b91ebeb775
	 
					 
					
						
						
							
							fix boss  
						
						... 
						
						
						
						it works now except for a square being drawn in the shield. good enough 
						
						
					 
					
						2023-12-20 13:33:00 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ab687f8f6d
	 
					 
					
						
						
							
							adjust spawning  
						
						... 
						
						
						
						now it runs for a little tiny bit! 
						
						
					 
					
						2023-12-20 13:23:29 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bef95df6a1
	 
					 
					
						
						
							
							typo  
						
						
						
						
					 
					
						2023-12-20 13:18:20 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						24435a3c15
	 
					 
					
						
						
							
							move guns before ships  
						
						
						
						
					 
					
						2023-12-20 13:18:01 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0c3a36f1fd
	 
					 
					
						
						
							
							defer zap_gun creation until it exists  
						
						
						
						
					 
					
						2023-12-20 13:15:34 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a39c419e5f
	 
					 
					
						
						
							
							fix mknew  
						
						
						
						
					 
					
						2023-12-20 13:13:51 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9ef762268f
	 
					 
					
						
						
							
							many assorted syntax errors  
						
						
						
						
					 
					
						2023-12-20 13:04:13 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e50f516b11
	 
					 
					
						
						
							
							allow strings when spawning guns  
						
						
						
						
					 
					
						2023-12-20 12:00:34 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f9e28fa0e2
	 
					 
					
						
						
							
							fix missing paren  
						
						
						
						
					 
					
						2023-12-20 11:59:20 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						38a054dec1
	 
					 
					
						
						
							
							candidate conversion to csv for level format  
						
						
						
						
					 
					
						2023-12-20 11:48:08 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fd391ff3bc
	 
					 
					
						
						
							
							use _ENV to get rid of level_events and spawns  
						
						
						
						
					 
					
						2023-12-20 11:40:11 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fbd9f97429
	 
					 
					
						
						
							
							maybe fix the level parser  
						
						
						
						
					 
					
						2023-12-20 11:33:59 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2a61e8b5d6
	 
					 
					
						
						
							
							partial conversion to CSV-based levels, does not run yet  
						
						
						
						
					 
					
						2023-10-15 21:09:12 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4ccbe1dc35
	 
					 
					
						
						
							
							okay honestly this all can and should just be CSVs  
						
						
						
						
					 
					
						2023-10-13 01:02:43 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b536d2c987
	 
					 
					
						
						
							
							base for representing a level as a string  
						
						
						
						
					 
					
						2023-10-08 00:41:24 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						62fe5f51d3
	 
					 
					
						
						
							
							val helper function  
						
						
						
						
					 
					
						2023-10-07 23:57:27 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fd68ef88ec
	 
					 
					
						
						
							
							document The Parser, take an emit function.  
						
						
						
						
					 
					
						2023-10-07 23:53:40 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fd9866e963
	 
					 
					
						
						
							
							The Parser  
						
						
						
						
					 
					
						2023-10-03 22:41:52 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a5ce0fd020
	 
					 
					
						
						
							
							update todo list  
						
						
						
						
					 
					
						2023-10-01 14:39:34 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						dae108c231
	 
					 
					
						
						
							
							move spark_particle's mknew call to the right spot  
						
						
						
						
					 
					
						2023-10-01 00:46:32 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2e46d87a84
	 
					 
					
						
						
							
							refactor spark logic. this loses tokens; may need to revisit  
						
						
						
						
					 
					
						2023-09-30 20:10:42 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a4590821be
	 
					 
					
						
						
							
							pre-initialize palettes for blip. costs tokens, saves time  
						
						
						
						
					 
					
						2023-09-30 19:45:07 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cf1e1153a3
	 
					 
					
						
						
							
							lframe increment is now 0x0.0001  
						
						... 
						
						
						
						avoids time rollover! not doing this for `distance` because I don't intend any level script to exceed five minutes, but freeze time could be much longer 
						
						
					 
					
						2023-09-30 19:30:21 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f3ac1f492c
	 
					 
					
						
						
							
							Dithering-style fade  
						
						... 
						
						
						
						Higher performance, allows free use of other palettes, frees up compressed space. 
						
