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| .DS_Store | ||||
| .vscode/settings.json | ||||
							
								
								
									
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							| @@ -0,0 +1,504 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 42 | ||||
| __lua__ | ||||
| -- prof: cpu cycle counter v1.4 | ||||
| --  BY PANCELOR | ||||
| --[[------------------------ | ||||
|  | ||||
|  | ||||
| use this cart to precisely | ||||
| measure code execution time | ||||
|  | ||||
| -------------------------------- | ||||
|          ★ overview ★ | ||||
| -------------------------------- | ||||
| | tab 0 | usage guide          | | ||||
| | tab 1 | (internals)          | | ||||
| | tab 2 | your code here       | | ||||
| -------------------------------- | ||||
|  | ||||
|  | ||||
| ----------------------- | ||||
| -- ★ usage guide ★ -- | ||||
| ----------------------- | ||||
|  | ||||
|  | ||||
| 웃: i have two code snippets; | ||||
|     which one is faster? | ||||
|  | ||||
| 🐱: edit the last tab with your | ||||
|     snippets, then run the cart. | ||||
|     it will tell you precisely | ||||
|     how much cpu it takes to | ||||
|     run each snippet. | ||||
|  | ||||
|     the results are also copied | ||||
|     to your clipboard. | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: what do the numbers mean? | ||||
|  | ||||
| 🐱: the cpu cost is reported | ||||
|     as lua and system cycle | ||||
|     counts. look up stat(1) | ||||
|     and stat(2) for more info. | ||||
|  | ||||
|     if you're not sure, just | ||||
|     look at the first number. | ||||
|     lower is faster (better) | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: why "{locals={9}}" | ||||
|     in the example? | ||||
|  | ||||
| 🐱: accessing local variables | ||||
|     is faster than global vars. | ||||
|  | ||||
|     so if your test involves | ||||
|     local variables, simulate | ||||
|     this by passing them in: | ||||
|  | ||||
|       prof(function(a) | ||||
|         sqrt(a) | ||||
|       end,{ locals={9} }) | ||||
|  | ||||
|     /!\     /!\     /!\     /!\ | ||||
|     local values from outside | ||||
|     the current scope are also | ||||
|     slower to access! example: | ||||
|  | ||||
|       global = 4 | ||||
|       local outer = 4 | ||||
|       prof(function(x) | ||||
|         local _ = x --fast | ||||
|       end,function(x) | ||||
|         local _ = outer --slow | ||||
|       end,function(x) | ||||
|         local _ = global --slow | ||||
|       end,{ locals={4} }) | ||||
|     /!\     /!\     /!\     /!\ | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: can i do "prof(myfunc)"? | ||||
|  | ||||
| 🐱: no, this sometimes gives | ||||
|     wrong results! always use | ||||
|     inline functions: | ||||
|  | ||||
|       prof(function() | ||||
|         --code for myfunc here | ||||
|       end) | ||||
|  | ||||
|     as an example, "prof(sin)" | ||||
|     reports "-2" -- wrong! but | ||||
|     "prof(function()sin()end)" | ||||
|     correctly reports "4" | ||||
|  | ||||
|     (see the technical notes at | ||||
|     the start of the next tab | ||||
|     for a brief explanation. | ||||
|     technically, "prof(myfunc)" | ||||
|     will work if myfunc was made | ||||
|     by the user, but you will | ||||
|     risk confusing yourself) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 2 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| this cart is based on | ||||
| code by samhocevar: | ||||
| https://www.lexaloffle.com/bbs/?pid=60198#p | ||||
|  | ||||
| if you do this method, be very | ||||
| careful with local/global vars. | ||||
| it's very easy to accidentally | ||||
| measure the wrong thing. | ||||
|  | ||||
| here's an example of how to | ||||
| measure cycles (ignoring this | ||||
| cart and using the old method) | ||||
|  | ||||
|   function _init() | ||||
|     local a=11.2 -- locals | ||||
|  | ||||
|     local n=1024 | ||||
|     flip() | ||||
|     local tot1,sys1=stat(1),stat(2) | ||||
|     for i=1,n do   end --calibrate | ||||
|     local tot2,sys2=stat(1),stat(2) | ||||
|     for i=1,n do local _=sqrt(a) end --measure | ||||
|     local tot3,sys3=stat(1),stat(2) | ||||
|  | ||||
|     function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end | ||||
|     local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3) | ||||
|     local sys = cyc(sys1,sys2,sys3) | ||||
