|  | 9c95fc1784   | suck! suck! suck! suck! suck! suck! suck! suck! | 2025-01-26 21:00:39 -08:00 |  | 
			
				
					|  | cb2d24c9d0   | thrust performance is now also an option | 2025-01-26 20:38:31 -08:00 |  | 
			
				
					|  | 67603f8496   | start of normal ship upgrades todo: thrust upgrade | 2025-01-26 20:21:06 -08:00 |  | 
			
				
					|  | 2cebea663f   | make stat modifications actually work | 2025-01-26 13:14:59 -08:00 |  | 
			
				
					|  | eed7b6af87   | unique bullet base instances peel off new copies of ammo when using a new gun so we can upgrade it without screwing up the base stats | 2025-01-26 13:07:43 -08:00 |  | 
			
				
					|  | 26c3a5b91e   | actually fix starting ammo also improve box overflow | 2025-01-26 12:50:27 -08:00 |  | 
			
				
					|  | 44c70a028f   | fix starting ammo | 2025-01-26 12:45:43 -08:00 |  | 
			
				
					|  | a90caeba85   | make level less spewy, finish renaming s to icon | 2025-01-26 12:42:57 -08:00 |  | 
			
				
					|  | cd5b79ef4a   | prototype: gun picking | 2025-01-26 11:21:32 -08:00 |  | 
			
				
					|  | 637eed1eb8   | autofire and three guns | 2025-01-26 01:06:37 -08:00 |  | 
			
				
					|  | 55ab256539   | oh right I changed that name | 2025-01-26 00:32:17 -08:00 |  | 
			
				
					|  | 22d13121a9   | placeholders for card draw | 2025-01-26 00:30:09 -08:00 |  | 
			
				
					|  | 58da8e6dc3   | fix hokey pokey menu the menu eases in, the menu eases out, the menu eases in and you shake it all about | 2025-01-20 18:02:50 -08:00 |  | 
			
				
					|  | 8ff0732cbc   | draw rearm pane; exit behavior is broken Nil transparency has screwed me over; I am uploading this version as
an illustrative example | 2025-01-20 17:43:21 -08:00 |  | 
			
				
					|  | c88e7c0657   | I really wish Lua had real classes rather than forcing you to assemble it yourself | 2025-01-20 17:09:47 -08:00 |  | 
			
				
					|  | ff3552bc45   | fix unit error for xp frame logic | 2025-01-20 17:02:02 -08:00 |  | 
			
				
					|  | 2dcb95b0cd   | menu prototype | 2025-01-20 16:59:57 -08:00 |  | 
			
				
					|  | 87451bbd3a   | incomplete start to porting ui | 2025-01-12 22:58:20 -08:00 |  | 
			
				
					|  | 89a42e6c8b   | improve xp gem art | 2025-01-12 21:51:32 -08:00 |  | 
			
				
					|  | e2be11a2da   | fix order of magnitude error in XP logic | 2025-01-12 21:47:11 -08:00 |  | 
			
				
					|  | 175099d778   | make maxval work better near p8 precision limits | 2024-12-29 23:44:39 -08:00 |  | 
			
				
					|  | 33fede4ed8   | update comment about off-by-1 error | 2024-12-29 23:41:47 -08:00 |  | 
			
				
					|  | afa1f22170   | go back to 0x0.0001 increments for xp I foresee the 32K limit being a bigger problem than the math in vertmeter, although I will probably need to go patch vertmeter up too | 2024-12-29 23:39:56 -08:00 |  | 
			
				
					|  | 78b200272e   | fix shield crash | 2024-12-29 23:33:45 -08:00 |  | 
			
				
					|  | 42ac2abc20   | groundwork for full mode switching | 2024-12-29 23:26:48 -08:00 |  | 
			
				
					|  | c55ea000fd   | whoosh animation when level up pending | 2024-12-28 19:56:42 -08:00 |  | 
			
				
					|  | 2c1ad0a0b3   | drop xp gems | 2024-12-28 19:27:54 -08:00 |  | 
			
				
					|  | e0b784ce7d   | clean up, run at 60 fps now the bounce animation feels like it takes too long, trying to fix it | 2024-12-26 17:43:04 -08:00 |  | 
			
				
					|  | e1a70cc6fc   | dark blue, not dark gray, for pane bg | 2024-12-26 17:16:48 -08:00 |  | 
			
