Commit Graph

163 Commits

Author SHA1 Message Date
c7f3552d9f
minor orca animation changes 2024-02-16 19:23:09 -08:00
f4459ded0d
fix mild display bugs
also improves the throbber
2024-02-16 19:06:42 -08:00
37d39dc6b8
transition into the stage less abruptly 2024-02-16 18:34:35 -08:00
3de43bf2ea
mild vibe adjustments 2024-02-16 18:08:15 -08:00
f4e102009c
fix dist/wait confusion; slow end of sentence 2024-02-16 18:01:29 -08:00
a9f93cb8f5
fix scripting bugs 2024-02-16 18:00:45 -08:00
8d1b1da458
text segment 2: induction 2024-02-16 17:43:58 -08:00
0dd7f03f2c
fix off-center text block 2024-02-12 23:14:31 -08:00
9b121ba7f0
add a level after induction, also using the basic word set
not sure about level length, will tweak later
2024-02-12 23:13:41 -08:00
964714e67f
tinker with display timings, use keyboard button names
The "X button" and "O button" characters look really awful in Monogram
with the shadow treatment I'm giving them, so let's not.
2024-02-12 23:12:23 -08:00
0f30f5baf6
intro text 2024-02-12 23:05:03 -08:00
87d2f5634a
not using wave offset, remove it 2024-02-11 23:41:51 -08:00
07ea9b405a
delete old fast awakener placeholder
this compressed notably badly too!
2024-02-11 23:40:19 -08:00
f91fc76b1d
evict very long palette info comment to text file
trying to get compressed space back!
2024-02-11 23:37:58 -08:00
4466a04340
adjust stuff to compress better 2024-02-11 23:34:10 -08:00
5a3ee678db
text entry speed being affected by word length actually feels bad 2024-02-11 23:31:18 -08:00
356ef82817
trim comments, shorten things that compress badly 2024-02-11 23:19:18 -08:00
7a2b0f022b
I am not likely to use global functions from the parser 2024-02-11 23:08:45 -08:00
9a5a1fba3c
remove unused locals
the "harder" params to the splash draw functions will be used to pick sfx
2024-02-11 21:46:46 -08:00
0c083fb0fb
remove unnecessary clip window workaround.
also fixes a bug in the ending call
2024-02-11 21:37:45 -08:00
0bf07e1558
remove gratuitous comments and unused view clip 2024-02-11 21:31:51 -08:00
7be4792771
end-of-game screen 2024-02-11 21:26:41 -08:00
2ed036efc0
implement safeword 2024-02-11 19:47:18 -08:00
ab370c9489
add "awaken now" to menu 2024-02-11 18:35:27 -08:00
d4b1dc4c35
it's implemented, normal awakener is now not the first thing 2024-02-11 18:33:08 -08:00
fa9b6939cf
fix fuzzy_stripey missing segment when dy > 0
also makes it try harder to approach the target weight, by default
2024-02-11 18:30:48 -08:00
dca00e4fb6
fix many zonk mode display bugs!
* fix off-by-one error in spacing
* fix instant advancement in back-to-back edge-triggered pages with
  very little text
* fix failure to reset cursor position during file change
* fix fix fuzzy reconfiguration in fuzzy_stripey
* give up trying to make default text render well in zonk mode, it's
  not important enough to troubleshoot
2024-02-11 18:27:53 -08:00
aead4ad536
awakener prototype, with bugs 2024-02-11 17:35:49 -08:00
b13a5550ee
allow hiding bg layers; hide it in tutorial 2024-02-11 16:46:14 -08:00
f751252950
make "press right" blink when you did it 2024-02-11 16:42:13 -08:00
3070e2ef15
a real title screen! 2024-02-11 16:34:52 -08:00
9e746ce0d0
add initialization options to zonk_mode background 2024-02-11 15:55:51 -08:00
0476f22fc5
arcade mode: pattern generator, word sets
it's, uh, pretty effective for hypnosis, as it turns out
2024-02-11 15:24:44 -08:00
eb0ccb50aa
skip splashes during development 2024-02-11 13:03:17 -08:00
304480553f
spark animation 2024-02-11 12:58:29 -08:00
cdea234377
add spark sprites
moves some old prototype dolphin sprites around
2024-02-11 12:56:48 -08:00
89a068ebc4
fix name and credit for monogram font 2024-02-11 01:13:19 -08:00
a78b12d750
fix centering and clipping
no idea why I need some of these offsets but whatever
2024-02-11 01:09:56 -08:00
7803f22838
fix palette issue 2024-02-11 00:13:55 -08:00
f35e4abd46
maybe Monogram?