|     print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)") | ||||
|   end | ||||
|  | ||||
| run this once, see the results, | ||||
| then change the "measure" line | ||||
| to some other code you want | ||||
| to measure. | ||||
|  | ||||
| note: wrapping the code inside | ||||
| "_init()" is required, otherwise | ||||
| builtin functions like "sin" | ||||
| will be measured wrong. | ||||
| (the reason is explained at | ||||
| the start of the next tab) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 3 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| another way to measure cpu cost | ||||
| is to run something like this: | ||||
|  | ||||
|   function _draw() | ||||
|     cls(1) | ||||
|     local x=9 | ||||
|     for i=1,1000 do | ||||
|       local a=sqrt(x) --snippet1 | ||||
|   --    local b=x^0.5 --snippet2 | ||||
|     end | ||||
|   end | ||||
|  | ||||
| while running, press ctrl-p to | ||||
| see the performance monitor. | ||||
| the middle number shows how much | ||||
| of cpu is being used, as a | ||||
| fraction. (0.60 = 60% used) | ||||
|  | ||||
| now, change the comments on the | ||||
| two code snippets inside _draw() | ||||
| and re-run. compare the new | ||||
| result with the old to determine | ||||
| which snippet is faster. | ||||
|  | ||||
| note: every loop iteration costs | ||||
| an additional 2 cycles, so the | ||||
| ratio of the two fractions will | ||||
| not match the ratio of the  | ||||
| execution time of the snippets. | ||||
| but this method can quickly tell | ||||
| you which snippet is faster. | ||||
|  | ||||
|  | ||||
|  | ||||
| ]] | ||||
|  | ||||
| -->8 | ||||
| --[[ profiler.lua | ||||
| more info: https://www.lexaloffle.com/bbs/?tid=46117 | ||||
|  | ||||
| usage: | ||||
|   prof(function() | ||||
|     memcpy(0,0x200,64) | ||||
|   end,function() | ||||
|     poke4(0,peek4(0x200,16)) | ||||
|   end) | ||||
|  | ||||
| passing locals: | ||||
|   prof( | ||||
|     function(a,b) | ||||
|       local c=(a+1)*(b+1)-1 | ||||
|     end, | ||||
|     function(a,b) | ||||
|       local c=a*b+a+b | ||||
|     end, | ||||
|     {locals={3,5}} | ||||
|   ) | ||||
|  | ||||
| getting global/local variables exactly right | ||||
| is very tricky; you should always use inline | ||||
| functions like above; if you try e.g. prof(sin) | ||||
| the results will be wrong. | ||||
|  | ||||
|  | ||||
| # minutiae / notes to self: | ||||
| --------------------------- | ||||
| doing this at top-level is awkward: | ||||
|   for _=1,n do       end -- calibrate | ||||
|   for _=1,n do sin() end -- measure | ||||
| b/c sin is secretly local at top-level, | ||||
| so it gives a misleading result (3 cycles). | ||||
| do it inside _init instead for a | ||||
| more representative result (4 cycles). | ||||
|  | ||||
| ## separate issue: | ||||
| ------------------ | ||||
| if you call prof(sin), it gives the wrong result (-2 cycles) because | ||||
| it's comparing sin() against noop() (not truly nothing). | ||||
| but we want the noop() there for normal inline prof() calls, | ||||
| to avoid measuring the cost of the indirection | ||||
| (calling func() from inside prof() is irrelevant to | ||||
| how cpu-expensive func()'s body is) | ||||
| ]] | ||||
|  | ||||
| -- prof(fn1,fn2,...,fnN,[opts]) | ||||
| -- | ||||
| -- opts.locals: values to pass | ||||
| -- opts.name: text label | ||||
| -- opts.n: number of iterations | ||||
| function prof(...) | ||||
|   local funcs={...} | ||||
|   local opts=type(funcs[#funcs])=="table" and deli(funcs) or {} | ||||
|  | ||||
|   -- build output string | ||||
|   local msg="" | ||||
|   local function log(s) | ||||
|     msg..=s.."\n" | ||||
|   end | ||||
|  | ||||
|   if opts.name then | ||||
|     log("prof: "..opts.name) | ||||
|   end | ||||
|   for fn in all(funcs) do | ||||
|     local dat=prof_one(fn,opts) | ||||
|     log(sub("  "..dat.total,-3) | ||||
|       .." (" | ||||
|       ..dat.lua | ||||
|       .." lua, " | ||||
|       ..dat.sys | ||||
|       .." sys)") | ||||
|   end | ||||
|  | ||||
|   -- copy to clipboard | ||||
|   printh(msg,"@clip") | ||||
|   -- print + pause | ||||
|   cls() | ||||
|   stop(msg) | ||||
| end | ||||
|  | ||||
| function prof_one(func, opts) | ||||
|   opts = opts or {} | ||||
|   local n = opts.n or 0x200 --how many times to call func | ||||
|   local locals = opts.locals or {} --locals to pass func | ||||
