Commit Graph
100 Commits
Author SHA1 Message Date
kistaro 19983db995 fix "WIDE AWAKE!" centering 2024-02-18 02:05:56 -08:00
kistaro 3d9fd1f439 when I inlined next_row I forgot to delete it 2024-02-18 02:00:33 -08:00
kistaro 94e2d99feb trim out weak writing
I'm going to have to minify to hit the compressed token limit anyway,
so I intend to be aggressive about trimming out things that seem like
they aren't accomplishing much.
2024-02-18 01:53:30 -08:00
kistaro dcb53b93cd zonk script stage 2 - convincer, safety, basic TF 2024-02-18 01:33:47 -08:00
kistaro 0597ee6860 psound -- priority-aware channel-3-only sfx playback 2024-02-17 23:30:45 -08:00
kistaro 8d24c6a0a9 fix pattern breaking 2024-02-16 19:46:37 -08:00
kistaro 2e7fbb9fd4 fix bad y offset after file change
carryover from the original y-position bug
2024-02-16 19:28:02 -08:00
kistaro 96a76b1620 mild rewrite, centering 2024-02-16 19:26:40 -08:00
kistaro c7f3552d9f minor orca animation changes 2024-02-16 19:23:09 -08:00
kistaro f4459ded0d fix mild display bugs
also improves the throbber
2024-02-16 19:06:42 -08:00
kistaro 37d39dc6b8 transition into the stage less abruptly 2024-02-16 18:34:35 -08:00
kistaro 3de43bf2ea mild vibe adjustments 2024-02-16 18:08:15 -08:00
kistaro f4e102009c fix dist/wait confusion; slow end of sentence 2024-02-16 18:01:29 -08:00
kistaro a9f93cb8f5 fix scripting bugs 2024-02-16 18:00:45 -08:00
kistaro 8d1b1da458 text segment 2: induction 2024-02-16 17:43:58 -08:00
kistaro 0dd7f03f2c fix off-center text block 2024-02-12 23:14:31 -08:00
kistaro 9b121ba7f0 add a level after induction, also using the basic word set
not sure about level length, will tweak later
2024-02-12 23:13:41 -08:00
kistaro 964714e67f tinker with display timings, use keyboard button names
The "X button" and "O button" characters look really awful in Monogram
with the shadow treatment I'm giving them, so let's not.
2024-02-12 23:12:23 -08:00
kistaro 0f30f5baf6 intro text 2024-02-12 23:05:03 -08:00
kistaro 87d2f5634a not using wave offset, remove it 2024-02-11 23:41:51 -08:00
kistaro 07ea9b405a delete old fast awakener placeholder
this compressed notably badly too!
2024-02-11 23:40:19 -08:00
kistaro f91fc76b1d evict very long palette info comment to text file
trying to get compressed space back!
2024-02-11 23:37:58 -08:00
kistaro 4466a04340 adjust stuff to compress better 2024-02-11 23:34:10 -08:00
kistaro 5a3ee678db text entry speed being affected by word length actually feels bad 2024-02-11 23:31:18 -08:00
kistaro 356ef82817 trim comments, shorten things that compress badly 2024-02-11 23:19:18 -08:00
kistaro 7a2b0f022b I am not likely to use global functions from the parser 2024-02-11 23:08:45 -08:00
kistaro 9a5a1fba3c remove unused locals
the "harder" params to the splash draw functions will be used to pick sfx
2024-02-11 21:46:46 -08:00
kistaro 0c083fb0fb remove unnecessary clip window workaround.
also fixes a bug in the ending call
2024-02-11 21:37:45 -08:00
kistaro 0bf07e1558 remove gratuitous comments and unused view clip 2024-02-11 21:31:51 -08:00
kistaro 7be4792771 end-of-game screen 2024-02-11 21:26:41 -08:00
kistaro 2ed036efc0 implement safeword 2024-02-11 19:47:18 -08:00
kistaro ab370c9489 add "awaken now" to menu 2024-02-11 18:35:27 -08:00
kistaro d4b1dc4c35 it's implemented, normal awakener is now not the first thing 2024-02-11 18:33:08 -08:00
kistaro fa9b6939cf fix fuzzy_stripey missing segment when dy > 0
also makes it try harder to approach the target weight, by default
2024-02-11 18:30:48 -08:00
kistaro dca00e4fb6 fix many zonk mode display bugs!