this is substantially more legible...
2024-02-11 00:11:24 -08:00
021ea9f68e
trying zep 5x6 maybe 2024-02-11 00:08:55 -08:00
fb1bfe7c0d
remove dogica, switch to IBM clone
feels worse, much more legible.
2024-02-10 23:33:02 -08:00
00d37880bb
add tutorial placeholder 2024-02-10 22:32:12 -08:00
16aa48a4ab
zonks need dogica font 2024-02-10 22:21:23 -08:00
3022d3cb3d
fix animations. ZONKS WORK NOW
well, mostly. but wow
2024-02-10 22:19:09 -08:00
f37476f148
wait for advancement and advance 2024-02-10 21:35:34 -08:00
e97cfc0fec
text displays now
and the file parser exists
fuck yes
2024-02-10 20:25:38 -08:00
83685b19e8
oh, right, wrong var 2024-02-10 17:34:52 -08:00
e69ae6f37e
zonk palettes, text sproing
not sure why breather isn't rendering
2024-02-10 17:23:17 -08:00
38bac54ff0
add color fade to text box, default to intended semantic text palette 2024-02-10 16:10:34 -08:00
1529548d61
slightly tinker with default effect settings 2024-02-10 00:59:07 -08:00
873722b1ac
implement emergency exit hook
awakener itself is not implemented but the code to get there is there.
the awakener itself needs the entire text zonk engine first
2024-02-09 23:06:28 -08:00
db7ce90182
consent screen prototype 2024-02-09 22:44:07 -08:00
ebf8c3921e
fade out title screen
also reduce min AO splash time from 1sec to 0.5sec
2024-02-09 21:20:08 -08:00
033a71d767
"adults only" splash 2024-02-09 21:11:11 -08:00
ff60db72ad
breath signal layer
might want to make it more subtle later but I'm zonking myself with it
for now. can just add a fuzz stage to it if I want. these colors are not
final, but I think I do not want to do anything clever with bitplane
interference at this time -- this effect is good as-is.
2024-02-09 19:50:54 -08:00
ef59dc3f6a
way trippier params; skip dolphin game while testing zonk bg 2024-02-09 00:30:45 -08:00
d5647a0328
fix mass and off-by-one errors 2024-02-09 00:30:19 -08:00
a659679b6b
also clear_alt_pal_bits in (demo) zonk squencer 2024-02-09 00:19:05 -08:00
cc4b6bffd3
clear_alt_pal_bits to reset what sea setup does 2024-02-09 00:14:31 -08:00
f3121b14e7
actually this looks pretty good at slower settings 2024-02-08 22:46:38 -08:00
3a88779e37
I have created an obnoxious background. it's a start 2024-02-08 22:42:32 -08:00
c02c15e79f
fade the title screen in
also the ditherer automatically decides which way to go
2024-02-08 21:52:04 -08:00
bd7066b65e
Move fonts into the map. 2024-02-08 19:54:23 -08:00
a4cc495c48
use fade-out from my shmup engine 2024-02-07 23:11:14 -08:00
523361500a
create orchestrator system that actually works
the slide off screen bit creates a palette problem but that's separate
2024-02-07 00:35:27 -08:00
76afbcbfe1
all states exist! they're okay 2024-02-05 23:53:52 -08:00
470b909d0a
not a great sprite but it's a start 2024-02-05 23:42:59 -08:00
c570453488
more graphics
including some jank auto-rotated sprites I am now redoing by hand
2024-02-05 23:30:33 -08:00
4ee343621c
hand-modified RotSprite result for steep angle
rotsprite did pretty well!