|  | ||||
|   -- we want to type | ||||
|   --   local m = 0x80_0000/n | ||||
|   -- but 8MHz is too large to fit in a pico-8 number, | ||||
|   -- so we do (0x80_0000>>16)/(n>>16) instead | ||||
|   -- (n is always an integer, so n>>16 won't lose any bits) | ||||
|   local m = 0x80/(n>>16) | ||||
|   assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow | ||||
|   local fps = stat(8) | ||||
|  | ||||
|   -- given three timestamps (pre-calibration, middle, post-measurement), | ||||
|   --   calculate how many more CPU cycles func() took compared to noop() | ||||
|   -- derivation: | ||||
|   --   T := ((t2-t1)-(t1-t0))/n (frames) | ||||
|   --     this is the extra time for each func call, compared to noop | ||||
|   --     this is measured in #-of-frames -- it will be a small fraction for most ops | ||||
|   --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps) | ||||
|   --     this is just the framerate that the tests run at, not the framerate of your game | ||||
|   --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second) | ||||
|   --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU) | ||||
|   --   cycles := T frames * F seconds/frame * M cycles/second | ||||
|   -- optimization / working around pico-8's fixed point numbers: | ||||
|   --   T2 := T*n = (t2-t1)-(t1-t0) | ||||
|   --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800) | ||||
|   --   cycles := T2*M2*F | ||||
|   local function cycles(t0,t1,t2) | ||||
|     local diff = (t2-t1)-(t1-t0) | ||||
|     local e1 = "must use inline functions -- see usage guide" | ||||
|     assert(0<=diff,e1) | ||||
|     local thresh = 0x7fff.ffff/(m/fps) | ||||
|     local e2 = "code is too large or slow -- try profiling manually with stat(1)" | ||||
|     assert(diff<=thresh,e2) | ||||
|     return diff*(m/fps) | ||||
|   end | ||||
|  | ||||
|   local noop = function() end -- this must be local, because func is local | ||||
|   flip() --avoid flipping mid-measurement | ||||
|   local atot,asys=stat(1),stat(2) | ||||
|   for _=1,n do noop(unpack(locals)) end -- calibrate | ||||
|   local btot,bsys=stat(1),stat(2) | ||||
|   for _=1,n do func(unpack(locals)) end -- measure | ||||
|   local ctot,csys=stat(1),stat(2) | ||||
|  | ||||
|   -- gather results | ||||
|   local tot=cycles(atot,btot,ctot) | ||||
|   local sys=cycles(asys,bsys,csys) | ||||
|   return { | ||||
|     lua=tot-sys, | ||||
|     sys=sys, | ||||
|     total=tot, | ||||
|   } | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- your code here | ||||
|  | ||||
| bigarr = (function() | ||||
|   local ret = {} | ||||
|   for i=1,100 do | ||||
|    ret[i]=i | ||||
|   end | ||||
|   return ret | ||||
|  end)() | ||||
|  | ||||
| --edit me: | ||||
| prof(function() | ||||
|  local a, sum = bigarr, 0 | ||||
|  for x=1,#a do | ||||
|   sum += a[x] | ||||
|  end | ||||
| end,function() | ||||
|  local a, sum = bigarr, 0 | ||||
|  for v in all(a) do | ||||
|   sum += v | ||||
|  end | ||||
| end,function() | ||||
|  local a, sum = bigarr, 0 | ||||
|  foreach(a, function(v) sum+= v end) | ||||
| end,{ locals={} }) | ||||
|  | ||||
| -- "locals" (optional) are | ||||
| -- passed in as args. see the | ||||
| -- usage guide for details. | ||||
|  | ||||
| __label__ | ||||
| 00006660000000006660000000006660000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000 | ||||
| 00006000060000006060666000006000000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000 | ||||
| 00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000 | ||||
| 00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000 | ||||
| 00006660000000006660000000006660000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00006060000000006660000000006060000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000 | ||||
| 00006060060000006060666000006060000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000 | ||||
| 00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000 | ||||
| 00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000 | ||||
| 00000060000000006660000000000060000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 70000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00700000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
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|  | ||||
| __sfx__ | ||||
| 030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505 | ||||
							
