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new_collis
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2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
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.DS_Store
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||||
.vscode/settings.json
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244
autobrake_test.p8
Normal file
244
autobrake_test.p8
Normal file
@ -0,0 +1,244 @@
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||||
pico-8 cartridge // http://www.pico-8.com
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||||
version 41
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||||
__lua__
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||||
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||||
-- vacuum gambit automatic brake test
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-- by kistaro windrider
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||||
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||||
function usplit(str)
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||||
return unpack(split(str))
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||||
end
|
||||
function csv(s)
|
||||
local ret = split(s, "\n")
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||||
for i, v in ipairs(ret) do
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||||
ret[i] = type(v) == "string" and split(v) or { v }
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||||
end
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||||
return ret
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||||
end
|
||||
|
||||
-- generate standard "overlay"
|
||||
-- constructor for type tt.
|
||||
-- if more is defined, generated
|
||||
-- new calls more(ret) after
|
||||
-- ret is definitely not nil
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||||
-- before calling setmetatable.
|
||||
-- use to initialize mutables.
|
||||
--
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||||
-- if there was a previous new,
|
||||
-- it is invoked on the new
|
||||
-- object *after* more, because
|
||||
-- this works better with the
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||||
-- `more` impls i use.
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||||
function mknew(tt, more)
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||||
local mt, oldnew = { __index = tt }, tt.new
|
||||
tt.new = function(ret)
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||||
if (not ret) ret = {}
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||||
if (more) more(ret)
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||||
if (oldnew) oldnew(ret)
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setmetatable(ret, mt)
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||||
return ret
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||||
end
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end
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function _init()
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pal(1,129,1)
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the_ship = ship.new()
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constraints:setup()
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slomo = 1
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sloc = 0
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reroll()
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end
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function reroll()
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frames=0
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sloc=0
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the_ship:reroll()
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||||
end
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function _update60()
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if (btnp(4)) reroll()
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||||
if (btnp(5)) constraints:cycle()
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||||
if (btnp(3)) slomo <<= 1
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||||
if (btnp(2)) slomo >>= 1
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slomo = (slomo < 1) and 1 or (slomo > 8192) and 8192 or slomo
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sloc += 1
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if sloc >= slomo then
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frames += 1
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the_ship:update()
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sloc=0
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||||
end
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||||
end
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||||
function _draw()
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cls(1)
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||||
constraints:draw()
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||||
the_ship:draw()
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print("frames: " .. frames, 4, 64, 7)
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||||
print("speed: 1/" .. slomo, 8, 70, 7)
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||||
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||||
print("thrust: ".. actual_t, 4, 80, 7)
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meter(80, 80, 128, 84, actual_t/the_ship.thrust/2)
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print("dx: ".. the_ship.dx, 20, 86, 7)
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meter(80, 86, 128, 90, the_ship.dx/the_ship.maxspd/2)
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||||
print("x: "..the_ship.x, 24, 92, 7)
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||||
print("bx: "..gbx, 20, 98, 7)
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||||
|
||||
print("xmin:"..tostr(constraints.xmin), 12, 108, 7)
|
||||
print("xmax:"..tostr(constraints.xmax), 12, 114, 7)
|
||||
end
|
||||
|
||||
function meter(x0, y0, x1, y1, frac)
|
||||
local c = 11
|
||||
if frac < 0 then
|
||||
frac = -frac
|
||||
c = 8
|
||||
end
|
||||
local range = x1-x0
|
||||
local midpoint = x0 + (range/2)
|
||||
rectfill(x0, y0-1, x0, y1+1, 13)
|
||||
rectfill(midpoint, y0-1, midpoint, y1 + 1, 13)
|
||||
local width = range * frac
|
||||
if (width ~= 0) rectfill(x0, y0, x0 + width, y1, c)
|
||||
end
|
||||
|
||||
-->8
|
||||
-- ship
|
||||
|
||||
ship = {
|
||||
maxspd=4,
|
||||
thrust=0.25,
|
||||
drag=0.0625,
|
||||
y=32,
|
||||
}
|
||||
mknew(ship)
|
||||
|
||||
function ship:reroll()
|
||||
self.x=rnd(128)
|
||||
self.dx=rnd(2*self.maxspd)-self.maxspd
|
||||
end
|
||||
|
||||
function ship:draw()
|
||||
if self.x < -7 then
|
||||
spr(2, 0, self.y-7)
|
||||
spr(2, 0, self.y+8)
|
||||
elseif self.x > 127 then
|
||||
spr(2, 120, self.y-7, 1, 1, true)
|
||||
spr(2, 120, self.y+8, 1, 1, true)
|
||||
else
|
||||
spr(1,self.x,self.y)
|
||||
end
|
||||
|
||||
--if (self.dx == 0) return
|
||||
local bd, f = brake_dist(self.dx, self.thrust + self.drag)
|
||||
gbx = self.x+bd
|
||||
spr(3, gbx-2,self.y-2)
|
||||
print(tostr(f), gbx-2, self.y - 8, 14)
|
||||
end
|
||||
|
||||
function calc_velocity(v0, t, vmax, drag)
|
||||
v0 = mid(v0 + t, vmax, -vmax)
|
||||
return v0 - mid(drag, -drag, v0)
|
||||
end
|
||||
|
||||
function ship:update()
|
||||
local t = btn(0) and -1 or btn(1) and 1 or 0
|
||||
t *= self.thrust
|
||||
t = constraints:constrain(self, t)
|
||||
-- t = constraints:constrain(self, t)
|
||||
-- t = constraints:constrain(self, t)
|
||||
local s = calc_velocity(self.dx, t, self.maxspd, self.drag)
|
||||
|
||||
self.x += s
|
||||
self.dx = s
|
||||
actual_t = t
|
||||
end
|
||||
|
||||
-->8
|
||||
-- constraints
|
||||
|
||||
constraints = {
|
||||
ymin=20,
|
||||
ymax=52,
|
||||
color=10
|
||||
}
|
||||
|
||||
function constraints:constrain(s, want)
|
||||
self.color=10
|
||||
if (not self.xmin) return want
|
||||
|
||||
-- bmx: brake max
|
||||
local v1, bmx = calc_velocity(s.dx, want, s.maxspd, s.drag), s.thrust + s.drag
|
||||
local bd, bf = brake_dist(v1, bmx)
|
||||
local bx, txm = s.x + bd + v1, self.xmax
|
||||
if bx < self.xmin then
|
||||
-- predicted brake point left
|
||||
-- of xmin; apply max reverse
|
||||
-- thrust, treat xmin as our
|
||||
-- max target, and handle
|
||||
-- overbraking by coalescing
|
||||
-- with past +xmax case
|
||||
self.color = 9
|
||||
want = s.thrust
|
||||
txm = self.xmin
|
||||
v1 = calc_velocity(s.dx, want, s.maxspd, s.drag)
|
||||
bd, bf = brake_dist(v1, bmx)
|
||||
bx = bd + s.x + v1
|
||||
end
|
||||
if (bx <= txm) return want
|
||||
self.color = 8
|
||||
local overage = bx - txm
|
||||
want -= overage/max(bf,1)
|
||||
if (want < -s.thrust) want = -s.thrust
|
||||
return want
|
||||
end
|
||||
|
||||
function brake_dist(v0, brake_max)
|
||||
local tri_frames = abs(v0\brake_max)
|
||||
local chunks = tri_frames * (tri_frames - 1) >> 1
|
||||
local chunk_zone = chunks * brake_max
|
||||
local overage = abs(v0) - tri_frames * brake_max
|
||||
return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames
|
||||
end
|
||||
|
||||
function constraints:cycle()
|
||||
if self.ctype=="bounds" then
|
||||
self.ctype="point"
|
||||
elseif self.ctype=="point" then
|
||||
self.ctype="off"
|
||||
else
|
||||
self.ctype="bounds"
|
||||
end
|
||||
self:setup()
|
||||
end
|
||||
|
||||
function constraints:setup()
|
||||
if self.ctype=="point" then
|
||||
self.xmin = 64
|
||||
self.xmax = 64
|
||||
elseif self.ctype=="bounds" then
|
||||
self.xmin = 32
|
||||
self.xmax = 96
|
||||
else
|
||||
self.xmin = nil
|
||||
self.xmax = nil
|
||||
end
|
||||
end
|
||||
|
||||
function constraints:draw()
|
||||
if (not self.xmin) return
|
||||
rect(self.xmin, self.ymin, self.xmax, self.ymax, self.color)
|
||||
end
|
||||
|
||||
-->8
|
||||
-- fx
|
||||
|
||||
-- todo: spark ring buffer
|
||||
|
||||
__gfx__
|
||||
000000008000000000080000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000006666000080000009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000067777600800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000675555758008888009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
000000006750007508000000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000067777500080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000005555000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
1
code-of-conduct.md
Normal file
1
code-of-conduct.md
Normal file
@ -0,0 +1 @@
|
||||
Trans rights.
