a4590821be
	 
					 
					
						
						
							
							pre-initialize palettes for blip. costs tokens, saves time  
						
						
						
						
					 
					
						2023-09-30 19:45:07 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cf1e1153a3
	 
					 
					
						
						
							
							lframe increment is now 0x0.0001  
						
						... 
						
						
						
						avoids time rollover! not doing this for `distance` because I don't intend any level script to exceed five minutes, but freeze time could be much longer 
						
						
					 
					
						2023-09-30 19:30:21 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f3ac1f492c
	 
					 
					
						
						
							
							Dithering-style fade  
						
						... 
						
						
						
						Higher performance, allows free use of other palettes, frees up compressed space. 
						
						
					 
					
						2023-09-30 19:15:22 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fb95085bd9
	 
					 
					
						
						
							
							declare bullet_base before bullets  
						
						
						
						
					 
					
						2023-09-30 15:02:34 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f9517cee1
	 
					 
					
						
						
							
							complete conversion to new  
						
						
						
						
					 
					
						2023-09-30 15:01:39 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8d5f697961
	 
					 
					
						
						
							
							fix incomplete conversions  
						
						
						
						
					 
					
						2023-09-30 14:27:43 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bad8452f3c
	 
					 
					
						
						
							
							migrate ships to mknew style  
						
						
						
						
					 
					
						2023-09-30 14:24:31 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f49407baca
	 
					 
					
						
						
							
							move ship typedefs before ship impls  
						
						
						
						
					 
					
						2023-09-30 14:11:36 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e8ed97be9e
	 
					 
					
						
						
							
							might as well offer a shortcut for that too  
						
						
						
						
					 
					
						2023-09-30 14:07:54 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f4bcd11bed
	 
					 
					
						
						
							
							preserve extra args to puketh  
						
						... 
						
						
						
						useful for puking to the clipboard instead of the console 
						
						
					 
					
						2023-09-30 14:07:23 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4ae0d05b47
	 
					 
					
						
						
							
							actually fix indentation  
						
						
						
						
					 
					
						2023-09-30 14:03:06 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a4bf3f616a
	 
					 
					
						
						
							
							fix indentation when puking up a linked list  
						
						
						
						
					 
					
						2023-09-30 14:00:53 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8fb54ede26
	 
					 
					
						
						
							
							fix list handling, add puketh  
						
						
						
						
					 
					
						2023-09-30 13:59:07 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cb65a188a8
	 
					 
					
						
						
							
							lua is not go  
						
						
						
						
					 
					
						2023-09-30 13:50:39 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7c29c329b7
	 
					 
					
						
						
							
							handle backreferences and linked lists in puke  
						
						
						
						
					 
					
						2023-09-30 13:50:07 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f67c2da37f
	 
					 
					
						
						
							
							remove draw_debug since it doesn't work; add "puke" debug helper  
						
						... 
						
						
						
						linked lists don't have a measurable length. will use a persistent intangible for debug dumps in the future. `puke` however can be used at the CLI to dump a table. I need to write a `listpuke` variant too 
						
						
					 
					
						2023-09-30 13:32:52 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						da8a5b9589
	 
					 
					
						
						
							
							update readme section  
						
						
						
						
					 
					
						2023-09-30 13:06:34 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a58421bd19
	 
					 
					
						
						
							
							once_next_frame helper  
						
						... 
						
						
						
						token and time inefficient for now, but might help reduce bugs later? dunno 
						
						
					 
					
						2023-09-30 13:03:38 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e0b8386849
	 
					 
					
						
						
							
							new events is now always valid to append to  
						
						... 
						
						
						
						also "vore" now resets the eaten list 
						
						
					 
					
						2023-09-30 12:55:33 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2b02d2b94b
	 
					 
					
						
						
							
							fix blast projectile for rearranged checks  
						
						
						
						
					 
					
						2023-09-30 12:52:58 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c90b56b603
	 
					 
					
						
						
							
							fix obvious bugs  
						
						... 
						
						
						
						not working: ship bounds, "blast" weapon 
						
						
					 
					
						2023-09-30 02:48:18 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2e8bba2a0e
	 
					 
					
						
						
							
							oops, tilde only means "not" in "not equals"  
						
						
						
						
					 
					
						2023-09-30 02:18:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						803062ef43
	 
					 
					
						
						
							
							one-line if doesn't need end  
						
						
						
						
					 
					
						2023-09-30 02:17:19 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b61fe936e3
	 
					 
					
						
						
							
							lua ain't go  
						
						
						
						
					 
					
						2023-09-30 02:16:24 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						63c97d1bee
	 
					 
					
						
						
							
							fix handling pships as an arraylist  
						
						
						
						
					 
					
						2023-09-30 02:15:05 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						814149ceec
	 
					 
					
						
						
							
							methodize ship stuff, convert remaining add calls  
						
						
						
						
					 
					
						2023-09-30 02:12:41 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3b8e86d0e7
	 
					 
					
						
						
							
							drawgame via strip, remove bury_the_dead  
						
						
						
						
					 
					
						2023-09-29 09:55:43 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1ba869b644
	 
					 
					
						
						
							
							start replacing arrays with intrusive slists  
						
						... 
						
						
						
						`add` costs ten cycles. `push_back` isn't actually any better, but bury_the_dead can get pretty bad, especially for large arrays (like the bullets collections). also replacing the kill loop structure with the `strip` call removes a massive amount of code repetition that's costing me a lot of tokens. I think the final result is _probably_ actually slower because of function call overhead per iteration except when there are collisions on many frames; hopefully the headroom bought by the bucket collider is enough because I'm definitely going to need the tokens. 
						
						
					 
					
						2023-09-29 01:10:16 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bd67006e3c
	 
					 
					
						
						
							
							todo -- rectfill  
						
						
						
						
					 
					
						2023-09-23 09:56:55 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						81961ebd6d
	 
					 
					
						
						
							
							label sections of The Plan  
						
						
						
						
					 
					
						2023-09-13 00:24:48 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						770420eeef
	 
					 
					
						
						
							
							add dividers to make it more legible  
						
						
						
						
					 
					
						2023-09-13 00:22:57 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						362f1f06a6
	 
					 
					
						
						
							
							basic roadmap  
						
						
						
						
					 
					
						2023-09-13 00:21:53 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2f8703c487
	 
					 
					
						
						
							
							another golf thing  
						
						
						
						
					 
					
						2023-09-13 00:00:09 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7b0c2e0133
	 
					 
					
						
						
							
							more golfing  
						
						
						
						
					 
					
						2023-09-12 23:52:14 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5591068f1d
	 
					 
					
						
						
							
							split trick on powcols, save more tokens  
						
						
						
						
					 
					
						2023-09-12 23:44:33 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						43e6160dbc
	 
					 
					
						
						
							
							csvify some large tables  
						
						... 
						
						
						
						Steal the csv and usplit routines from Extreme Tetrom. Not yet using usplit. 
						
						
					 
					
						2023-09-12 23:35:27 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						44bc904ec2
	 
					 
					
						
						
							
							the actual updated version  
						
						
						
						
					 
					
						2023-09-12 22:49:01 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1785343de0
	 
					 
					
						
						
							
							Starting state: my generic shmup engine from a while back  
						
						
						
						
					 
					
						2023-09-12 22:40:48 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						afcdc92e9d 
					 
					
						
						
							
							Initial commit  
						
						
						
						
					 
					
						2023-09-13 05:37:53 +00:00