								
								
									
										244
									
								
								autobrake_test.p8
									
									
									
									
									
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										244
									
								
								autobrake_test.p8
									
									
									
									
									
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							| @@ -0,0 +1,244 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 41 | ||||
| __lua__ | ||||
|  | ||||
| -- vacuum gambit automatic brake test | ||||
| -- by kistaro windrider | ||||
|  | ||||
| function usplit(str) | ||||
|  return unpack(split(str)) | ||||
| end | ||||
| function csv(s) | ||||
|  local ret = split(s, "\n") | ||||
|  for i, v in ipairs(ret) do | ||||
|   ret[i] = type(v) == "string" and split(v) or { v } | ||||
|  end | ||||
|  return ret | ||||
| end | ||||
|  | ||||
| -- generate standard "overlay" | ||||
| -- constructor for type tt. | ||||
| -- if more is defined, generated | ||||
| -- new calls more(ret) after | ||||
| -- ret is definitely not nil | ||||
| -- before calling setmetatable. | ||||
| -- use to initialize mutables. | ||||
| -- | ||||
| -- if there was a previous new, | ||||
| -- it is invoked on the new | ||||
| -- object *after* more, because | ||||
| -- this works better with the | ||||
| -- `more` impls i use. | ||||
| function mknew(tt, more) | ||||
|  local mt, oldnew = { __index = tt }, tt.new | ||||
|  tt.new = function(ret) | ||||
|   if (not ret) ret = {} | ||||
|   if (more) more(ret) | ||||
|   if (oldnew) oldnew(ret) | ||||
|   setmetatable(ret, mt) | ||||
|   return ret | ||||
|  end | ||||
| end | ||||
|  | ||||
| function _init() | ||||
|  pal(1,129,1) | ||||
|  the_ship = ship.new() | ||||
|  constraints:setup() | ||||
|  slomo = 1 | ||||
|  sloc = 0 | ||||
|  reroll() | ||||
| end | ||||
|  | ||||
| function reroll() | ||||
|  frames=0 | ||||
|  sloc=0 | ||||
|  the_ship:reroll() | ||||
| end | ||||
|  | ||||
| function _update60() | ||||
|  if (btnp(4)) reroll() | ||||
|  if (btnp(5)) constraints:cycle() | ||||
|  if (btnp(3)) slomo <<= 1 | ||||
|  if (btnp(2)) slomo >>= 1 | ||||
|  slomo = (slomo < 1) and 1 or (slomo > 8192) and 8192 or slomo | ||||
|  sloc += 1 | ||||
|  if sloc >= slomo then | ||||
|   frames += 1 | ||||
|   the_ship:update() | ||||
|   sloc=0 | ||||
|  end | ||||
| end | ||||
|  | ||||
| function _draw() | ||||
|  cls(1) | ||||
|  constraints:draw() | ||||
|  the_ship:draw() | ||||
|  print("frames: " .. frames, 4, 64, 7) | ||||
|  print("speed: 1/" .. slomo, 8, 70, 7) | ||||
|  | ||||
|  print("thrust: ".. actual_t, 4, 80, 7) | ||||
|  meter(80, 80, 128, 84, actual_t/the_ship.thrust/2) | ||||
|  print("dx: ".. the_ship.dx, 20, 86, 7) | ||||
|  meter(80, 86, 128, 90, the_ship.dx/the_ship.maxspd/2) | ||||
|  print("x: "..the_ship.x, 24, 92, 7) | ||||
|  print("bx: "..gbx, 20, 98, 7) | ||||
|  | ||||
|  print("xmin:"..tostr(constraints.xmin), 12, 108, 7) | ||||
|  print("xmax:"..tostr(constraints.xmax), 12, 114, 7) | ||||
| end | ||||
|  | ||||
| function meter(x0, y0, x1, y1, frac) | ||||
|  local c = 11 | ||||
|  if frac < 0 then | ||||
|   frac = -frac | ||||
|   c = 8 | ||||
|  end | ||||
|  local range = x1-x0 | ||||
|  local midpoint = x0 + (range/2) | ||||
|  rectfill(x0, y0-1, x0, y1+1, 13) | ||||
|  rectfill(midpoint, y0-1, midpoint, y1 + 1, 13) | ||||
|  local width = range * frac | ||||
|  if (width ~= 0) rectfill(x0, y0, x0 + width, y1, c) | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- ship | ||||
|  | ||||
| ship = { | ||||
|  maxspd=4, | ||||
|  thrust=0.25, | ||||
|  drag=0.0625, | ||||
|  y=32, | ||||
| } | ||||
| mknew(ship) | ||||
|  | ||||
| function ship:reroll() | ||||
|  self.x=rnd(128) | ||||
|  self.dx=rnd(2*self.maxspd)-self.maxspd | ||||
| end | ||||
|  | ||||
| function ship:draw() | ||||
|  if self.x < -7 then | ||||
|   spr(2, 0, self.y-7) | ||||
|   spr(2, 0, self.y+8) | ||||
|  elseif self.x > 127 then | ||||