|
229
collisiontest.p8
Normal file
229
collisiontest.p8
Normal file
@ -0,0 +1,229 @@
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version 42
|
||||
__lua__
|
||||
bx0=0
|
||||
by0=0
|
||||
bx1=127
|
||||
by1=127
|
||||
lx0=0
|
||||
ly0=0
|
||||
lx1=127
|
||||
ly1=127
|
||||
|
||||
-->8
|
||||
|
||||
function collides()
|
||||
local tmin,tmax=0,1
|
||||
|
||||
local ldx,ldy=lx1-lx0,ly1-ly0
|
||||
|
||||
|
||||
-- x
|
||||
if ldx==0 then
|
||||
if (lx0<bx0 or lx0>bx1) return
|
||||
else
|
||||
local tx0=(bx0-lx0)/ldx
|
||||
local tx1=(bx1-lx0)/ldx
|
||||
if (tx0 > tx1) tx0,tx1=tx1,tx0
|
||||
if (tmin < tx0) tmin=tx0
|
||||
if (tmax > tx1) tmax=tx1
|
||||
end
|
||||
|
||||
if ldy==0 then
|
||||
if (ly0<by0 or ly0>by1) return
|
||||
else
|
||||
local ty0=(by0-ly0)/ldy
|
||||
local ty1=(by1-ly0)/ldy
|
||||
if (ty0 > ty1) ty0,ty1=ty1,ty0
|
||||
if (tmin < ty0) tmin=ty0
|
||||
if (tmax > ty1) tmax=ty1
|
||||
end
|
||||
|
||||
if (tmax < tmin) return
|
||||
return tmin,tmax
|
||||
end
|
||||
|
||||
|
||||
-->8
|
||||
function _init()
|
||||
poke(0x5f2d,1) -- enable mouse
|
||||
end
|
||||
|
||||
function _bounce_screen(x)
|
||||
return _bounce(x*128,128)
|
||||
end
|
||||
function _bounce(x,mx)
|
||||
x=x%(mx * 2)
|
||||
if (x>=mx)return mx-(x-mx)
|
||||
return x
|
||||
end
|
||||
|
||||
function _to_halfopen(x0,x1)
|
||||
-- turn two numbers into a
|
||||
-- half-open integer range
|
||||
x0=flr(x0)
|
||||
x1=flr(x1)
|
||||
local lo=min(x0,x1)
|
||||
local hi=max(x0,x1)
|
||||
if (hi==lo) return lo,hi
|
||||
return lo,hi-1
|
||||
end
|
||||
|
||||
function _update60()
|
||||
local t=time()/16
|
||||
|
||||
local bx0_=_bounce_screen(t*1)
|
||||
local by0_=_bounce_screen(t*2)
|
||||
local bx1_=_bounce_screen(t*3)
|
||||
local by1_=_bounce_screen(t*4)
|
||||
|
||||
bx0,bx1=_to_halfopen(bx0_,bx1_)
|
||||
by0,by1=_to_halfopen(by0_,by1_)
|
||||
|
||||
update_line()
|
||||
|
||||
--[[
|
||||
local lx0_=_bounce_screen(t*1.5)
|
||||
local ly0_=_bounce_screen(t*2.5)
|
||||
local lx1_=_bounce_screen(t*3.5)
|
||||
local ly1_=_bounce_screen(t*4.5)
|
||||
|
||||
lx0,lx1=lx0_,lx1_
|
||||
ly0,ly1=ly0_,ly1_
|
||||
]]--
|
||||
end
|
||||
|
||||
was_down=false
|
||||
last_mx,last_my=nil,nil
|
||||
|
||||
function update_line()
|
||||
local mx,my=stat(32),stat(33)
|
||||
local is_down=stat(34)!=0
|
||||
|
||||
if is_down then
|
||||
if was_down then
|
||||
lx1,ly1=mx,my
|
||||
else
|
||||
lx0,ly0=mx,my
|
||||
end
|
||||
end
|
||||
was_down=is_down
|
||||
last_mx,last_my=mx,my
|
||||
end
|
||||
-->8
|
||||
function _draw()
|
||||
cls(0)
|
||||
rect(bx0,by0,bx1,by1,6)
|
||||
--quickzot(lx1,ly1,2,lx1-lx0,ly1-ly0,10,9,8)
|
||||
linefill(lx0, ly0, lx1, ly1, 2, 9)
|
||||
line(lx0,ly0,lx1,ly1,2)
|
||||
local cmin, cmax = collides()
|
||||
if cmin then
|
||||
local dx,dy=lx1-lx0,ly1-ly0
|
||||
line(lx0 + dx*cmin,
|
||||
ly0 + dy*cmin,
|
||||
lx0 + dx*cmax,
|
||||
ly0 + dy*cmax,
|
||||
11)
|
||||
pset(lx0 + dx*cmin,
|
||||
ly0 + dy*cmin,
|
||||
12)
|
||||
end
|
||||
|
||||
pset(last_mx,last_my,7)
|
||||
end
|
||||
-->8
|
||||
function zot_one(x, y, r, ir, dx, dy, hot, warm)
|
||||
local x0, y0 = x-dx, y-dy
|
||||
local rx,ry,irx,iry=r*sgn(dx),r*sgn(dy),ir*sgn(dx),ir*sgn(dy)
|
||||
if warm then
|
||||
line(x0+irx,y0-ry,x+rx,y-iry,warm)
|
||||
line(x0-rx,y0+iry,x-irx,y+ry,warm)
|
||||
--line(x0-rx,y0-ry,x+rx,y+ry,warm)
|
||||
end
|
||||
line(x0,y0,x+rx,y-iry,hot)
|
||||
line(x0,y0,x-irx,y+ry,hot)
|
||||
--line(x0,y0,x+rx,y+ry,hot)
|
||||
end
|
||||
|
||||
function zot(x,y,r,dx,dy,hot,warm,cold)
|
||||
local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy)
|
||||
local rx,ry=r*sdx,r*sdy
|
||||
if cold then
|
||||
rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold)
|
||||
local sdxh,sdyh=sdx/2,sdy/2
|
||||
line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold)
|
||||
line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold)
|
||||
end
|
||||
for i=-r,r do
|
||||
line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm)
|
||||
line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm)
|
||||
end
|
||||
for i=-r,r do
|
||||
line(x0,y0,x+rx,y-i*sdy,hot)
|
||||
line(x0,y0,x-i*sdx,y+ry,hot)
|
||||
end
|
||||
end
|
||||
|
||||
function quickzot(x,y,r,dx,dy,hot,warm,cold)
|
||||
local x0, y0, r2 = x-dx, y-dy, r/2
|
||||
rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold)
|
||||
local a = atan2(dx,dy)-0.25
|
||||
local tdx,tdy=cos(a), sin(a)
|
||||
for i=-r*0.65,r*0.65,0.65 do
|
||||
line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm)
|
||||
end
|
||||
rectfill(x-r2,y-r2,x+r2,y+r2,hot)
|
||||
end
|
||||
|
||||
-- linefill x0 y0 x1 y1 r [col]
|
||||
-- draw a thicc line
|
||||
-- https://www.lexaloffle.com/bbs/?tid=39016
|
||||
function linefill(ax,ay,bx,by,r,c)
|
||||
if(c) color(c)
|
||||
local dx,dy=bx-ax,by-ay
|
||||
-- avoid overflow
|
||||
-- credits: https://www.lexaloffle.com/bbs/?tid=28999
|
||||
local d,n = abs(dx),abs(dy)
|
||||
if (d<n) d,n=n,d
|
||||
n/=d
|
||||
d*=sqrt(n*n+1)
|
||||
if(d<0.001) return
|
||||
local ca,sa=dx/d,-dy/d
|
||||
|
||||
-- polygon points
|
||||
local s={
|
||||
{0,-r},{d,-r},{d,r},{0,r}
|
||||
}
|
||||
local u,v,spans=s[4][1],s[4][2],{}
|
||||
local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca
|
||||
for i=1,4 do
|
||||
local u,v=unpack(s[i])
|
||||
local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca
|
||||
local _x1,_y1=x1,y1
|
||||
if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
|
||||
local dx=(x1-x0)/(y1-y0)
|
||||
if(y0<0) x0-=y0*dx y0=-1
|
||||
local cy0=y0\1+1
|
||||
-- sub-pix shift
|
||||
x0+=(cy0-y0)*dx
|
||||
for y=y0\1+1,min(y1\1,127) do
|
||||
-- open span?