2024-02-05 20:07:47 -08:00
bf530ddb83
fix bounding box size for small font 2024-02-05 11:29:31 -08:00
7b01fe5d20
looks better with higher water 2024-02-05 09:41:55 -08:00
3870e3882e
sprite prototype 2024-02-05 09:25:06 -08:00
135d6ea4eb
use a font small enough it might be possible to miss sometimes
packing two custom fonts into the cartridge is going to be a problem
for character count and compressed size. I'll figure something out
2024-02-05 01:24:42 -08:00
0b43ffdaab
Score display 2024-02-05 01:11:26 -08:00
fddde7b646
word targets! 2024-02-05 01:03:21 -08:00
27891e5b2d
rearrange more tabs 2024-02-05 00:18:30 -08:00
03bb80f27b
rearrange stuff 2024-02-04 23:28:43 -08:00
086abfeb71
ooh, -x bias on splash makes a big difference 2024-02-04 22:13:35 -08:00
8604cf2308
rework splashing 2024-02-04 22:02:49 -08:00
ca7517cc3a
splash! 2024-02-04 21:52:50 -08:00
6054e2d182
move sprite rendering to the correct tab; add error sprite 2024-02-04 21:07:33 -08:00
ae58950209
fix indentation 2024-02-04 21:01:19 -08:00
5b997936f0
the sea looks pretty cool now 2024-02-04 20:16:46 -08:00
a2fa6c0202
spend a local, save a function call 2024-02-04 19:30:16 -08:00
d1bc8cb072
wait, I made it better! by which I mean worse 2024-02-04 19:29:25 -08:00
a33b907755
it is now as confusing as possible! 2024-02-04 19:26:35 -08:00
03de542e3a
sea rendering: palette now matches wave position 2024-02-04 19:22:49 -08:00
cde36e2cf9
colors for arcade mode. they're all weird 2024-02-04 18:36:02 -08:00
8c0b369339
wave top 2024-02-04 17:49:08 -08:00
51522e699c
start assembling arcade_level
* removed existing test items, newtitle now returns arcade_level.new()
* rearranged stuff so initializers wouldn't complain
* specialized linked list to event list
  * convert "strip" to "update" -- strips based on update calls
  * removed assorted list manipulations I don't need
* stupid sky/sea prototype
* assemble overall frame
* assorted placeholders and todos
* since sky will probably be blue, plan for a pink dolphin
* splash callbacks now part of the level, dolphin is told what to
  call back into; may rework this latre when I am trying to squeeze into
  token limits
* added time offset arg to wave generator, although I am not sure I will
  actually use it
* noted plan to change wave pattern to look more sea-wave-y. wave curl
  is probably not going to happen, though, since that can't be expressed
  as a pure Cartesian function due to multiple Y values for an X
2024-02-04 15:12:17 -08:00
1ad0e973a5
switch palette strategy.
more work to do - this doesn't handle undulating waves. but with dolphin physics in, the rest of the arcade screen comes tomorrow
2024-02-04 01:26:45 -08:00
69dab5482a
Better-feeling physics constants and behaviors 2024-02-04 01:15:56 -08:00
373d1d6b11
remove a part of bounce physics I was messing up 2024-02-04 00:26:48 -08:00
258a3ef66b
add stripe, fix a sign error, some braking when crossing water at high speed 2024-02-03 23:41:00 -08:00
16469f0863
it compiles! it's fucked up but it compiles
sign errors and math errors abound
2024-02-03 21:10:03 -08:00
525c7e0cb6
first guess at movement. untested 2024-02-03 20:52:48 -08:00
e00bce0426
dolphin physics skeleton 2024-02-03 19:37:43 -08:00
61c462d560
midpoint based dolphin positioning 2024-02-03 19:26:02 -08:00
e6c48029a4
dolphin idle state 2024-02-03 18:21:57 -08:00