|   spr(2, 120, self.y-7, 1, 1, true) | ||||
|   spr(2, 120, self.y+8, 1, 1, true) | ||||
|  else | ||||
|   spr(1,self.x,self.y) | ||||
|  end | ||||
|  | ||||
|  --if (self.dx == 0) return | ||||
|  local bd, f = brake_dist(self.dx, self.thrust + self.drag) | ||||
|  gbx = self.x+bd | ||||
|  spr(3, gbx-2,self.y-2) | ||||
|  print(tostr(f), gbx-2, self.y - 8, 14) | ||||
| end | ||||
|  | ||||
| function calc_velocity(v0, t, vmax, drag) | ||||
|  v0 = mid(v0 + t, vmax, -vmax) | ||||
|  return v0 - mid(drag, -drag, v0) | ||||
| end | ||||
|  | ||||
| function ship:update() | ||||
|  local t = btn(0) and -1 or btn(1) and 1 or 0 | ||||
|  t *= self.thrust | ||||
|  t = constraints:constrain(self, t) | ||||
|  -- t = constraints:constrain(self, t) | ||||
|  -- t = constraints:constrain(self, t) | ||||
|  local s = calc_velocity(self.dx, t, self.maxspd, self.drag) | ||||
|  | ||||
|  self.x += s | ||||
|  self.dx = s | ||||
|  actual_t = t | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- constraints | ||||
|  | ||||
| constraints = { | ||||
|  ymin=20, | ||||
|  ymax=52, | ||||
|  color=10 | ||||
| } | ||||
|  | ||||
| function constraints:constrain(s, want) | ||||
|  self.color=10 | ||||
|  if (not self.xmin) return want | ||||
|  | ||||
|  -- bmx: brake max | ||||
|  local v1, bmx = calc_velocity(s.dx, want, s.maxspd, s.drag), s.thrust + s.drag | ||||
|  local bd, bf = brake_dist(v1, bmx) | ||||
|  local bx, txm = s.x + bd + v1, self.xmax | ||||
|  if bx < self.xmin then | ||||
|   -- predicted brake point left | ||||
|   -- of xmin; apply max reverse | ||||
|   -- thrust, treat xmin as our | ||||
|   -- max target, and handle | ||||
|   -- overbraking by coalescing | ||||
|   -- with past +xmax case | ||||
|   self.color = 9 | ||||
|   want = s.thrust | ||||
|   txm = self.xmin | ||||
|   v1 = calc_velocity(s.dx, want, s.maxspd, s.drag) | ||||
|   bd, bf = brake_dist(v1, bmx) | ||||
|   bx  = bd + s.x + v1 | ||||
|  end | ||||
|  if (bx <= txm) return want | ||||
|  self.color = 8 | ||||
|  local overage = bx - txm | ||||
|  want -= overage/max(bf,1) | ||||
|  if (want < -s.thrust) want = -s.thrust | ||||
|  return want | ||||
| end | ||||
|  | ||||
| function brake_dist(v0, brake_max) | ||||
|  local tri_frames = abs(v0\brake_max) | ||||
|  local chunks = tri_frames * (tri_frames - 1) >> 1 | ||||
|  local chunk_zone = chunks * brake_max | ||||
|  local overage = abs(v0) - tri_frames * brake_max | ||||
|  return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames | ||||
| end | ||||
|  | ||||
| function constraints:cycle() | ||||
|  if self.ctype=="bounds" then | ||||
|   self.ctype="point" | ||||
|  elseif self.ctype=="point" then | ||||
|   self.ctype="off" | ||||
|  else | ||||
|   self.ctype="bounds" | ||||
|  end | ||||
|  self:setup() | ||||
| end | ||||
|  | ||||
| function constraints:setup() | ||||
|  if self.ctype=="point" then | ||||
|   self.xmin = 64 | ||||
|   self.xmax = 64 | ||||
|  elseif self.ctype=="bounds" then | ||||
|   self.xmin = 32 | ||||
|   self.xmax = 96 | ||||
|  else | ||||
|   self.xmin = nil | ||||
|   self.xmax = nil | ||||
|  end | ||||
| end | ||||
|  | ||||
| function constraints:draw() | ||||
|  if (not self.xmin) return | ||||
|  rect(self.xmin, self.ymin, self.xmax, self.ymax, self.color) | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- fx | ||||
|  | ||||
| -- todo: spark ring buffer | ||||
|  | ||||
| __gfx__ | ||||
| 000000008000000000080000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000006666000080000009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000067777600800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000675555758008888009090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 000000006750007508000000a000a000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000067777500080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000005555000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
							