|
||||
local span=spans[y]
|
||||
if span then
|
||||
rectfill(x0,y,span,y)
|
||||
else
|
||||
spans[y]=x0
|
||||
end
|
||||
x0+=dx
|
||||
end
|
||||
x0,y0=_x1,_y1
|
||||
end
|
||||
end
|
||||
__gfx__
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
@ -75,7 +75,7 @@ function updategame()
|
||||
edeaths = {}
|
||||
for ip, ps in ipairs(pships) do
|
||||
for ie, eb in ipairs(ebullets) do
|
||||
if collides(hurtobx(ps), hurtbox(eb)) then
|
||||
if collides(hurtbox(ps), hurtbox(eb)) then
|
||||
if (eb:hitship(ps)) add(edeaths, ie)
|
||||
if ps:hitbullet(eb) then
|
||||
add(pdeaths, ip)
|
||||
|
2162
last_tyrianlike.p8
Normal file
2162
last_tyrianlike.p8
Normal file
File diff suppressed because it is too large
Load Diff
245
magnitest.p8
Normal file
245
magnitest.p8
Normal file
@ -0,0 +1,245 @@
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version 42
|
||||
__lua__
|
||||
--magnitest.p8
|
||||
--accuracy and perf tests for
|
||||
--vector calculation logic
|
||||
|
||||
-- profiler says 67 cycles
|
||||
-- 39 lua, 28 system
|
||||
function bbs28999alg(dx, dy)
|
||||
local d = max(abs(dx),abs(dy))
|
||||
local n = min(abs(dx),abs(dy)) / d
|
||||
return sqrt(n*n + 1) * d
|
||||
end
|
||||
|
||||
-- profiler says 56 cycles
|
||||
-- 24 lua, 32 system
|
||||
function bbs28999algopt(dx, dy)
|
||||
local d,n=abs(dx),abs(dy)
|
||||
if (d<n) d,n=n,d
|
||||
n/=d
|
||||
return (n*n + 1)^0.5 * d
|
||||
end
|
||||
|
||||
-- profiler says 54 cycles
|
||||
-- 26 lua, 28 system
|
||||
function bbs28999algopt2(dx, dy)
|
||||
local d,n=abs(dx),abs(dy)
|
||||
if (d<n) d,n=n,d
|
||||
n/=d
|
||||
return sqrt(n*n + 1) * d
|
||||
end
|
||||
|
||||
|
||||
-- profiler says 18 cycles
|
||||
-- 18 lua, 0 system
|
||||
function trigalg(dx, dy)
|
||||
local s = sin(atan2(dx,dy))
|
||||
if (s==0) return abs(dx)
|
||||
return abs(dy/s)
|
||||
end
|
||||
-->8
|
||||
function _init()
|
||||
gdx,gdy=0,0
|
||||
acc=1
|
||||
magnitude = 1
|
||||
tresult=0
|
||||
bresult=0
|
||||
delta=0
|
||||
dp=0
|
||||
end
|
||||
|
||||
function _update60()
|
||||
if (btn(0)) gdx -= acc
|
||||
if (btn(1)) gdx += acc
|
||||
if (btn(2)) gdy -= acc
|
||||
if (btn(3)) gdy += acc
|
||||
if (btn(4) and btn(5)) gdx,gdy=0,0
|
||||
gdx=mid(-16000,16000,gdx)
|
||||
gdy=mid(-16000,16000,gdy)
|
||||
|
||||
if btn() == 0 or btn(4) then
|
||||
acc = 1
|
||||
elseif btn(5) then
|
||||
acc *= 1.05
|
||||
else
|
||||
acc *= 1.02
|
||||
end
|
||||
if (acc > 1024) acc=1024
|
||||
|
||||
local a,b=abs(gdx),abs(gdy)
|
||||
if (b>a) a,b=b,a
|
||||
magnitude = 1
|
||||
while magnitude < a/64 do
|
||||
magnitude *= 2
|
||||
end
|
||||
|
||||
bresult=bbs28999algopt2(gdx,gdy)
|
||||
tresult=trigalg(gdx,gdy)
|
||||
delta=tresult-bresult
|
||||
dp=(2*abs(delta)/abs(abs(bresult)+abs(tresult)))*100
|
||||
if (delta == 0) dp=0
|
||||
end
|
||||
|
||||
cols = {
|
||||
6,7,
|
||||
[4]=10,
|
||||
[8]=9,
|
||||
[16]=4,
|
||||
[32]=14,
|
||||
[64]=15,
|
||||
[128]=11,
|
||||
[256]=12,
|
||||
[512]=13,
|
||||
[1024]=8,
|
||||
}
|
||||
|
||||
function _draw()
|
||||
cls()
|
||||
camera()
|
||||
print("x: "..tostr(gdx).." y: "..tostr(gdy).."\nbase: "..tostr(bresult).."\ntrig: "..tostr(tresult).."\n\ndiff: "..tostr(delta).."\n %:"..tostr(dp),0,0,13)
|
||||
print("⬆️⬇️⬅️➡️:move ❎:fast 🅾️:slow\n❎+🅾️:reset position",0,117,12)
|
||||
camera(-63,-63)
|
||||
line(0,0,gdx/magnitude,gdy/magnitude,cols[magnitude] or 2)
|
||||
rectfill(0,0,gdx/magnitude,0,5)
|
||||
rectfill(0,0,0,gdy/magnitude,5)
|
||||
end
|
||||
|
||||
__gfx__
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
__label__
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
000000000000000000000000000000000000000000000000000000000000000500000000000000000fff00000000000000000000000000000000000000000000
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||||
000000000000000000000000000000000000000000000000000000000000000500000000000000fff00000000000000000000000000000000000000000000000
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||||
000000000000000000000000000000000000000000000000000000000000000500000000000fff00000000000000000000000000000000000000000000000000
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
|
BIN
magnitest.p8.png
Normal file
BIN
magnitest.p8.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
356
old_readme.md
Normal file
356
old_readme.md
Normal file
@ -0,0 +1,356 @@
|
||||
This file contains text that used to be in the cartridge itself, but
|
||||
I'm getting increasingly anxious about cartridge space so I'm moving
|
||||
it out ot a separate file.
|
||||
|
||||
---
|
||||
|
||||
main loop sequence
|
||||
==================
|
||||
1. level_frame
|
||||
2. events
|
||||
3. merge new_events into events
|
||||
4. update bg intangibles
|
||||
5. move ships (player first)
|
||||
6. move bullets (player first)
|
||||
7. calculate collisions
|
||||
1. pship on eship
|
||||
2. ebullet on pship
|
||||
3. pbullet on eship
|
||||
8. update fg intangibles
|
||||
9. check for end of level
|
||||
|
||||
draw order
|
||||
----------
|
||||
bottom to top:
|
||||
1. intangibles_bg
|
||||
2. player bullets
|
||||
3. player ships
|
||||
4. enemy ships
|
||||
5. enemy bullets
|
||||
6. intangibles_fg
|
||||
|
||||
notes
|
||||
-----
|
||||
intangibles_fg move()s after
|
||||
all collisions and other moves
|
||||
are processed. if an intangible
|
||||
is added to the list as a result
|
||||
of a collision or move, it will
|
||||
itself be move()d before it is
|
||||
drawn.
|
||||
|
||||
data-driven items
|
||||
=================
|
||||
guns and bullets both allow the
|
||||
most common behaviors to be
|
||||
expressed with data alone.
|
||||
ships only need a movement
|
||||
algorithm expressed.
|
||||
|
||||
guns
|
||||
----
|
||||
* t - metatable for bullet type.
|
||||
fired once in the bullet's
|
||||
default direction per shot.
|
||||
* enemy - if true, fired bullets
|
||||
are flagged as enemy bullets.
|
||||
* icon - sprite index of an
|
||||
8x8 sprite to display in the
|
||||
hud when the player has this
|
||||
gun. default is 20, a generic
|
||||
crosshair bullseye thing.
|
||||
* cooldown - min frames between
|
||||
shots.
|
||||
* ammo, maxammo - permitted
|
||||
number of shots. 0 is empty
|
||||
and unfireable. maxammo = 0
|
||||
will cause a divide by zero
|
||||
so don't do that. if nil,
|
||||
ammo is infinite.
|
||||
|
||||
default guns manage ammo and
|
||||
cooldown in shoot, then call
|
||||
actually_shoot to create the
|
||||
projectile. override only
|
||||
actually_shoot to change
|
||||
projectile logic while keeping
|
||||
cooldown and ammo logic.
|
||||
|
||||
bullets
|
||||
-------
|
||||
* dx, dy - movement per frame.
|
||||
player bullets use -dy
|
||||
instead.
|
||||
* enemyspd - multiplier for dx
|
||||
and dy on enemy bullets.
|
||||
default is 0.5, making enemy
|
||||
shots much easier to dodge
|
||||
* damage - damage per hit;
|
||||
used by ships
|
||||
* sprite - sprite index.
|
||||
* x_off, y_off - renamed for
|
||||
the next two vars. may revert
|
||||
* center_off_x - the horizontal
|
||||
centerpoint of the bullet,
|
||||
for positioning when firing.
|
||||
assume a pixel's coordinates
|
||||
refer to the upper left corner
|
||||
of the pixel; the center of
|
||||
a 2-width bullet with an
|
||||
upper left corner at 0 is 1,
|
||||
not 0.5.
|
||||
* top_off_y, bottom_off_y -
|
||||
also for positioning when
|
||||
firing. positive distance from
|
||||
top or bottom edge to image.
|
||||
top_off_y will usually be 0,
|
||||
bottom_off_y will not be when
|
||||
bullets are smaller than
|
||||
the sprite box.
|
||||
* width, height - measured in
|
||||
full sprites (8x8 boxes), not
|
||||
pixels. used for drawing.
|
||||
|
||||
bullets despawn when above or
|
||||
below the screen (player or
|
||||
enemy bullets, respectively).
|
||||
|
||||
by default, bullets despawn
|
||||
when they hit something.
|
||||
override hitship to change this.
|
||||
|
||||
ships
|
||||
____
|
||||
|
||||
ships move by calculating
|
||||
momentum, then offsetting their
|
||||
position by that momentum, then
|
||||
clamping their position to the
|
||||
screen (horizontally only for
|
||||
ships that autoscroll). ships
|
||||
that autoscroll (slip==true)
|
||||
then slide down by scrollspeed.
|
||||
fractional coordinates are ok.
|
||||
after movement, ships lose
|
||||
momentum (ship.drag along each
|
||||
axis). abs(momentum) can't
|
||||
exceed ship.maxspeed.
|
||||
|
||||
ships gain momentum by acting
|
||||
like a player pushing buttons.
