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50beae1852
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don't attract xp when dead
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2025-01-26 22:08:16 -08:00 |
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9c95fc1784
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suck! suck! suck! suck! suck! suck! suck! suck!
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2025-01-26 21:00:39 -08:00 |
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cb2d24c9d0
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thrust performance is now also an option
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2025-01-26 20:38:31 -08:00 |
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67603f8496
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start of normal ship upgrades
todo: thrust upgrade
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2025-01-26 20:21:06 -08:00 |
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2cebea663f
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make stat modifications actually work
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2025-01-26 13:14:59 -08:00 |
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eed7b6af87
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unique bullet base instances
peel off new copies of ammo when using a new gun so we can upgrade it without screwing up the base stats
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2025-01-26 13:07:43 -08:00 |
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26c3a5b91e
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actually fix starting ammo
also improve box overflow
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2025-01-26 12:50:27 -08:00 |
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44c70a028f
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fix starting ammo
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2025-01-26 12:45:43 -08:00 |
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a90caeba85
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make level less spewy, finish renaming s to icon
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2025-01-26 12:42:57 -08:00 |
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cd5b79ef4a
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prototype: gun picking
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2025-01-26 11:21:32 -08:00 |
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637eed1eb8
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autofire and three guns
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2025-01-26 01:06:37 -08:00 |
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55ab256539
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oh right I changed that name
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2025-01-26 00:32:17 -08:00 |
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22d13121a9
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placeholders for card draw
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2025-01-26 00:30:09 -08:00 |
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58da8e6dc3
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fix hokey pokey menu
the menu eases in, the menu eases out, the menu eases in and you shake it all about
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2025-01-20 18:02:50 -08:00 |
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8ff0732cbc
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draw rearm pane; exit behavior is broken
Nil transparency has screwed me over; I am uploading this version as
an illustrative example
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2025-01-20 17:43:21 -08:00 |
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c88e7c0657
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I really wish Lua had real classes rather than forcing you to assemble it yourself
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2025-01-20 17:09:47 -08:00 |
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ff3552bc45
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fix unit error for xp frame logic
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2025-01-20 17:02:02 -08:00 |
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2dcb95b0cd
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menu prototype
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2025-01-20 16:59:57 -08:00 |
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87451bbd3a
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incomplete start to porting ui
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2025-01-12 22:58:20 -08:00 |
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89a42e6c8b
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improve xp gem art
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2025-01-12 21:51:32 -08:00 |
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e2be11a2da
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fix order of magnitude error in XP logic
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2025-01-12 21:47:11 -08:00 |
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175099d778
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make maxval work better near p8 precision limits
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2024-12-29 23:44:39 -08:00 |
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33fede4ed8
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update comment about off-by-1 error
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2024-12-29 23:41:47 -08:00 |
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afa1f22170
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go back to 0x0.0001 increments for xp
I foresee the 32K limit being a bigger problem than the math in vertmeter, although I will probably need to go patch vertmeter up too
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2024-12-29 23:39:56 -08:00 |
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78b200272e
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fix shield crash
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2024-12-29 23:33:45 -08:00 |
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42ac2abc20
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groundwork for full mode switching
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2024-12-29 23:26:48 -08:00 |
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c55ea000fd
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whoosh animation when level up pending
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2024-12-28 19:56:42 -08:00 |
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2c1ad0a0b3
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drop xp gems
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2024-12-28 19:27:54 -08:00 |
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e0b784ce7d
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clean up, run at 60 fps
now the bounce animation feels like it takes too long, trying to fix it
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2024-12-26 17:43:04 -08:00 |
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e1a70cc6fc
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dark blue, not dark gray, for pane bg
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2024-12-26 17:16:48 -08:00 |
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cbdf2a27cd
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fast quadratic exit feels better
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2024-12-26 17:05:55 -08:00 |
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caaf848722
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fixed it
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2024-12-26 16:59:43 -08:00 |
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25f58d5cce
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messed up entry animation but it's a start
* wrong Y positions for everything
* both directions are "enter"
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2024-12-26 16:19:52 -08:00 |
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c15ec61494
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partial prototype of object-oriented drawing and entry
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2024-12-26 12:32:31 -08:00 |
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7ff5cf97ad
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functioning prototype
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2024-12-24 19:23:14 -08:00 |
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f761d1a172
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prototype for REARM screen UI
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2024-12-24 19:04:07 -08:00 |
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98f56328a6
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off by 1
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2024-12-24 18:10:48 -08:00 |
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93792c36c9
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sketch for possible REARM ui blank
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2024-12-24 18:10:17 -08:00 |
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d799947c46
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it would hlep if I actually removed the old text
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2024-12-24 15:06:18 -08:00 |
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f3a84573e6
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remove readme from .p8 into a separate .md file
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2024-12-24 15:04:23 -08:00 |
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1a7bc7094e
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HP/XP labels look much better and correctly-associated now
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2024-10-27 13:16:37 -07:00 |
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39d53c45aa
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xp and hp brighter and closer to meters
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2024-09-07 16:36:30 -07:00 |
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5870c129eb
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staggered "xp", "hp" labels in UI
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2024-09-07 16:33:58 -07:00 |
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68863280f3
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stagger the bars
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2024-09-07 16:17:38 -07:00 |
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3f7c4f59c0
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stretch meter area
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2024-09-07 16:15:00 -07:00 |
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804eb62ae7
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p is now x in ui
"x" looks pretty bad with a drop shadow! will tweak soon anyway
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2024-09-07 16:07:40 -07:00 |
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303148876d
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Remove power mechanics. Replace with XP stub.
Also a few random comments and cleanups along the way.
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2024-09-07 16:04:01 -07:00 |
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b379e47dbf
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bonus shield powerup
mostly to test whether redistributing the shield and health meters works
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2024-09-02 15:22:33 -07:00 |
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4ca3913637
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it's still tyrian-like so update last_tyrianlike
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2024-09-02 15:09:27 -07:00 |
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f9ba59d992
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refactor mknew
saves tokens, harder to forget to use it
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2024-09-02 15:08:58 -07:00 |
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