								
								
									
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								code-of-conduct.md
									
									
									
									
									
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							| @@ -0,0 +1 @@ | ||||
| Trans rights. | ||||
							
								
								
									
										495
									
								
								collision_profiling.p8
									
									
									
									
									
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								collision_profiling.p8
									
									
									
									
									
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							| @@ -0,0 +1,495 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 42 | ||||
| __lua__ | ||||
| -- prof: cpu cycle counter v1.4 | ||||
| --  BY PANCELOR | ||||
| --[[------------------------ | ||||
|  | ||||
|  | ||||
| use this cart to precisely | ||||
| measure code execution time | ||||
|  | ||||
| -------------------------------- | ||||
|          ★ overview ★ | ||||
| -------------------------------- | ||||
| | tab 0 | usage guide          | | ||||
| | tab 1 | (internals)          | | ||||
| | tab 2 | your code here       | | ||||
| -------------------------------- | ||||
|  | ||||
|  | ||||
| ----------------------- | ||||
| -- ★ usage guide ★ -- | ||||
| ----------------------- | ||||
|  | ||||
|  | ||||
| 웃: i have two code snippets; | ||||
|     which one is faster? | ||||
|  | ||||
| 🐱: edit the last tab with your | ||||
|     snippets, then run the cart. | ||||
|     it will tell you precisely | ||||
|     how much cpu it takes to | ||||
|     run each snippet. | ||||
|  | ||||
|     the results are also copied | ||||
|     to your clipboard. | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: what do the numbers mean? | ||||
|  | ||||
| 🐱: the cpu cost is reported | ||||
|     as lua and system cycle | ||||
|     counts. look up stat(1) | ||||
|     and stat(2) for more info. | ||||
|  | ||||
|     if you're not sure, just | ||||
|     look at the first number. | ||||
|     lower is faster (better) | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: why "{locals={9}}" | ||||
|     in the example? | ||||
|  | ||||
| 🐱: accessing local variables | ||||
|     is faster than global vars. | ||||
|  | ||||
|     so if your test involves | ||||
|     local variables, simulate | ||||
|     this by passing them in: | ||||
|  | ||||
|       prof(function(a) | ||||
|         sqrt(a) | ||||
|       end,{ locals={9} }) | ||||
|  | ||||
|     /!\     /!\     /!\     /!\ | ||||
|     local values from outside | ||||
|     the current scope are also | ||||
|     slower to access! example: | ||||
|  | ||||
|       global = 4 | ||||
|       local outer = 4 | ||||
|       prof(function(x) | ||||
|         local _ = x --fast | ||||
|       end,function(x) | ||||
|         local _ = outer --slow | ||||
|       end,function(x) | ||||
|         local _ = global --slow | ||||
|       end,{ locals={4} }) | ||||
|     /!\     /!\     /!\     /!\ | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: can i do "prof(myfunc)"? | ||||
|  | ||||
| 🐱: no, this sometimes gives | ||||
|     wrong results! always use | ||||
|     inline functions: | ||||
|  | ||||
|       prof(function() | ||||
|         --code for myfunc here | ||||
|       end) | ||||
|  | ||||
|     as an example, "prof(sin)" | ||||
|     reports "-2" -- wrong! but | ||||
|     "prof(function()sin()end)" | ||||
|     correctly reports "4" | ||||
|  | ||||