|
||||
the player ship actually reads
|
||||
buttons for this.
|
||||
|
||||
act -- returns new acceleration:
|
||||
dx, dy, shoot_spec, shoot_main.
|
||||
dx and dy are change in momentum
|
||||
in px/frame. this is controls
|
||||
only -- friction is handled in
|
||||
ship:move (`drag` value).
|
||||
|
||||
ships hitting another ship take
|
||||
1 damage per frame of overlap.
|
||||
ships hitting a bullet check
|
||||
bullet.damage to find out how
|
||||
much damage they take. damage
|
||||
is applied to shields, then hp.
|
||||
damaged ships flash briefly -
|
||||
blue (12) if all damage was
|
||||
shielded, white (7) if hp was
|
||||
damaged. a ship that then has 0
|
||||
or less hp calls self:die() and
|
||||
tells the main game loop to
|
||||
remove it.
|
||||
|
||||
shieldcooldown is the interval
|
||||
between restoring shield points.
|
||||
shieldpenalty is the delay
|
||||
before restoring points after
|
||||
any damage, reset to this value
|
||||
on every damaging hit (whether
|
||||
it is absorbed by the shield or
|
||||
not) -- shield behaves like
|
||||
halo and other shooters in its
|
||||
heritage, where it recovers if
|
||||
you avoid damage for a while.
|
||||
not that there is any safe cover
|
||||
in this kind of game.
|
||||
|
||||
ships do not repair hp on their
|
||||
own. negative-damage bullets
|
||||
are treated as 0, but a bullet
|
||||
can choose to repair the ship
|
||||
it hits in its own hitship
|
||||
method, or otherwise edit it
|
||||
(changing weapons, refilling
|
||||
weapon ammo). powerups are
|
||||
therefore a kind of bullet.
|
||||
|
||||
levels
|
||||
======
|
||||
|
||||
a level is a table mapping
|
||||
effective frame number to
|
||||
functions. when a level starts,
|
||||
it sets lframe ("level frame")
|
||||
and distance to 0.
|
||||
|
||||
every frame, level_frame
|
||||
increments lframe by 0x0.0001.
|
||||
then if the level is not frozen,
|
||||
it increments distance by 1.0
|
||||
and runs the function in the
|
||||
level table for exactly that
|
||||
frame number (if any). distance
|
||||
is therefore "nonfrozen frames",
|
||||
and is used to trigger level
|
||||
progress. lframe always
|
||||
increments. ships are encouraged
|
||||
to use lframe to control
|
||||
animation and movement, and may
|
||||
use distance to react to level
|
||||
progress separately from overall
|
||||
time. remember to multiply
|
||||
lframe-related stuff by 0x0001.
|
||||
|
||||
a special sentinel value, eol,
|
||||
marks the end of the level.
|
||||
(the level engine doesn't know
|
||||
when it's out of events, so
|
||||
without eol, the level will
|
||||
simply have no events forever.)
|
||||
when it finds eol, level_frame
|
||||
throws away the current level
|
||||
and tells the main loop that it
|
||||
might be done. the main loop
|
||||
agrees the level is over and the
|
||||
player has won when the level
|
||||
has reached eol and there are
|
||||
no more enemy ships, enemy
|
||||
bullets, or background events
|
||||
remaining. player ships, player
|
||||
bullets, and intangibles are
|
||||
not counted.
|
||||
|
||||
level freezing
|
||||
--------------
|
||||
the level is frozen when the
|
||||
global value freeze > 0.
|
||||
generally, something intending
|
||||
to block level progress (a
|
||||
miniboss, a minigame, etc.)
|
||||
increments freeze and prepares
|
||||
some means of decrementing it
|
||||
when it no longer wants to block
|
||||
level progress.
|
||||
|
||||
most commonly, we want to block
|
||||
until some specific ship or
|
||||
group of ships has died. for
|
||||
these ships, override ship:die
|
||||
to decrement freeze. make sure
|
||||
to set ship.dead in any new
|
||||
ship:die method so anything else
|
||||
looking at it can recognize
|
||||
the ship as dead.
|
||||
|
||||
for anything else, you probably
|
||||
want an event to figure out when
|
||||
to unfreeze.
|
||||
|
||||
levels start at 1
|
||||
-----------------
|
||||
|
||||
distance is initialized to 0
|
||||
but gets incremented before the
|
||||
first time the engine looks for
|
||||
events. therefore, the first
|
||||
frame of the level executes
|
||||
level[1]. since levelframe
|
||||
executes before anything else,
|
||||
level[1] sets up the first frame
|
||||
drawn in the level. the player
|
||||
does not see a blank world
|
||||
before level[1] runs.
|
||||
level[1] can therefore be used
|
||||
to reconfigure the player ship,
|
||||
set up backgrounds, start music,
|
||||
kick off some kind of fade-in
|
||||
animation, etc.
|
||||
|
||||
|
||||
events
|
||||
======
|
||||
the global list "events" stores
|
||||
0-argument functions which are
|
||||
called every frame. if they
|
||||
return true, they are removed
|
||||
from the list and not run again;
|
||||
if they return false, they stay
|
||||
and will be called in later
|
||||
frames. the level does not end
|
||||
while the events table is
|
||||
nonempty.
|
||||
|
||||
events are most commonly used
|
||||
to set up something for later
|
||||
(for example, blip uses an event
|
||||
to remove the fx_pallete from
|
||||
the flashing ship when the blip
|
||||
expires), but can also be used
|
||||
to implement a "level within a
|
||||
level" that does something
|
||||
complicated until it's done. if
|
||||
you froze the level when
|
||||
creating the event, remember
|
||||
to thaw it (freeze -= 1) on all
|
||||
paths that return true.
|
||||
|
||||
to do complex stuff in events,
|
||||
use a closure or a metatable
|
||||
that specifies __call.
|
||||
|
||||
to avoid editing the events
|
||||
list while it is being iterated,
|
||||
events that create new events
|
||||
must add those events to
|
||||
new_events rather than events.
|
||||
new_events is only valid during
|
||||
the "event execution" stage, so
|
||||
events created at any other time
|
||||
must go directly on events
|
||||
without using new_events.
|
||||
|
||||
intangibles
|
||||
===========
|
||||
|
||||
the intangibles_fg and
|
||||
intangibles_bg lists contain
|
||||
items with :move and :draw.
|
||||
like ships and bullets, they
|
||||
move during _update60 and
|
||||
draw during _draw. they are
|
||||
not checked for collisions.
|
||||
|
||||
intangibles_bg moves/draws
|
||||
before anything else moves or
|
||||
draws. intangibles_fg
|
||||
moves/draws last. this controls
|
||||
whether your intangible object
|
||||
draws in front of or behind
|
||||
other stuff. you probably want
|
||||
intangibles_bg for decorative
|
||||
elements and intangibles_fg
|
||||
for explosions, score popups,
|
||||
etc.
|
||||
|
||||
there's no scrolling background
|
||||
engine but intangibles_bg could
|
||||
be used to create one, including
|
||||
using the map (otherwise unused
|
||||
in this engine) for the purpose.
|
||||
|
||||
intangibles do not prevent the
|
||||
level from ending. like bullets
|
||||
and ships, if :move returns
|
||||
true, they are dropped.
|
501
profiling.p8
Normal file
501
profiling.p8
Normal file
@ -0,0 +1,501 @@
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version 42
|
||||
__lua__
|
||||
-- prof: cpu cycle counter v1.4
|
||||
-- BY PANCELOR
|
||||
--[[------------------------
|
||||
|
||||
|
||||
use this cart to precisely
|
||||
measure code execution time
|
||||
|
||||
--------------------------------
|
||||
★ overview ★
|
||||
--------------------------------
|
||||
| tab 0 | usage guide |
|
||||
| tab 1 | (internals) |
|
||||
| tab 2 | your code here |
|
||||
--------------------------------
|
||||
|
||||
|
||||
-----------------------
|
||||
-- ★ usage guide ★ --
|
||||
-----------------------
|
||||
|
||||
|
||||
웃: i have two code snippets;
|
||||
which one is faster?
|
||||
|
||||
🐱: edit the last tab with your
|
||||
snippets, then run the cart.
|
||||
it will tell you precisely
|
||||
how much cpu it takes to
|
||||
run each snippet.
|
||||
|
||||
the results are also copied
|
||||
to your clipboard.
|
||||
|
||||
|
||||
|
||||
웃: what do the numbers mean?
|
||||
|
||||
🐱: the cpu cost is reported
|
||||
as lua and system cycle
|
||||
counts. look up stat(1)
|
||||
and stat(2) for more info.
|
||||
|
||||
if you're not sure, just
|
||||
look at the first number.
|
||||
lower is faster (better)
|
||||
|
||||
|
||||
|
||||
웃: why "{locals={9}}"
|
||||
in the example?
|
||||
|
||||
🐱: accessing local variables
|
||||
is faster than global vars.
|
||||
|
||||
so if your test involves
|
||||
local variables, simulate
|
||||
this by passing them in:
|
||||
|
||||
prof(function(a)
|
||||
sqrt(a)
|
||||
end,{ locals={9} })
|
||||
|
||||
/!\ /!\ /!\ /!\
|
||||
local values from outside
|
||||
the current scope are also
|
||||
slower to access! example:
|
||||
|
||||
global = 4
|
||||
local outer = 4
|
||||
prof(function(x)
|
||||
local _ = x --fast
|
||||
end,function(x)
|
||||
local _ = outer --slow
|
||||
end,function(x)
|
||||
local _ = global --slow
|
||||
end,{ locals={4} })
|
||||
/!\ /!\ /!\ /!\
|
||||
|
||||
|
||||
|
||||
웃: can i do "prof(myfunc)"?
