70 Commits

Author SHA1 Message Date
71a7351d77
oops, miscalculated box width 2025-05-03 17:04:29 -07:00
80bb848468
options work better when I return them 2025-05-03 16:51:59 -07:00
b227844d12
Restyle ship stat upgrades. 2025-05-03 16:48:18 -07:00
ce14d03669
offer gun upgrades 2025-05-03 16:38:39 -07:00
ccd2c64103
update gun pick description style 2025-05-03 16:38:26 -07:00
e5b8a30cb6
cooldown reduction prototype
I decided to keep cooldown in the same unit as the frame counter,
because the extra math when calculating an upgrade is going to happen
much less frequently than actual cooldown checks and calculations, so
leaving the upgrade logic as the less efficient path seems like the
more appropriate choice.
2025-05-03 16:28:54 -07:00
7ed305d2d9
Ammo quantity upgrade prototype
Not yet tested. Will crash until I also get rate_upgrade_opt up.
2025-05-03 16:06:16 -07:00
288b7f64c8
tinker with blip colors, go back to level+1
with the current testing level, level + 1 is necessary to comfortably
get a weapon before the Wall O' Block shows up
2025-01-26 22:32:17 -08:00
aea2a8c481
red blip when shield exhausted 2025-01-26 22:27:14 -08:00
9b24f10c23
inline ow, simplify blip, no shield piercing
* any amount of shielding prevents all HP damage
* when shields are sent to 0, orange blip
* all blips are 3 frames

considering a "shimmy" animation for start of shield recovery. maybe later
2025-01-26 22:25:06 -08:00
511c18f90e
remove offset when choosing category of upgrade 2025-01-26 22:15:03 -08:00
142810ee2d
scatter xp drops more 2025-01-26 22:11:02 -08:00
50beae1852
don't attract xp when dead 2025-01-26 22:08:16 -08:00
9c95fc1784
suck! suck! suck! suck! suck! suck! suck! suck! 2025-01-26 21:00:39 -08:00
cb2d24c9d0
thrust performance is now also an option 2025-01-26 20:38:31 -08:00
67603f8496
start of normal ship upgrades
todo: thrust upgrade
2025-01-26 20:21:06 -08:00
2cebea663f
make stat modifications actually work 2025-01-26 13:14:59 -08:00
eed7b6af87
unique bullet base instances
peel off new copies of ammo when using a new gun so we can upgrade it without screwing up the base stats
2025-01-26 13:07:43 -08:00
26c3a5b91e
actually fix starting ammo
also improve box overflow
2025-01-26 12:50:27 -08:00
44c70a028f
fix starting ammo 2025-01-26 12:45:43 -08:00
a90caeba85
make level less spewy, finish renaming s to icon 2025-01-26 12:42:57 -08:00
cd5b79ef4a
prototype: gun picking 2025-01-26 11:21:32 -08:00
637eed1eb8
autofire and three guns 2025-01-26 01:06:37 -08:00
55ab256539
oh right I changed that name 2025-01-26 00:32:17 -08:00
22d13121a9
placeholders for card draw 2025-01-26 00:30:09 -08:00
58da8e6dc3
fix hokey pokey menu
the menu eases in, the menu eases out, the menu eases in and you shake it all about
2025-01-20 18:02:50 -08:00
8ff0732cbc
draw rearm pane; exit behavior is broken
Nil transparency has screwed me over; I am uploading this version as
an illustrative example
2025-01-20 17:43:21 -08:00
c88e7c0657
I really wish Lua had real classes rather than forcing you to assemble it yourself 2025-01-20 17:09:47 -08:00
ff3552bc45
fix unit error for xp frame logic 2025-01-20 17:02:02 -08:00
2dcb95b0cd
menu prototype 2025-01-20 16:59:57 -08:00
87451bbd3a
incomplete start to porting ui 2025-01-12 22:58:20 -08:00
89a42e6c8b
improve xp gem art 2025-01-12 21:51:32 -08:00
e2be11a2da
fix order of magnitude error in XP logic 2025-01-12 21:47:11 -08:00
175099d778
make maxval work better near p8 precision limits 2024-12-29 23:44:39 -08:00
33fede4ed8
update comment about off-by-1 error 2024-12-29 23:41:47 -08:00
afa1f22170
go back to 0x0.0001 increments for xp
I foresee the 32K limit being a bigger problem than the math in vertmeter, although I will probably need to go patch vertmeter up too
2024-12-29 23:39:56 -08:00
78b200272e
fix shield crash 2024-12-29 23:33:45 -08:00
42ac2abc20
groundwork for full mode switching 2024-12-29 23:26:48 -08:00
c55ea000fd
whoosh animation when level up pending 2024-12-28 19:56:42 -08:00
2c1ad0a0b3
drop xp gems 2024-12-28 19:27:54 -08:00
d799947c46
it would hlep if I actually removed the old text 2024-12-24 15:06:18 -08:00
1a7bc7094e
HP/XP labels look much better and correctly-associated now 2024-10-27 13:16:37 -07:00
39d53c45aa
xp and hp brighter and closer to meters 2024-09-07 16:36:30 -07:00
5870c129eb
staggered "xp", "hp" labels in UI 2024-09-07 16:33:58 -07:00
68863280f3
stagger the bars 2024-09-07 16:17:38 -07:00
3f7c4f59c0
stretch meter area 2024-09-07 16:15:00 -07:00
804eb62ae7
p is now x in ui
"x" looks pretty bad with a drop shadow! will tweak soon anyway
2024-09-07 16:07:40 -07:00
303148876d
Remove power mechanics. Replace with XP stub.
Also a few random comments and cleanups along the way.
2024-09-07 16:04:01 -07:00
b379e47dbf
bonus shield powerup
mostly to test whether redistributing the shield and health meters works
2024-09-02 15:22:33 -07:00
f9ba59d992
refactor mknew
saves tokens, harder to forget to use it
2024-09-02 15:08:58 -07:00