* fix off-by-one error in spacing
* fix instant advancement in back-to-back edge-triggered pages with
  very little text
* fix failure to reset cursor position during file change
* fix fix fuzzy reconfiguration in fuzzy_stripey
* give up trying to make default text render well in zonk mode, it's
  not important enough to troubleshoot
2024-02-11 18:27:53 -08:00
kistaro aead4ad536 awakener prototype, with bugs 2024-02-11 17:35:49 -08:00
kistaro b13a5550ee allow hiding bg layers; hide it in tutorial 2024-02-11 16:46:14 -08:00
kistaro f751252950 make "press right" blink when you did it 2024-02-11 16:42:13 -08:00
kistaro 3070e2ef15 a real title screen! 2024-02-11 16:34:52 -08:00
kistaro 9e746ce0d0 add initialization options to zonk_mode background 2024-02-11 15:55:51 -08:00
kistaro 0476f22fc5 arcade mode: pattern generator, word sets
it's, uh, pretty effective for hypnosis, as it turns out
2024-02-11 15:24:44 -08:00
kistaro eb0ccb50aa skip splashes during development 2024-02-11 13:03:17 -08:00
kistaro 304480553f spark animation 2024-02-11 12:58:29 -08:00
kistaro cdea234377 add spark sprites
moves some old prototype dolphin sprites around
2024-02-11 12:56:48 -08:00
kistaro 89a068ebc4 fix name and credit for monogram font 2024-02-11 01:13:19 -08:00
kistaro a78b12d750 fix centering and clipping
no idea why I need some of these offsets but whatever
2024-02-11 01:09:56 -08:00
kistaro 7803f22838 fix palette issue 2024-02-11 00:13:55 -08:00
kistaro f35e4abd46 maybe Monogram?
this is substantially more legible...
2024-02-11 00:11:24 -08:00
kistaro 021ea9f68e trying zep 5x6 maybe 2024-02-11 00:08:55 -08:00
kistaro fb1bfe7c0d remove dogica, switch to IBM clone
feels worse, much more legible.
2024-02-10 23:33:02 -08:00
kistaro 00d37880bb add tutorial placeholder 2024-02-10 22:32:12 -08:00
kistaro 16aa48a4ab zonks need dogica font 2024-02-10 22:21:23 -08:00
kistaro 3022d3cb3d fix animations. ZONKS WORK NOW
well, mostly. but wow
2024-02-10 22:19:09 -08:00
kistaro f37476f148 wait for advancement and advance 2024-02-10 21:35:34 -08:00
kistaro e97cfc0fec text displays now
and the file parser exists
fuck yes
2024-02-10 20:25:38 -08:00
kistaro 83685b19e8 oh, right, wrong var 2024-02-10 17:34:52 -08:00
kistaro e69ae6f37e zonk palettes, text sproing
not sure why breather isn't rendering
2024-02-10 17:23:17 -08:00
kistaro 38bac54ff0 add color fade to text box, default to intended semantic text palette 2024-02-10 16:10:34 -08:00
kistaro 1529548d61 slightly tinker with default effect settings 2024-02-10 00:59:07 -08:00
kistaro 873722b1ac implement emergency exit hook
awakener itself is not implemented but the code to get there is there.
the awakener itself needs the entire text zonk engine first
2024-02-09 23:06:28 -08:00
kistaro db7ce90182 consent screen prototype 2024-02-09 22:44:07 -08:00
kistaro ebf8c3921e fade out title screen
also reduce min AO splash time from 1sec to 0.5sec
2024-02-09 21:20:08 -08:00
kistaro 033a71d767 "adults only" splash 2024-02-09 21:11:11 -08:00
kistaro ff60db72ad breath signal layer
might want to make it more subtle later but I'm zonking myself with it
for now. can just add a fuzz stage to it if I want. these colors are not
final, but I think I do not want to do anything clever with bitplane
interference at this time -- this effect is good as-is.