|
||||
|
||||
🐱: no, this sometimes gives
|
||||
wrong results! always use
|
||||
inline functions:
|
||||
|
||||
prof(function()
|
||||
--code for myfunc here
|
||||
end)
|
||||
|
||||
as an example, "prof(sin)"
|
||||
reports "-2" -- wrong! but
|
||||
"prof(function()sin()end)"
|
||||
correctly reports "4"
|
||||
|
||||
(see the technical notes at
|
||||
the start of the next tab
|
||||
for a brief explanation.
|
||||
technically, "prof(myfunc)"
|
||||
will work if myfunc was made
|
||||
by the user, but you will
|
||||
risk confusing yourself)
|
||||
|
||||
|
||||
|
||||
---------------
|
||||
★ method 2 ★
|
||||
---------------
|
||||
|
||||
|
||||
|
||||
this cart is based on
|
||||
code by samhocevar:
|
||||
https://www.lexaloffle.com/bbs/?pid=60198#p
|
||||
|
||||
if you do this method, be very
|
||||
careful with local/global vars.
|
||||
it's very easy to accidentally
|
||||
measure the wrong thing.
|
||||
|
||||
here's an example of how to
|
||||
measure cycles (ignoring this
|
||||
cart and using the old method)
|
||||
|
||||
function _init()
|
||||
local a=11.2 -- locals
|
||||
|
||||
local n=1024
|
||||
flip()
|
||||
local tot1,sys1=stat(1),stat(2)
|
||||
for i=1,n do end --calibrate
|
||||
local tot2,sys2=stat(1),stat(2)
|
||||
for i=1,n do local _=sqrt(a) end --measure
|
||||
local tot3,sys3=stat(1),stat(2)
|
||||
|
||||
function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
|
||||
local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
|
||||
local sys = cyc(sys1,sys2,sys3)
|
||||
print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
|
||||
end
|
||||
|
||||
run this once, see the results,
|
||||
then change the "measure" line
|
||||
to some other code you want
|
||||
to measure.
|
||||
|
||||
note: wrapping the code inside
|
||||
"_init()" is required, otherwise
|
||||
builtin functions like "sin"
|
||||
will be measured wrong.
|
||||
(the reason is explained at
|
||||
the start of the next tab)
|
||||
|
||||
|
||||
|
||||
---------------
|
||||
★ method 3 ★
|
||||
---------------
|
||||
|
||||
|
||||
|
||||
another way to measure cpu cost
|
||||
is to run something like this:
|
||||
|
||||
function _draw()
|
||||
cls(1)
|
||||
local x=9
|
||||
for i=1,1000 do
|
||||
local a=sqrt(x) --snippet1
|
||||
-- local b=x^0.5 --snippet2
|
||||
end
|
||||
end
|
||||
|
||||
while running, press ctrl-p to
|
||||
see the performance monitor.
|
||||
the middle number shows how much
|
||||
of cpu is being used, as a
|
||||
fraction. (0.60 = 60% used)
|
||||
|
||||
now, change the comments on the
|
||||
two code snippets inside _draw()
|
||||
and re-run. compare the new
|
||||
result with the old to determine
|
||||
which snippet is faster.
|
||||
|
||||
note: every loop iteration costs
|
||||
an additional 2 cycles, so the
|
||||
ratio of the two fractions will
|
||||
not match the ratio of the
|
||||
execution time of the snippets.
|
||||
but this method can quickly tell
|
||||
you which snippet is faster.
|
||||
|
||||
|
||||
|
||||
]]
|
||||
|
||||
-->8
|
||||
--[[ profiler.lua
|
||||
more info: https://www.lexaloffle.com/bbs/?tid=46117
|
||||
|
||||
usage:
|
||||
prof(function()
|
||||
memcpy(0,0x200,64)
|
||||
end,function()
|
||||
poke4(0,peek4(0x200,16))
|
||||
end)
|
||||
|
||||
passing locals:
|
||||
prof(
|
||||
function(a,b)
|
||||
local c=(a+1)*(b+1)-1
|
||||
end,
|
||||
function(a,b)
|
||||
local c=a*b+a+b
|
||||
end,
|
||||
{locals={3,5}}
|
||||
)
|
||||
|
||||
getting global/local variables exactly right
|
||||
is very tricky; you should always use inline
|
||||
functions like above; if you try e.g. prof(sin)
|
||||
the results will be wrong.
|
||||
|
||||
|
||||
# minutiae / notes to self:
|
||||
---------------------------
|
||||
doing this at top-level is awkward:
|
||||
for _=1,n do end -- calibrate
|
||||
for _=1,n do sin() end -- measure
|
||||
b/c sin is secretly local at top-level,
|
||||
so it gives a misleading result (3 cycles).
|
||||
do it inside _init instead for a
|
||||
more representative result (4 cycles).
|
||||
|
||||
## separate issue:
|
||||
------------------
|
||||
if you call prof(sin), it gives the wrong result (-2 cycles) because
|
||||
it's comparing sin() against noop() (not truly nothing).
|
||||
but we want the noop() there for normal inline prof() calls,
|
||||
to avoid measuring the cost of the indirection
|
||||
(calling func() from inside prof() is irrelevant to
|
||||
how cpu-expensive func()'s body is)
|
||||
]]
|
||||
|
||||
-- prof(fn1,fn2,...,fnN,[opts])
|
||||
--
|
||||
-- opts.locals: values to pass
|
||||
-- opts.name: text label
|
||||
-- opts.n: number of iterations
|
||||
function prof(...)
|
||||
local funcs={...}
|
||||
local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
|
||||
|
||||
-- build output string
|
||||
local msg=""
|
||||
local function log(s)
|
||||
msg..=s.."\n"
|
||||
end
|
||||
|
||||
if opts.name then
|
||||
log("prof: "..opts.name)
|
||||
end
|
||||
for fn in all(funcs) do
|
||||
local dat=prof_one(fn,opts)
|
||||
log(sub(" "..dat.total,-3)
|
||||
.." ("
|
||||
..dat.lua
|
||||
.." lua, "
|
||||
..dat.sys
|
||||
.." sys)")
|
||||
end
|
||||
|
||||
-- copy to clipboard
|
||||
printh(msg,"@clip")
|
||||
-- print + pause
|
||||
cls()
|
||||
stop(msg)
|
||||
end
|
||||
|
||||
function prof_one(func, opts)
|
||||
opts = opts or {}
|
||||
local n = opts.n or 0x200 --how many times to call func
|
||||
local locals = opts.locals or {} --locals to pass func
|
||||
|
||||
-- we want to type
|
||||
-- local m = 0x80_0000/n
|
||||
-- but 8MHz is too large to fit in a pico-8 number,
|
||||
-- so we do (0x80_0000>>16)/(n>>16) instead
|
||||
-- (n is always an integer, so n>>16 won't lose any bits)
|
||||
local m = 0x80/(n>>16)
|
||||
assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
|
||||
local fps = stat(8)
|
||||
|
||||
-- given three timestamps (pre-calibration, middle, post-measurement),
|
||||
-- calculate how many more CPU cycles func() took compared to noop()
|
||||
-- derivation:
|
||||
-- T := ((t2-t1)-(t1-t0))/n (frames)
|
||||
-- this is the extra time for each func call, compared to noop
|
||||
-- this is measured in #-of-frames -- it will be a small fraction for most ops
|
||||
-- F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
|
||||
-- this is just the framerate that the tests run at, not the framerate of your game
|
||||
-- M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
|
||||
-- (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
|
||||
-- cycles := T frames * F seconds/frame * M cycles/second
|
||||
-- optimization / working around pico-8's fixed point numbers:
|
||||
-- T2 := T*n = (t2-t1)-(t1-t0)
|
||||
-- M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
|
||||
-- cycles := T2*M2*F
|
||||
local function cycles(t0,t1,t2)
|
||||
local diff = (t2-t1)-(t1-t0)
|
||||
local e1 = "must use inline functions -- see usage guide"
|
||||
assert(0<=diff,e1)
|
||||
local thresh = 0x7fff.ffff/(m/fps)
|
||||
local e2 = "code is too large or slow -- try profiling manually with stat(1)"
|
||||
assert(diff<=thresh,e2)
|
||||
return diff*(m/fps)
|
||||
end
|
||||
|
||||
local noop = function() end -- this must be local, because func is local
|
||||
flip() --avoid flipping mid-measurement
|
||||
local atot,asys=stat(1),stat(2)
|
||||
for _=1,n do noop(unpack(locals)) end -- calibrate
|
||||
local btot,bsys=stat(1),stat(2)
|
||||
for _=1,n do func(unpack(locals)) end -- measure
|
||||
local ctot,csys=stat(1),stat(2)
|
||||
|
||||
-- gather results
|
||||
local tot=cycles(atot,btot,ctot)
|
||||
local sys=cycles(asys,bsys,csys)
|
||||
return {
|
||||
lua=tot-sys,
|
||||
sys=sys,
|
||||
total=tot,
|
||||
}
|
||||
end
|
||||
|
||||
-->8
|
||||
-- your code here
|
||||
|
||||
--edit me:
|
||||
prof(function(dx,dy)
|
||||
local d = max(abs(dx),abs(dy))
|
||||
local n = min(abs(dx),abs(dy)) / d
|
||||
return sqrt(n*n + 1) * d
|
||||
end,function(dx, dy)
|
||||
local d,n=abs(dx),abs(dy)
|
||||
if (d<n) d,n=n,d
|
||||
n/=d
|
||||
return (n*n + 1)^0.5 * d
|
||||
end,function(dx,dy)
|
||||
local d,n=abs(dx),abs(dy)
|
||||
if (d<n) d,n=n,d
|
||||
n/=d
|
||||
return sqrt(n*n + 1) * d
|
||||
end,function(dx,dy)
|
||||
local s = sin(atan2(dx,dy))
|
||||
if (s==0) return abs(dx)
|
||||
return abs(dy/s)
|
||||
end,{ locals={3,4} })
|
||||
|
||||
-- "locals" (optional) are
|
||||
-- passed in as args. see the
|
||||
-- usage guide for details.
