 01:45:38 -07:00
74a2493ef4 Clear screen before displaying panel in stats mode. 2023-04-02 19:37:55 -07:00
2c2e68ff93 Fix shadowing bug in rules engine. 2023-04-02 19:36:28 -07:00
d13e04e2f4 Debug utility function and comments 2023-04-02 19:35:07 -07:00
57348f7ebf Add a bunch of logging. 2023-04-02 19:33:44 -07:00
9796c2e970 First round of substantial bug fixes 2023-04-02 19:25:53 -07:00
0f21020647 More fencepost errors! 2023-04-02 19:08:26 -07:00
e96d81a7b4 Fencepost error!
Also the title is visible.
2023-04-02 19:07:05 -07:00
3a7bf9c2fb Don't adjust twice. 2023-04-02 19:05:15 -07:00
00ea284cbc Nil is not an error, much less a serious one. 2023-04-02 19:03:39 -07:00
2480a1631b Implement a very crude "game" as a test. Also updates Player. 2023-04-02 19:01:40 -07:00
2875dc5af8 Implement review mode.
This finishes the UI.
2023-04-02 13:58:56 -07:00
74ca51b21d actions mode, prompt cleanup
Fixes some off-by-one errors. A 1-indexed UI in a 0-indexed language is always going to be prone to those and I will no doubt find more when I have enough of a test program to experiment with...
2023-04-02 13:19:26 -07:00
5a2158f525 Implement Stats Mode.
Also rewords some prompts. Might as well be thorough in accepting reasonable inputs.
2023-04-02 12:54:52 -07:00
25a9eed3f0 Prompt for player choices on cards.
Also handles errors in the display/prompt logic somewhat better.
2023-04-02 12:44:29 -07:00
592c877852 More display components. 2023-04-02 00:43:17 -07:00
e1eac9de0f displayStatsMenu 2023-04-02 00:36:12 -07:00
7371cddab3 Add more dividers 2023-04-02 00:28:34 -07:00
aecd8683b2 Restructure loop, basic display functions 2023-04-02 00:26:34 -07:00
a62de999ea Panel display, MultiMessage. 2023-04-02 00:20:37 -07:00
3eb087201f more terminal utility functions 2023-04-02 00:09:17 -07:00
c73545fd07 Implement screen clear. 2023-04-02 00:02:25 -07:00
34e1f3166f Main display mode skeleton 2023-04-01 23:59:53 -07:00
af9d9a6579 Skeleton of prototypical UI. 2023-04-01 23:22:50 -07:00
9e659ecf41 InitPlayer
InitPlayer creates very not-ready Player with its basic data structures initialized to an empty, ready-for-data state.
2023-04-01 22:19:42 -07:00
09fdf19948 CardOption.Enable
Make it possible for a card to display an option but not actually allow it to be selected. It's up to the UI layer to decide how to display options that are not enabled. The option text should probably contiain a note on why the option cannot be selected...
2023-04-01 22:09:05 -07:00
45e1eeebf7 Play cards. 2023-04-01 21:18:48 -07:00
576a2dd69e Implement drawing and running a turn. 2023-04-01 20:52:46 -07:00
a6b2c92f86 Comment and reorganize Player. 2023-04-01 20:04:20 -07:00
75de281cee Refactor Strip (already).
Stripping cards from the Hand will also be useful, so I pulled the logic of Strip out into arrayutil (more efficiently, too) and rewrote deck.Strip to use it.
2023-04-01 19:40:28 -07:00
222d4375ee deck.Strip -- remove cards
Given a function that identifies cards to remove, remove them from the deck. This can be used to find and strip out cards that are only conditionally appropriate (and aren't appropriate anymore).
2023-04-01 19:31:50 -07:00
b806264154 Fraction-specified shufflers.
Convenience methods for "shuffle the bottom third of the deck" and stuff like that.
2023-04-01 19:23:14 -07:00
b8c0e5603a Add a general shuffler and deck shuffling. 2023-04-01 19:13:42 -07:00
20561c574c sliceutil: helpers for mid-slice insert/delete.
Manipulating the hand, deck, etc. is going to use these operations a lot.
2023-04-01 18:49:06 -07:00
99e9e35b1d Card.Drawn, to give cards a chance to not show up
A card can be shuffled into the deck because of a certain condition, and then that condition could cease to apply. If the card should not be presented to the player, it gets one last chance to hide.

There is currently no direct mechanism for making a card _already in the hand_ disappear if it is not relevant, although there are various ways to implement a Rule to do this.
2023-04-01 18:05:57 -07:00
fd35090b34 Generics tutorial on Rule 2023-04-01 17:56:31 -07:00
d569e77fc9 Fix InsertRandomRange warnings.
I was using the wrong format string.
2023-04-01 14:39:56 -07:00
bcfd42970b BasicStatsPanel
Implement a stats panel with a name, intro text, and a rule for how to pull stats out of a collection.
2023-04-01 14:38:45 -07:00
b324a39918 Explain generic types and add DebugLevel to Player
This simulation engine is intended for people who are interested in game design, not computer programming -- the engine wants to do all the engine stuff so the simulation can be implemented with less familiarity with the language. Generics, however, are not widely regarded as a "new programmer" thing -- even though they're surprisingly familiar, in the end  (slice-of-T, map-from-K-to-V). So a long comment explaining a bit about what's going on seems warranted.
2023-04-01 13:32:25 -07:00
7f8dcd63d6 Introduce InfoPanel.
InfoPanels are information displays that do not cost actions. One of them (the Prompt) is shown at the main menu; others can be made available as options in the menu, ether on an ongoing basis or for the current/next turn only.
2023-04-01 12:30:39 -07:00
fb5735d5b9 Multiple actions per turn
Allow a pattern of multiple actions per turn. Card options can "refund" an action to the player if they should be free, or zero out the remaining actions if they should force the turn to go directly to the simulation step.
2023-04-01 12:21:42 -07:00