						
					 
					
						2023-09-30 19:15:22 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fb95085bd9
	 
					 
					
						
						
							
							declare bullet_base before bullets  
						
						
						
						
					 
					
						2023-09-30 15:02:34 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f9517cee1
	 
					 
					
						
						
							
							complete conversion to new  
						
						
						
						
					 
					
						2023-09-30 15:01:39 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8d5f697961
	 
					 
					
						
						
							
							fix incomplete conversions  
						
						
						
						
					 
					
						2023-09-30 14:27:43 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bad8452f3c
	 
					 
					
						
						
							
							migrate ships to mknew style  
						
						
						
						
					 
					
						2023-09-30 14:24:31 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f49407baca
	 
					 
					
						
						
							
							move ship typedefs before ship impls  
						
						
						
						
					 
					
						2023-09-30 14:11:36 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e8ed97be9e
	 
					 
					
						
						
							
							might as well offer a shortcut for that too  
						
						
						
						
					 
					
						2023-09-30 14:07:54 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f4bcd11bed
	 
					 
					
						
						
							
							preserve extra args to puketh  
						
						... 
						
						
						
						useful for puking to the clipboard instead of the console 
						
						
					 
					
						2023-09-30 14:07:23 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4ae0d05b47
	 
					 
					
						
						
							
							actually fix indentation  
						
						
						
						
					 
					
						2023-09-30 14:03:06 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a4bf3f616a
	 
					 
					
						
						
							
							fix indentation when puking up a linked list  
						
						
						
						
					 
					
						2023-09-30 14:00:53 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8fb54ede26
	 
					 
					
						
						
							
							fix list handling, add puketh  
						
						
						
						
					 
					
						2023-09-30 13:59:07 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cb65a188a8
	 
					 
					
						
						
							
							lua is not go  
						
						
						
						
					 
					
						2023-09-30 13:50:39 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7c29c329b7
	 
					 
					
						
						
							
							handle backreferences and linked lists in puke  
						
						
						
						
					 
					
						2023-09-30 13:50:07 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f67c2da37f
	 
					 
					
						
						
							
							remove draw_debug since it doesn't work; add "puke" debug helper  
						
						... 
						
						
						
						linked lists don't have a measurable length. will use a persistent intangible for debug dumps in the future. `puke` however can be used at the CLI to dump a table. I need to write a `listpuke` variant too 
						
						
					 
					
						2023-09-30 13:32:52 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						da8a5b9589
	 
					 
					
						
						
							
							update readme section  
						
						
						
						
					 
					
						2023-09-30 13:06:34 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a58421bd19
	 
					 
					
						
						
							
							once_next_frame helper  
						
						... 
						
						
						
						token and time inefficient for now, but might help reduce bugs later? dunno 
						
						
					 
					
						2023-09-30 13:03:38 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e0b8386849
	 
					 
					
						
						
							
							new events is now always valid to append to  
						
						... 
						
						
						
						also "vore" now resets the eaten list 
						
						
					 
					
						2023-09-30 12:55:33 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2b02d2b94b
	 
					 
					
						
						
							
							fix blast projectile for rearranged checks  
						
						
						
						
					 
					
						2023-09-30 12:52:58 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c90b56b603
	 
					 
					
						
						
							
							fix obvious bugs  
						
						... 
						
						
						
						not working: ship bounds, "blast" weapon 
						
						
					 
					
						2023-09-30 02:48:18 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2e8bba2a0e
	 
					 
					
						
						
							
							oops, tilde only means "not" in "not equals"  
						
						
						
						
					 
					
						2023-09-30 02:18:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						803062ef43
	 
					 
					
						
						
							
							one-line if doesn't need end  
						
						
						
						
					 
					
						2023-09-30 02:17:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b61fe936e3
	 
					 
					
						
						
							
							lua ain't go  
						
						
						
						
					 
					
						2023-09-30 02:16:24 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						63c97d1bee
	 
					 
					
						
						
							
							fix handling pships as an arraylist  
						
						
						
						
					 
					
						2023-09-30 02:15:05 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						814149ceec
	 
					 
					
						
						
							
							methodize ship stuff, convert remaining add calls  
						
						
						
						
					 
					
						2023-09-30 02:12:41 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3b8e86d0e7
	 
					 
					
						
						
							
							drawgame via strip, remove bury_the_dead  
						
						
						
						
					 
					
						2023-09-29 09:55:43 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1ba869b644
	 
					 
					
						
						
							
							start replacing arrays with intrusive slists  
						
						... 
						
						
						
						`add` costs ten cycles. `push_back` isn't actually any better, but bury_the_dead can get pretty bad, especially for large arrays (like the bullets collections). also replacing the kill loop structure with the `strip` call removes a massive amount of code repetition that's costing me a lot of tokens. I think the final result is _probably_ actually slower because of function call overhead per iteration except when there are collisions on many frames; hopefully the headroom bought by the bucket collider is enough because I'm definitely going to need the tokens. 
						
						
					 
					
						2023-09-29 01:10:16 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bd67006e3c
	 
					 
					
						
						
							
							todo -- rectfill  
						
						
						
						
					 
					
						2023-09-23 09:56:55 -07:00