|
||||
|
||||
__label__
|
||||
00006660000000006660000000006660000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
|
||||
00006000060000006060666000006000000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
|
||||
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|
||||
00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000
|
||||
00006660000000006660000000006660000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00006060000000006660000000006060000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
|
||||
00006060060000006060666000006060000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
|
||||
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|
||||
00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000
|
||||
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|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00700000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
70000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
|
||||
__sfx__
|
||||
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
|
223
rearm_prototype.p8
Normal file
223
rearm_prototype.p8
Normal file
@ -0,0 +1,223 @@
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version 42
|
||||
__lua__
|
||||
-- vacuum gambit
|
||||
-- by kistaro windrider
|
||||
|
||||
-- stdlib
|
||||
|
||||
-- generate standard "overlay"
|
||||
-- constructor for type tt.
|
||||
-- if tt.init is defined, generated
|
||||
-- new calls tt.init(ret) after
|
||||
-- ret is definitely not nil,
|
||||
-- before calling setmetatable.
|
||||
-- use to initialize mutables.
|
||||
--
|
||||
-- if there was a previous new,
|
||||
-- it is invoked on the new
|
||||
-- object *after* more, because
|
||||
-- this works better with the
|
||||
-- `more` impls i use.
|
||||
function mknew(tt)
|
||||
local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init")
|
||||
tt.new=function(ret)
|
||||
if(not ret) ret = {}
|
||||
if(more) more(ret)
|
||||
if(oldnew) oldnew(ret)
|
||||
setmetatable(ret, mt)
|
||||
return ret
|
||||
end
|
||||
return tt
|
||||
end
|
||||
|
||||
function easeoutbounce(t)
|
||||
local n1=7.5625
|
||||
local d1=2.75
|
||||
|
||||
if (t<1/d1) then
|
||||
return n1*t*t;
|
||||
elseif(t<2/d1) then
|
||||
t-=1.5/d1
|
||||
return n1*t*t+.75;
|
||||
elseif(t<2.5/d1) then
|
||||
t-=2.25/d1
|
||||
return n1*t*t+.9375;
|
||||
else
|
||||
t-=2.625/d1
|
||||
return n1*t*t+.984375;
|
||||
end
|
||||
end
|
||||
|
||||
-->8
|
||||
-- entry points
|
||||
function _draw()
|
||||
cls()
|
||||
draw_hud_placeholder()
|
||||
left_pane:draw()
|
||||
right_pane:draw()
|
||||
rearm_pane_instance:draw()
|
||||
end
|
||||
|
||||
function _init()
|
||||
item=1
|
||||
bfm=1
|
||||
crt_frm = 1
|
||||
left_pane = weapon_pane.new{}
|
||||
right_pane = weapon_pane.new{
|
||||
is_left=false,
|
||||
s = 2,
|
||||
hdr = "vulc",
|
||||
body = " rate\n\n faster\n firing\n rate",
|
||||
hot = function() return item == 2 end}
|
||||
rearm_pane_instance = rearm_pane.new{hot=function() return item < 0 end}
|
||||
end
|
||||
|
||||
function _update60()
|
||||
crt_frm += 0.25
|
||||
if (crt_frm >= 9) crt_frm = 1
|
||||
if (btn(3) and item > 0 or btn(2) and item < 0) item = -item
|
||||
if (btn(0)) item = 1
|
||||
if (btn(1)) item = 2
|
||||
if (btn() & 0xF ~= 0) and bfm >= 10 or bfm >= 30 then
|
||||
bfm = 1
|
||||
else
|
||||
bfm += 1
|
||||
end
|
||||
|
||||
if btnp(4) then
|
||||
left_pane.pos = -1
|
||||
right_pane.pos = -1
|
||||
rearm_pane_instance.pos = -1
|
||||
end
|
||||
|
||||
if btnp(5) then
|
||||
left_pane.pos = 1
|
||||
right_pane.pos = 1
|
||||
rearm_pane_instance.pos = 1
|
||||
end
|
||||
|
||||
left_pane:update()
|
||||
right_pane:update()
|
||||
rearm_pane_instance:update()
|
||||
end
|
||||
|
||||
function draw_hud_placeholder()
|
||||
rectfill(112, 0, 127, 127,0x56)
|
||||
rect(112,0,127,127,7)
|
||||
line(127,1,127,127,5)
|
||||
line(113,127)
|
||||
end
|
||||
|
||||
-->8
|
||||
-- rearm pane drawing
|
||||
|
||||
crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570}
|
||||
|
||||
function glow_box(x0, y0, x1, y1, c, cf)
|
||||
for i,v in ipairs{c[1],c[2],c[1],0} do
|
||||
i -= 1
|
||||
rect(x0+i,y0+i,x1-i,y1-i,v)
|
||||
end
|
||||
fillp(crt[crt_frm&0xff])
|
||||
rectfill(x0+4, y0+4, x1-4, y1-4, cf)
|
||||
fillp()
|
||||
end
|
||||
|
||||
function frame_col(hot)
|
||||
if (not hot) return {4,10}
|
||||
if (bfm<=16) return {14,7}
|
||||
return {2,8}
|
||||
end
|
||||
|
||||
function draw_weap_opt(x, y, c, s, hdr, body)
|
||||
camera(-x,-y)
|
||||
glow_box(0,0,55,100,c,1)
|
||||
spr(s,5, 5)
|
||||
print(hdr, 13, 8, 7)
|
||||
print(body, 5, 15, 6)
|
||||
camera()
|
||||
end
|
||||
|
||||
function draw_rearm(c)
|
||||
glow_box(0,101,111,127,c,1)
|
||||
spr(5,15,107,4,2)
|
||||
print("full ammo\nfull shield\n+50% health",54, 106, 6)
|
||||
end
|
||||
|
||||
-->8
|
||||
-- rearm pane objects
|
||||
easing_pane = mknew{
|
||||
-- to enter: pos = -1; to exit: pos = 1
|
||||
-- runs for 32 frames in, 16 frames out
|
||||
}
|
||||
|
||||
function easing_pane:frac()
|
||||
local pos = self.pos
|
||||
if (not pos) return
|
||||
if (pos < 0) return 1-easeoutbounce(1+pos)
|
||||
if (pos > 0) return (1-pos)*(1-pos)
|
||||
return 0
|
||||
end
|
||||
|
||||
function easing_pane:update()
|
||||
local pos = self.pos
|
||||
if (not pos or pos == 0) return
|
||||
if (pos < 0) pos = min(pos + 0x0.05, 0)
|
||||
if pos > 0 then
|
||||
pos -= 0x0.1
|
||||
if (pos <= 0) pos = nil
|
||||
end
|
||||
self.pos = pos
|
||||
end
|
||||
|
||||
weapon_pane = mknew(easing_pane.new{
|
||||
is_left = true,
|
||||
s = 1,
|
||||
hdr = "hull",
|
||||
body = "\n +1\n max\n health",
|
||||
hot = function() return item == 1 end,
|
||||
})
|
||||
|
||||
function weapon_pane:draw()
|
||||
local frac, is_left = self:frac(), self.is_left
|
||||
if (not frac) return
|
||||
camera(
|
||||
frac * (is_left and 55 or -128) + (1-frac) * (is_left and 0 or -56),
|
||||
0)
|
||||
glow_box(0,0,55,100,frame_col(self:hot()),1)
|
||||
spr(self.s,5, 5)
|
||||
print(self.hdr, 13, 8, 7)
|
||||
print(self.body, 5, 15, 6)
|
||||
camera()
|
||||
end
|
||||
|
||||
rearm_pane = mknew(easing_pane.new{})
|
||||
|
||||
function rearm_pane:draw()
|
||||
local frac = self:frac()
|
||||
if (not frac) return
|
||||
camera(0, -28 * frac)
|
||||
glow_box(0,101,111,127,frame_col(self:hot()),1)
|
||||
spr(5,15,107,4,2)
|
||||
print("full ammo\nfull shield\n+50% health",54, 106, 6)
|
||||
camera()
|
||||
end
|
||||
|
||||
__gfx__
|
||||
000000000b00000000000a0007700770000aa0000444440004444444000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00000000bba80880000008000aa00aa00a0880a0447777700477777a000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
007007000aaa28780a0000000990099008000080477aaa7a0477aaaa000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0007000008a8887808000000099009900080080047a0047a047a0000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00007000088888820000a000088008800000000047a0447a047a0000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000
|
||||
0d5000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000
|
||||
d00000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000
|
||||
500000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000
|
||||
000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000
|
||||
000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000002e0002e02e002e02e02e02e000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000e0000e00e000e00e00e00e000000000000000000000000000000000000000000000000000000000
|
61
the_parser.p8
Normal file
61
the_parser.p8
Normal file
@ -0,0 +1,61 @@
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version 41
|
||||
__lua__
|
||||
-- the parser
|
||||
|
||||
parser = {}
|
||||
mknew(parser)
|
||||
|
||||
-- calls parse_into with a nop
|
||||
-- emit function.
