cb2d24c9d0
	 
					 
					
						
						
							
							thrust performance is now also an option  
						
						
						
						
					 
					
						2025-01-26 20:38:31 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						67603f8496
	 
					 
					
						
						
							
							start of normal ship upgrades  
						
						... 
						
						
						
						todo: thrust upgrade 
						
						
					 
					
						2025-01-26 20:21:06 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2cebea663f
	 
					 
					
						
						
							
							make stat modifications actually work  
						
						
						
						
					 
					
						2025-01-26 13:14:59 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						eed7b6af87
	 
					 
					
						
						
							
							unique bullet base instances  
						
						... 
						
						
						
						peel off new copies of ammo when using a new gun so we can upgrade it without screwing up the base stats 
						
						
					 
					
						2025-01-26 13:07:43 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						26c3a5b91e
	 
					 
					
						
						
							
							actually fix starting ammo  
						
						... 
						
						
						
						also improve box overflow 
						
						
					 
					
						2025-01-26 12:50:27 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						44c70a028f
	 
					 
					
						
						
							
							fix starting ammo  
						
						
						
						
					 
					
						2025-01-26 12:45:43 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a90caeba85
	 
					 
					
						
						
							
							make level less spewy, finish renaming s to icon  
						
						
						
						
					 
					
						2025-01-26 12:42:57 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cd5b79ef4a
	 
					 
					
						
						
							
							prototype: gun picking  
						
						
						
						
					 
					
						2025-01-26 11:21:32 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						637eed1eb8
	 
					 
					
						
						
							
							autofire and three guns  
						
						
						
						
					 
					
						2025-01-26 01:06:37 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						55ab256539
	 
					 
					
						
						
							
							oh right I changed that name  
						
						
						
						
					 
					
						2025-01-26 00:32:17 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						22d13121a9
	 
					 
					
						
						
							
							placeholders for card draw  
						
						
						
						
					 
					
						2025-01-26 00:30:09 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						58da8e6dc3
	 
					 
					
						
						
							
							fix hokey pokey menu  
						
						... 
						
						
						
						the menu eases in, the menu eases out, the menu eases in and you shake it all about 
						
						
					 
					
						2025-01-20 18:02:50 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8ff0732cbc
	 
					 
					
						
						
							
							draw rearm pane; exit behavior is broken  
						
						... 
						
						
						
						Nil transparency has screwed me over; I am uploading this version as
an illustrative example 
						
						
					 
					
						2025-01-20 17:43:21 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c88e7c0657
	 
					 
					
						
						
							
							I really wish Lua had real classes rather than forcing you to assemble it yourself  
						
						
						
						
					 
					
						2025-01-20 17:09:47 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ff3552bc45
	 
					 
					
						
						
							
							fix unit error for xp frame logic  
						
						
						
						
					 
					
						2025-01-20 17:02:02 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2dcb95b0cd
	 
					 
					
						
						
							
							menu prototype  
						
						
						
						
					 
					
						2025-01-20 16:59:57 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						87451bbd3a
	 
					 
					
						
						
							
							incomplete start to porting ui  
						
						
						
						
					 
					
						2025-01-12 22:58:20 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						89a42e6c8b
	 
					 
					
						
						
							
							improve xp gem art  
						
						
						
						
					 
					
						2025-01-12 21:51:32 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e2be11a2da
	 
					 
					
						
						
							
							fix order of magnitude error in XP logic  
						
						
						
						
					 
					
						2025-01-12 21:47:11 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						175099d778
	 
					 
					
						
						
							
							make maxval work better near p8 precision limits  
						
						
						
						
					 
					
						2024-12-29 23:44:39 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						33fede4ed8
	 
					 
					
						
						
							
							update comment about off-by-1 error  
						
						
						
						
					 
					
						2024-12-29 23:41:47 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						afa1f22170
	 
					 
					
						
						
							
							go back to 0x0.0001 increments for xp  
						
						... 
						
						
						
						I foresee the 32K limit being a bigger problem than the math in vertmeter, although I will probably need to go patch vertmeter up too 
						
						
					 
					
						2024-12-29 23:39:56 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						78b200272e
	 
					 
					
						
						
							
							fix shield crash  
						
						
						
						
					 
					
						2024-12-29 23:33:45 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						42ac2abc20
	 
					 
					
						
						
							
							groundwork for full mode switching  
						
						
						
						
					 
					
						2024-12-29 23:26:48 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c55ea000fd
	 
					 
					
						
						
							
							whoosh animation when level up pending  
						
						
						
						
					 
					
						2024-12-28 19:56:42 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2c1ad0a0b3
	 
					 
					
						
						
							
							drop xp gems  
						
						
						
						
					 
					
						2024-12-28 19:27:54 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e0b784ce7d
	 
					 
					
						
						
							
							clean up, run at 60 fps  
						
						... 
						
						
						
						now the bounce animation feels like it takes too long, trying to fix it 
						
						
					 
					
						2024-12-26 17:43:04 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e1a70cc6fc
	 
					 
					
						
						
							
							dark blue, not dark gray, for pane bg  
						
						
						
						
					 
					
						2024-12-26 17:16:48 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cbdf2a27cd
	 
					 
					
						
						
							
							fast quadratic exit feels better  
						
						
						
						
					 
					
						2024-12-26 17:05:55 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						caaf848722
	 
					 
					
						
						
							
							fixed it  
						
						
						
						
					 
					
						2024-12-26 16:59:43 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						25f58d5cce
	 
					 
					
						
						
							
							messed up entry animation but it's a start  
						
						... 
						