|     (see the technical notes at | ||||
|     the start of the next tab | ||||
|     for a brief explanation. | ||||
|     technically, "prof(myfunc)" | ||||
|     will work if myfunc was made | ||||
|     by the user, but you will | ||||
|     risk confusing yourself) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 2 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| this cart is based on | ||||
| code by samhocevar: | ||||
| https://www.lexaloffle.com/bbs/?pid=60198#p | ||||
|  | ||||
| if you do this method, be very | ||||
| careful with local/global vars. | ||||
| it's very easy to accidentally | ||||
| measure the wrong thing. | ||||
|  | ||||
| here's an example of how to | ||||
| measure cycles (ignoring this | ||||
| cart and using the old method) | ||||
|  | ||||
|   function _init() | ||||
|     local a=11.2 -- locals | ||||
|  | ||||
|     local n=1024 | ||||
|     flip() | ||||
|     local tot1,sys1=stat(1),stat(2) | ||||
|     for i=1,n do   end --calibrate | ||||
|     local tot2,sys2=stat(1),stat(2) | ||||
|     for i=1,n do local _=sqrt(a) end --measure | ||||
|     local tot3,sys3=stat(1),stat(2) | ||||
|  | ||||
|     function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end | ||||
|     local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3) | ||||
|     local sys = cyc(sys1,sys2,sys3) | ||||
|     print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)") | ||||
|   end | ||||
|  | ||||
| run this once, see the results, | ||||
| then change the "measure" line | ||||
| to some other code you want | ||||
| to measure. | ||||
|  | ||||
| note: wrapping the code inside | ||||
| "_init()" is required, otherwise | ||||
| builtin functions like "sin" | ||||
| will be measured wrong. | ||||
| (the reason is explained at | ||||
| the start of the next tab) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 3 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| another way to measure cpu cost | ||||
| is to run something like this: | ||||
|  | ||||
|   function _draw() | ||||
|     cls(1) | ||||
|     local x=9 | ||||
|     for i=1,1000 do | ||||
|       local a=sqrt(x) --snippet1 | ||||
|   --    local b=x^0.5 --snippet2 | ||||
|     end | ||||
|   end | ||||
|  | ||||
| while running, press ctrl-p to | ||||
| see the performance monitor. | ||||
| the middle number shows how much | ||||
| of cpu is being used, as a | ||||
| fraction. (0.60 = 60% used) | ||||
|  | ||||
| now, change the comments on the | ||||
| two code snippets inside _draw() | ||||
| and re-run. compare the new | ||||
| result with the old to determine | ||||
| which snippet is faster. | ||||
|  | ||||
| note: every loop iteration costs | ||||
| an additional 2 cycles, so the | ||||
| ratio of the two fractions will | ||||
| not match the ratio of the  | ||||
| execution time of the snippets. | ||||
| but this method can quickly tell | ||||
| you which snippet is faster. | ||||
|  | ||||
|  | ||||
|  | ||||
| ]] | ||||
|  | ||||
| -->8 | ||||
| --[[ profiler.lua | ||||
| more info: https://www.lexaloffle.com/bbs/?tid=46117 | ||||
|  | ||||
| usage: | ||||
|   prof(function() | ||||
|     memcpy(0,0x200,64) | ||||
|   end,function() | ||||
|     poke4(0,peek4(0x200,16)) | ||||
|   end) | ||||
|  | ||||
| passing locals: | ||||
|   prof( | ||||
|     function(a,b) | ||||
|       local c=(a+1)*(b+1)-1 | ||||
|     end, | ||||
|     function(a,b) | ||||
|       local c=a*b+a+b | ||||
|     end, | ||||
|     {locals={3,5}} | ||||