|
||||
function parser:parse(str)
|
||||
self:parse_into(str, function() end)
|
||||
end
|
||||
|
||||
-- read a file of commands and
|
||||
-- execute them, emitting the
|
||||
-- results from each call into
|
||||
-- `emit` as a table per row.
|
||||
--
|
||||
-- a "command" is a method on
|
||||
-- self. a row alternates
|
||||
-- commands with args. when
|
||||
-- calling a command, it also
|
||||
-- gets a table of previous
|
||||
-- results as the first arg.
|
||||
-- args are split on ','.
|
||||
function parser:parse_into(str, emit)
|
||||
for row in all(split(str, "\n")) do
|
||||
local prev = {}
|
||||
local sectors = split(row, ":")
|
||||
for i=1,#sectors,2 do
|
||||
local x = self[sectors[i]](self, prev, usplit(sectors[i+1]))
|
||||
if (x) add(prev, x)
|
||||
end
|
||||
emit(prev)
|
||||
end
|
||||
end
|
||||
|
||||
-- saves prev[sel] as self.name.
|
||||
-- if sel is unspecified, saves
|
||||
-- all of prev (as a table).
|
||||
function parser:saveas(prev, name, sel)
|
||||
self[name] = sel and prev[sel] or prev
|
||||
end
|
||||
|
||||
-- returns its args, ignoring
|
||||
-- prev. Used to stuff things
|
||||
-- into prev. args are packed
|
||||
-- if there's multiple.
|
||||
function parser:val(_, ...)
|
||||
local ret := pack(...)
|
||||
if (#ret == 1) return ret[1]
|
||||
return ret
|
||||
end
|
||||
|
||||
function parser:bind(_, fn, ...)
|
||||
local f = self[fn]
|
||||
return function()
|
||||
f(...)
|
||||
end
|
||||
end
|
1134
updatedshmup.p8
1134
updatedshmup.p8
File diff suppressed because it is too large
Load Diff
2231
vacuum_gambit.p8
Normal file
2231
vacuum_gambit.p8
Normal file
File diff suppressed because it is too large
Load Diff
598
zotprofiling.p8
Normal file
598
zotprofiling.p8
Normal file
@ -0,0 +1,598 @@
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version 42
|
||||
__lua__
|
||||
-- prof: cpu cycle counter v1.4
|
||||
-- BY PANCELOR
|
||||
--[[------------------------
|
||||
|
||||
|
||||
use this cart to precisely
|
||||
measure code execution time
|
||||
|
||||
--------------------------------
|
||||
★ overview ★
|
||||
--------------------------------
|
||||
| tab 0 | usage guide |
|
||||
| tab 1 | (internals) |
|
||||
| tab 2 | your code here |
|
||||
--------------------------------
|
||||
|
||||
|
||||
-----------------------
|
||||
-- ★ usage guide ★ --
|
||||
-----------------------
|
||||
|
||||
|
||||
웃: i have two code snippets;
|
||||
which one is faster?
|
||||
|
||||
🐱: edit the last tab with your
|
||||
snippets, then run the cart.
|
||||
it will tell you precisely
|
||||
how much cpu it takes to
|
||||
run each snippet.
|
||||
|
||||
the results are also copied
|
||||
to your clipboard.
|
||||
|
||||
|
||||
|
||||
웃: what do the numbers mean?
|
||||
|
||||
🐱: the cpu cost is reported
|
||||
as lua and system cycle
|
||||
counts. look up stat(1)
|
||||
and stat(2) for more info.
|
||||
|
||||
if you're not sure, just
|
||||
look at the first number.
|
||||
lower is faster (better)
|
||||
|
||||
|
||||
|
||||
웃: why "{locals={9}}"
|
||||
in the example?
|
||||
|
||||
🐱: accessing local variables
|
||||
is faster than global vars.
|
||||
|
||||
so if your test involves
|
||||
local variables, simulate
|
||||
this by passing them in:
|
||||
|
||||
prof(function(a)
|
||||
sqrt(a)
|
||||
end,{ locals={9} })
|
||||
|
||||
/!\ /!\ /!\ /!\
|
||||
local values from outside
|
||||
the current scope are also
|
||||
slower to access! example:
|
||||
|
||||
global = 4
|
||||
local outer = 4
|
||||
prof(function(x)
|
||||
local _ = x --fast
|
||||
end,function(x)
|
||||
local _ = outer --slow
|
||||
end,function(x)
|
||||
local _ = global --slow
|
||||
end,{ locals={4} })
|
||||
/!\ /!\ /!\ /!\
|
||||
|
||||
|
||||
|
||||
웃: can i do "prof(myfunc)"?
|
||||
|
||||
🐱: no, this sometimes gives
|
||||
wrong results! always use
|
||||
inline functions:
|
||||
|
||||
prof(function()
|
||||
--code for myfunc here
|
||||
end)
|
||||
|
||||
as an example, "prof(sin)"
|
||||
reports "-2" -- wrong! but
|
||||
"prof(function()sin()end)"
|
||||
correctly reports "4"
|
||||
|
||||
(see the technical notes at
|
||||
the start of the next tab
|
||||
for a brief explanation.
|
||||
technically, "prof(myfunc)"
|
||||
will work if myfunc was made
|
||||
by the user, but you will
|
||||
risk confusing yourself)
|
||||
|
||||
|
||||
|
||||
---------------
|
||||
★ method 2 ★
|
||||
---------------
|
||||
|
||||
|
||||
|
||||
this cart is based on
|
||||
code by samhocevar:
|
||||
https://www.lexaloffle.com/bbs/?pid=60198#p
|
||||
|
||||
if you do this method, be very
|
||||
careful with local/global vars.
|
||||
it's very easy to accidentally
|
||||
measure the wrong thing.
|
||||
|
||||
here's an example of how to
|
||||
measure cycles (ignoring this
|
||||
cart and using the old method)
|
||||
|
||||
function _init()
|
||||
local a=11.2 -- locals
|
||||
|
||||
local n=1024
|
||||
flip()
|
||||
local tot1,sys1=stat(1),stat(2)
|
||||
for i=1,n do end --calibrate
|
||||
local tot2,sys2=stat(1),stat(2)
|
||||
for i=1,n do local _=sqrt(a) end --measure
|
||||
local tot3,sys3=stat(1),stat(2)
|
||||
|
||||
function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
|
||||
local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
|
||||
local sys = cyc(sys1,sys2,sys3)
|
||||
print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
|
||||
end
|
||||
|
||||
run this once, see the results,
|
||||
then change the "measure" line
|
||||
to some other code you want
|
||||
to measure.
|
||||
|
||||
note: wrapping the code inside
|
||||
"_init()" is required, otherwise
|
||||
builtin functions like "sin"
|
||||
will be measured wrong.
|
||||
(the reason is explained at
|
||||
the start of the next tab)
|
||||
|
||||
|
||||
|
||||
---------------
|
||||
★ method 3 ★
|
||||
---------------
|
||||
|
||||
|
||||
|
||||
another way to measure cpu cost
|
||||
is to run something like this:
|
||||
|
||||
function _draw()
|
||||
cls(1)
|
||||
local x=9
|
||||
for i=1,1000 do
|
||||
local a=sqrt(x) --snippet1
|
||||
-- local b=x^0.5 --snippet2
|
||||
end
|
||||
end
|
||||
|
||||
while running, press ctrl-p to
|
||||
see the performance monitor.
|
||||
the middle number shows how much
|
||||
of cpu is being used, as a
|
||||
fraction. (0.60 = 60% used)
|
||||
|
||||
now, change the comments on the
|
||||
two code snippets inside _draw()
|
||||
and re-run. compare the new
|
||||
result with the old to determine
|
||||
which snippet is faster.
|
||||
|
||||
note: every loop iteration costs
|
||||
an additional 2 cycles, so the
|
||||
ratio of the two fractions will
|
||||
not match the ratio of the
|
||||
execution time of the snippets.
|
||||
but this method can quickly tell
|
||||
you which snippet is faster.
|
||||
|
||||
|
||||
|
||||
]]
|
||||
|
||||
-->8
|
||||
--[[ profiler.lua
|
||||
more info: https://www.lexaloffle.com/bbs/?tid=46117
|
||||
|
||||
usage:
|
||||
prof(function()
|
||||
memcpy(0,0x200,64)
|
||||
end,function()
|
||||
poke4(0,peek4(0x200,16))
|
||||
end)
|
||||
|
||||
passing locals:
|
||||
prof(
|
||||
function(a,b)
|
||||
local c=(a+1)*(b+1)-1
|
||||
end,
|
||||
function(a,b)
|
||||
local c=a*b+a+b
|
||||
end,
|
||||
{locals={3,5}}
|
||||
)
|
||||
|
||||
getting global/local variables exactly right
|
||||
is very tricky; you should always use inline
|
||||
functions like above; if you try e.g. prof(sin)
|
||||
the results will be wrong.