				
					|  | cbdf2a27cd   | fast quadratic exit feels better | 2024-12-26 17:05:55 -08:00 |  | 
			
				
					|  | caaf848722   | fixed it | 2024-12-26 16:59:43 -08:00 |  | 
			
				
					|  | 25f58d5cce   | messed up entry animation but it's a start * wrong Y positions for everything
* both directions are "enter" | 2024-12-26 16:19:52 -08:00 |  | 
			
				
					|  | c15ec61494   | partial prototype of object-oriented drawing and entry | 2024-12-26 12:32:31 -08:00 |  | 
			
				
					|  | 7ff5cf97ad   | functioning prototype | 2024-12-24 19:23:14 -08:00 |  | 
			
				
					|  | f761d1a172   | prototype for REARM screen UI | 2024-12-24 19:04:07 -08:00 |  | 
			
				
					|  | 98f56328a6   | off by 1 | 2024-12-24 18:10:48 -08:00 |  | 
			
				
					|  | 93792c36c9   | sketch for possible REARM ui blank | 2024-12-24 18:10:17 -08:00 |  | 
			
				
					|  | d799947c46   | it would hlep if I actually removed the old text | 2024-12-24 15:06:18 -08:00 |  | 
			
				
					|  | f3a84573e6   | remove readme from .p8 into a separate .md file | 2024-12-24 15:04:23 -08:00 |  | 
			
				
					|  | 1a7bc7094e   | HP/XP labels look much better and correctly-associated now | 2024-10-27 13:16:37 -07:00 |  | 
			
				
					|  | 39d53c45aa   | xp and hp brighter and closer to meters | 2024-09-07 16:36:30 -07:00 |  | 
			
				
					|  | 5870c129eb   | staggered "xp", "hp" labels in UI | 2024-09-07 16:33:58 -07:00 |  | 
			
				
					|  | 68863280f3   | stagger the bars | 2024-09-07 16:17:38 -07:00 |  | 
			
				
					|  | 3f7c4f59c0   | stretch meter area | 2024-09-07 16:15:00 -07:00 |  | 
			
				
					|  | 804eb62ae7   | p is now x in ui "x" looks pretty bad with a drop shadow! will tweak soon anyway | 2024-09-07 16:07:40 -07:00 |  | 
			
				
					|  | 303148876d   | Remove power mechanics. Replace with XP stub. Also a few random comments and cleanups along the way. | 2024-09-07 16:04:01 -07:00 |  | 
			
				
					|  | b379e47dbf   | bonus shield powerup mostly to test whether redistributing the shield and health meters works | 2024-09-02 15:22:33 -07:00 |  | 
			
				
					|  | 4ca3913637   | it's still tyrian-like so update last_tyrianlike | 2024-09-02 15:09:27 -07:00 |  | 
			
				
					|  | f9ba59d992   | refactor mknew saves tokens, harder to forget to use it | 2024-09-02 15:08:58 -07:00 |  | 
			
				
					|  | dd143060ac   | squash: refactor bullets to remove enemyflagcommit ead2a7d874Author: Kistaro Windrider <kistaro@gmail.com>
Date:   Mon Sep 2 14:45:56 2024 -0700
    fix remaining `vulcan`-family bug
commit571412b15eAuthor: Kistaro Windrider <kistaro@gmail.com>
Date:   Mon Sep 2 14:15:56 2024 -0700
    fix chasey xl offsets
commit907bd8318cAuthor: Kistaro Windrider <kistaro@gmail.com>
Date:   Mon Sep 2 14:12:35 2024 -0700
    several more fixes, now runs to the end but shot offset is wrong
commit7170552448Author: Kistaro Windrider <kistaro@gmail.com>
Date:   Mon Sep 2 13:41:42 2024 -0700
    first three waves of bug fixes
commit01ab6d3969Author: Kistaro Windrider <kistaro@gmail.com>
Date:   Mon Sep 2 12:59:49 2024 -0700
    maybe the rest of the refactor?
commit7869192deeAuthor: Kistaro Windrider <kistaro@gmail.com>
Date:   Tue Aug 20 01:21:13 2024 -0700
    partial refactor continued
commita4658e3ef4Author: Kistaro Windrider <kistaro@gmail.com>
Date:   Mon Aug 19 16:00:16 2024 -0700
    halfway through bullet refactor | 2024-09-02 14:46:51 -07:00 |  |