2024-02-09 19:50:54 -08:00
kistaro ef59dc3f6a way trippier params; skip dolphin game while testing zonk bg 2024-02-09 00:30:45 -08:00
kistaro d5647a0328 fix mass and off-by-one errors 2024-02-09 00:30:19 -08:00
kistaro a659679b6b also clear_alt_pal_bits in (demo) zonk squencer 2024-02-09 00:19:05 -08:00
kistaro cc4b6bffd3 clear_alt_pal_bits to reset what sea setup does 2024-02-09 00:14:31 -08:00
kistaro f3121b14e7 actually this looks pretty good at slower settings 2024-02-08 22:46:38 -08:00
kistaro 3a88779e37 I have created an obnoxious background. it's a start 2024-02-08 22:42:32 -08:00
kistaro c02c15e79f fade the title screen in
also the ditherer automatically decides which way to go
2024-02-08 21:52:04 -08:00
kistaro bd7066b65e Move fonts into the map. 2024-02-08 19:54:23 -08:00
kistaro f49e3e8429 write a tiny thingamajig to dump fonts onto the cart's map, dump fonts 2024-02-08 19:45:40 -08:00
kistaro a4cc495c48 use fade-out from my shmup engine 2024-02-07 23:11:14 -08:00
kistaro 523361500a create orchestrator system that actually works
the slide off screen bit creates a palette problem but that's separate
2024-02-07 00:35:27 -08:00
kistaro 76afbcbfe1 all states exist! they're okay 2024-02-05 23:53:52 -08:00
kistaro 470b909d0a not a great sprite but it's a start 2024-02-05 23:42:59 -08:00
kistaro c570453488 more graphics
including some jank auto-rotated sprites I am now redoing by hand
2024-02-05 23:30:33 -08:00
kistaro 4ee343621c hand-modified RotSprite result for steep angle
rotsprite did pretty well!
2024-02-05 20:07:47 -08:00
kistaro bf530ddb83 fix bounding box size for small font 2024-02-05 11:29:31 -08:00
kistaro 7b01fe5d20 looks better with higher water 2024-02-05 09:41:55 -08:00
kistaro 3870e3882e sprite prototype 2024-02-05 09:25:06 -08:00
kistaro 135d6ea4eb use a font small enough it might be possible to miss sometimes
packing two custom fonts into the cartridge is going to be a problem
for character count and compressed size. I'll figure something out
2024-02-05 01:24:42 -08:00
kistaro 0b43ffdaab Score display 2024-02-05 01:11:26 -08:00
kistaro fddde7b646 word targets! 2024-02-05 01:03:21 -08:00
kistaro 27891e5b2d rearrange more tabs 2024-02-05 00:18:30 -08:00
kistaro 03bb80f27b rearrange stuff 2024-02-04 23:28:43 -08:00
kistaro 086abfeb71 ooh, -x bias on splash makes a big difference 2024-02-04 22:13:35 -08:00
kistaro 8604cf2308 rework splashing 2024-02-04 22:02:49 -08:00
kistaro ca7517cc3a splash! 2024-02-04 21:52:50 -08:00
kistaro 6054e2d182 move sprite rendering to the correct tab; add error sprite 2024-02-04 21:07:33 -08:00
kistaro ae58950209 fix indentation 2024-02-04 21:01:19 -08:00
kistaro 5b997936f0 the sea looks pretty cool now 2024-02-04 20:16:46 -08:00
kistaro a2fa6c0202 spend a local, save a function call 2024-02-04 19:30:16 -08:00
kistaro d1bc8cb072 wait, I made it better! by which I mean worse 2024-02-04 19:29:25 -08:00
kistaro a33b907755 it is now as confusing as possible! 2024-02-04 19:26:35 -08:00
kistaro 03de542e3a sea rendering: palette now matches wave position 2024-02-04 19:22:49 -08:00
kistaro cde36e2cf9 colors for arcade mode. they're all weird 2024-02-04 18:36:02 -08:00
kistaro 8c0b369339 wave top 2024-02-04 17:49:08 -08:00
kistaro 51522e699c start assembling arcade_level
* removed existing test items, newtitle now returns arcade_level.new()
* rearranged stuff so initializers wouldn't complain
* specialized linked list to event list
  * convert "strip" to "update" -- strips based on update calls
  * removed assorted list manipulations I don't need
* stupid sky/sea prototype
* assemble overall frame
* assorted placeholders and todos
* since sky will probably be blue, plan for a pink dolphin
* splash callbacks now part of the level, dolphin is told what to
  call back into; may rework this latre when I am trying to squeeze into
  token limits
* added time offset arg to wave generator, although I am not sure I will
  actually use it
* noted plan to change wave pattern to look more sea-wave-y. wave curl
  is probably not going to happen, though, since that can't be expressed
  as a pure Cartesian function due to multiple Y values for an X
2024-02-04 15:12:17 -08:00