|
||||
|
||||
|
||||
# minutiae / notes to self:
|
||||
---------------------------
|
||||
doing this at top-level is awkward:
|
||||
for _=1,n do end -- calibrate
|
||||
for _=1,n do sin() end -- measure
|
||||
b/c sin is secretly local at top-level,
|
||||
so it gives a misleading result (3 cycles).
|
||||
do it inside _init instead for a
|
||||
more representative result (4 cycles).
|
||||
|
||||
## separate issue:
|
||||
------------------
|
||||
if you call prof(sin), it gives the wrong result (-2 cycles) because
|
||||
it's comparing sin() against noop() (not truly nothing).
|
||||
but we want the noop() there for normal inline prof() calls,
|
||||
to avoid measuring the cost of the indirection
|
||||
(calling func() from inside prof() is irrelevant to
|
||||
how cpu-expensive func()'s body is)
|
||||
]]
|
||||
|
||||
-- prof(fn1,fn2,...,fnN,[opts])
|
||||
--
|
||||
-- opts.locals: values to pass
|
||||
-- opts.name: text label
|
||||
-- opts.n: number of iterations
|
||||
function prof(...)
|
||||
cls()
|
||||
local funcs={...}
|
||||
local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
|
||||
|
||||
-- build output string
|
||||
local msg=""
|
||||
local function log(s)
|
||||
msg..=s.."\n"
|
||||
end
|
||||
|
||||
if opts.name then
|
||||
log("prof: "..opts.name)
|
||||
end
|
||||
for fn in all(funcs) do
|
||||
local dat=prof_one(fn,opts)
|
||||
log(sub(" "..dat.total,-3)
|
||||
.." ("
|
||||
..dat.lua
|
||||
.." lua, "
|
||||
..dat.sys
|
||||
.." sys)")
|
||||
end
|
||||
|
||||
-- copy to clipboard
|
||||
printh(msg,"@clip")
|
||||
-- print + pause
|
||||
while btn() == 0 do
|
||||
flip()
|
||||
end
|
||||
color(6)
|
||||
stop(msg)
|
||||
end
|
||||
|
||||
function prof_one(func, opts)
|
||||
opts = opts or {}
|
||||
local n = opts.n or 0x200 --how many times to call func
|
||||
local locals = opts.locals or {} --locals to pass func
|
||||
|
||||
-- we want to type
|
||||
-- local m = 0x80_0000/n
|
||||
-- but 8MHz is too large to fit in a pico-8 number,
|
||||
-- so we do (0x80_0000>>16)/(n>>16) instead
|
||||
-- (n is always an integer, so n>>16 won't lose any bits)
|
||||
local m = 0x80/(n>>16)
|
||||
assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
|
||||
local fps = stat(8)
|
||||
|
||||
-- given three timestamps (pre-calibration, middle, post-measurement),
|
||||
-- calculate how many more CPU cycles func() took compared to noop()
|
||||
-- derivation:
|
||||
-- T := ((t2-t1)-(t1-t0))/n (frames)
|
||||
-- this is the extra time for each func call, compared to noop
|
||||
-- this is measured in #-of-frames -- it will be a small fraction for most ops
|
||||
-- F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
|
||||
-- this is just the framerate that the tests run at, not the framerate of your game
|
||||
-- M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
|
||||
-- (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
|
||||
-- cycles := T frames * F seconds/frame * M cycles/second
|
||||
-- optimization / working around pico-8's fixed point numbers:
|
||||
-- T2 := T*n = (t2-t1)-(t1-t0)
|
||||
-- M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
|
||||
-- cycles := T2*M2*F
|
||||
local function cycles(t0,t1,t2)
|
||||
local diff = (t2-t1)-(t1-t0)
|
||||
local e1 = "must use inline functions -- see usage guide"
|
||||
assert(0<=diff,e1)
|
||||
local thresh = 0x7fff.ffff/(m/fps)
|
||||
local e2 = "code is too large or slow -- try profiling manually with stat(1)"
|
||||
assert(diff<=thresh,e2)
|
||||
return diff*(m/fps)
|
||||
end
|
||||
|
||||
local noop = function() end -- this must be local, because func is local
|
||||
flip() --avoid flipping mid-measurement
|
||||
local atot,asys=stat(1),stat(2)
|
||||
for _=1,n do noop(unpack(locals)) end -- calibrate
|
||||
local btot,bsys=stat(1),stat(2)
|
||||
for _=1,n do func(unpack(locals)) end -- measure
|
||||
local ctot,csys=stat(1),stat(2)
|
||||
|
||||
-- gather results
|
||||
local tot=cycles(atot,btot,ctot)
|
||||
local sys=cycles(asys,bsys,csys)
|
||||
return {
|
||||
lua=tot-sys,
|
||||
sys=sys,
|
||||
total=tot,
|
||||
}
|
||||
end
|
||||
|
||||
-->8
|
||||
-- your code here
|
||||
|
||||
--edit me:
|
||||
|
||||
function linefill(ax,ay,dx,dy,r,c)
|
||||
if(c) color(c)
|
||||
-- avoid overflow
|
||||
-- credits: https://www.lexaloffle.com/bbs/?tid=28999
|
||||
local d,n = abs(dx),abs(dy)
|
||||
if (d<n) d,n=n,d
|
||||
n/=d
|
||||
d*=sqrt(n*n+1)
|
||||
if(d<0.001) return
|
||||
local ca,sa=dx/d,-dy/d
|
||||
|
||||
-- polygon points
|
||||
local s={
|
||||
{0,-r},{d,-r},{d,r},{0,r}
|
||||
}
|
||||
local u,v,spans=s[4][1],s[4][2],{}
|
||||
local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca
|
||||
for i=1,4 do
|
||||
local u,v=unpack(s[i])
|
||||
local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca
|
||||
local _x1,_y1=x1,y1
|
||||
if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
|
||||
local dx=(x1-x0)/(y1-y0)
|
||||
if(y0<0) x0-=y0*dx y0=-1
|
||||
local cy0=y0\1+1
|
||||
-- sub-pix shift
|
||||
x0+=(cy0-y0)*dx
|
||||
for y=y0\1+1,min(y1\1,127) do
|
||||
-- open span?
|
||||
local span=spans[y]
|
||||
if span then
|
||||
rectfill(x0,y,span,y)
|
||||
else
|
||||
spans[y]=x0
|
||||
end
|
||||
x0+=dx
|
||||
end
|
||||
x0,y0=_x1,_y1
|
||||
end
|
||||
end
|
||||
|
||||
function quickzot(x,y,r,dx,dy,hot,warm,cold)
|
||||
local x0, y0, r2 = x-dx, y-dy, r/2
|
||||
rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold)
|
||||
local a = atan2(dx,dy)-0.25
|
||||
local tdx,tdy=cos(a), sin(a)
|
||||
for i=-r*0.65,r*0.65,0.65 do
|
||||
line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm)
|
||||
end
|
||||
rectfill(x-r2,y-r2,x+r2,y+r2,hot)
|
||||
end
|
||||
|
||||
function zot(x,y,r,dx,dy,hot,warm,cold)
|
||||
local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy)
|
||||
local rx,ry=r*sdx,r*sdy
|
||||
if cold then
|
||||
rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold)
|
||||
local sdxh,sdyh=sdx/2,sdy/2
|
||||
line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold)
|
||||
line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold)
|
||||
end
|
||||
for i=-r,r do
|
||||
line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm)
|
||||
line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm)
|
||||
end
|
||||
for i=-r,r do
|
||||
line(x0,y0,x+rx,y-i*sdy,hot)
|
||||
line(x0,y0,x-i*sdx,y+ry,hot)
|
||||
end
|
||||
end
|
||||
|
||||
function respr(x,y,dx,dy,r,s)
|
||||
if (r==0) r=0.5
|
||||
local n=ceil(max(abs(dx),abs(dy))/r/2)
|
||||
local d1x,d1y=dx/n,dy/n
|
||||
r/=4
|
||||
for i=1,n do
|
||||
spr(s,x,y,r,r)
|
||||
x+=d1x
|
||||
y+=d1y
|
||||
end
|
||||
pal()
|
||||
spr(s,x,y,r,r)
|
||||
end
|
||||
|
||||
darkpal = {
|
||||
[7]=4,
|
||||
[9]=2,
|
||||
[10]=4,
|
||||
[8]=2
|
||||
}
|
||||
|
||||
prof(function(dx, dy, r)
|
||||
linefill(32,32,dx,dy,r,10)
|
||||
end,function(dx, dy, r)
|
||||
quickzot(96,32,r,dx,dy,10,9,8)
|
||||
end,function(dx,dy,r)
|
||||
zot(32,96,r,dx,dy,10,9,8)
|
||||
end,function(dx,dy,r)
|
||||
pal(darkpal)
|
||||
respr(96,96,dx,dy,r,r)
|
||||
end,{ locals={4,-9,2} })
|
||||
|
||||
-- "locals" (optional) are
|
||||
-- passed in as args. see the
|
||||
-- usage guide for details.
|
||||
|
||||
__gfx__
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__sfx__
|
||||
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
|
Reference in New Issue
Block a user