						
						
						* wrong Y positions for everything
* both directions are "enter" 
						
						
					 
					
						2024-12-26 16:19:52 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c15ec61494
	 
					 
					
						
						
							
							partial prototype of object-oriented drawing and entry  
						
						
						
						
					 
					
						2024-12-26 12:32:31 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7ff5cf97ad
	 
					 
					
						
						
							
							functioning prototype  
						
						
						
						
					 
					
						2024-12-24 19:23:14 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f761d1a172
	 
					 
					
						
						
							
							prototype for REARM screen UI  
						
						
						
						
					 
					
						2024-12-24 19:04:07 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						98f56328a6
	 
					 
					
						
						
							
							off by 1  
						
						
						
						
					 
					
						2024-12-24 18:10:48 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						93792c36c9
	 
					 
					
						
						
							
							sketch for possible REARM ui blank  
						
						
						
						
					 
					
						2024-12-24 18:10:17 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d799947c46
	 
					 
					
						
						
							
							it would hlep if I actually removed the old text  
						
						
						
						
					 
					
						2024-12-24 15:06:18 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f3a84573e6
	 
					 
					
						
						
							
							remove readme from .p8 into a separate .md file  
						
						
						
						
					 
					
						2024-12-24 15:04:23 -08:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1a7bc7094e
	 
					 
					
						
						
							
							HP/XP labels look much better and correctly-associated now  
						
						
						
						
					 
					
						2024-10-27 13:16:37 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						39d53c45aa
	 
					 
					
						
						
							
							xp and hp brighter and closer to meters  
						
						
						
						
					 
					
						2024-09-07 16:36:30 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5870c129eb
	 
					 
					
						
						
							
							staggered "xp", "hp" labels in UI  
						
						
						
						
					 
					
						2024-09-07 16:33:58 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						68863280f3
	 
					 
					
						
						
							
							stagger the bars  
						
						
						
						
					 
					
						2024-09-07 16:17:38 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3f7c4f59c0
	 
					 
					
						
						
							
							stretch meter area  
						
						
						
						
					 
					
						2024-09-07 16:15:00 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						804eb62ae7
	 
					 
					
						
						
							
							p is now x in ui  
						
						... 
						
						
						
						"x" looks pretty bad with a drop shadow! will tweak soon anyway 
						
						
					 
					
						2024-09-07 16:07:40 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						303148876d
	 
					 
					
						
						
							
							Remove power mechanics. Replace with XP stub.  
						
						... 
						
						
						
						Also a few random comments and cleanups along the way. 
						
						
					 
					
						2024-09-07 16:04:01 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b379e47dbf
	 
					 
					
						
						
							
							bonus shield powerup  
						
						... 
						
						
						
						mostly to test whether redistributing the shield and health meters works 
						
						
					 
					
						2024-09-02 15:22:33 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4ca3913637
	 
					 
					
						
						
							
							it's still tyrian-like so update last_tyrianlike  
						
						
						
						
					 
					
						2024-09-02 15:09:27 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f9ba59d992
	 
					 
					
						
						
							
							refactor mknew  
						
						... 
						
						
						
						saves tokens, harder to forget to use it 
						
						
					 
					
						2024-09-02 15:08:58 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						dd143060ac
	 
					 
					
						
						
							
							squash: refactor bullets to remove enemy flag  
						
						... 
						
						
						
						commit ead2a7d874kistaro@gmail.com >
Date:   Mon Sep 2 14:45:56 2024 -0700
    fix remaining `vulcan`-family bug
commit 571412b15ekistaro@gmail.com >
Date:   Mon Sep 2 14:15:56 2024 -0700
    fix chasey xl offsets
commit 907bd8318ckistaro@gmail.com >
Date:   Mon Sep 2 14:12:35 2024 -0700
    several more fixes, now runs to the end but shot offset is wrong
commit 7170552448kistaro@gmail.com >
Date:   Mon Sep 2 13:41:42 2024 -0700
    first three waves of bug fixes
commit 01ab6d3969kistaro@gmail.com >
Date:   Mon Sep 2 12:59:49 2024 -0700
    maybe the rest of the refactor?
commit 7869192deekistaro@gmail.com >
Date:   Tue Aug 20 01:21:13 2024 -0700
    partial refactor continued
commit a4658e3ef4kistaro@gmail.com >
Date:   Mon Aug 19 16:00:16 2024 -0700
    halfway through bullet refactor 
						
						
					 
					
						2024-09-02 14:46:51 -07:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						60b685d94b
	 
					 
					
						
						
							
							save a copy of vacuum_gambit.p8 as last_tyrianlike  
						
						... 
						
						
						
						next step is to pick a real direction -- MMBN-like (+STS-like) or
Survivors-like -- and adapt to match. I am likely to completely remove
the energy system and use permanent autofire, freeing both fire buttons
for more interesting tasks. It loses the opportunity to create a dynamic
around baiting an enemy to keep shooting so its shields don't recover,
but I don't think it loses a lot else.
Either energy management needs to become really important and the game
becomes strategic and tactical, or it needs to be a non-issue and it is
an arcade game. Tyrian itself did not make the energy system interesting
and it was just a tax, so making it interesting would be doing something
new. But I think it's a kind of "interesting" that almost nobody would
adopt unless I go _very hard_ into creating a tactical/strategic shmup.
A shmup that is actually a strange kind of RTS sounds... really cool,
actually, but I'm not at all confident I could design it.
Removing energy entirely gives us a button _and_ a meter back, which
can be used for XP (Survivors-like) or rearm time (MMBN-like). 
						
						
					 
					
						2024-08-18 15:04:17 -07:00