|   ) | ||||
|  | ||||
| getting global/local variables exactly right | ||||
| is very tricky; you should always use inline | ||||
| functions like above; if you try e.g. prof(sin) | ||||
| the results will be wrong. | ||||
|  | ||||
|  | ||||
| # minutiae / notes to self: | ||||
| --------------------------- | ||||
| doing this at top-level is awkward: | ||||
|   for _=1,n do       end -- calibrate | ||||
|   for _=1,n do sin() end -- measure | ||||
| b/c sin is secretly local at top-level, | ||||
| so it gives a misleading result (3 cycles). | ||||
| do it inside _init instead for a | ||||
| more representative result (4 cycles). | ||||
|  | ||||
| ## separate issue: | ||||
| ------------------ | ||||
| if you call prof(sin), it gives the wrong result (-2 cycles) because | ||||
| it's comparing sin() against noop() (not truly nothing). | ||||
| but we want the noop() there for normal inline prof() calls, | ||||
| to avoid measuring the cost of the indirection | ||||
| (calling func() from inside prof() is irrelevant to | ||||
| how cpu-expensive func()'s body is) | ||||
| ]] | ||||
|  | ||||
| -- prof(fn1,fn2,...,fnN,[opts]) | ||||
| -- | ||||
| -- opts.locals: values to pass | ||||
| -- opts.name: text label | ||||
| -- opts.n: number of iterations | ||||
| function prof(...) | ||||
|   local funcs={...} | ||||
|   local opts=type(funcs[#funcs])=="table" and deli(funcs) or {} | ||||
|  | ||||
|   -- build output string | ||||
|   local msg="" | ||||
|   local function log(s) | ||||
|     msg..=s.."\n" | ||||
|   end | ||||
|  | ||||
|   if opts.name then | ||||
|     log("prof: "..opts.name) | ||||
|   end | ||||
|   for fn in all(funcs) do | ||||
|     local dat=prof_one(fn,opts) | ||||
|     log(sub("  "..dat.total,-3) | ||||
|       .." (" | ||||
|       ..dat.lua | ||||
|       .." lua, " | ||||
|       ..dat.sys | ||||
|       .." sys)") | ||||
|   end | ||||
|  | ||||
|   -- copy to clipboard | ||||
|   printh(msg,"@clip") | ||||
|   -- print + pause | ||||
|   cls() | ||||
|   stop(msg) | ||||
| end | ||||
|  | ||||
| function prof_one(func, opts) | ||||
|   opts = opts or {} | ||||
|   local n = opts.n or 0x200 --how many times to call func | ||||
|   local locals = opts.locals or {} --locals to pass func | ||||
|  | ||||
|   -- we want to type | ||||
|   --   local m = 0x80_0000/n | ||||
|   -- but 8MHz is too large to fit in a pico-8 number, | ||||
|   -- so we do (0x80_0000>>16)/(n>>16) instead | ||||
|   -- (n is always an integer, so n>>16 won't lose any bits) | ||||
|   local m = 0x80/(n>>16) | ||||
|   assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow | ||||
|   local fps = stat(8) | ||||
|  | ||||
|   -- given three timestamps (pre-calibration, middle, post-measurement), | ||||
|   --   calculate how many more CPU cycles func() took compared to noop() | ||||
|   -- derivation: | ||||
|   --   T := ((t2-t1)-(t1-t0))/n (frames) | ||||
|   --     this is the extra time for each func call, compared to noop | ||||
|   --     this is measured in #-of-frames -- it will be a small fraction for most ops | ||||
|   --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps) | ||||
|   --     this is just the framerate that the tests run at, not the framerate of your game | ||||
|   --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second) | ||||
|   --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU) | ||||
|   --   cycles := T frames * F seconds/frame * M cycles/second | ||||
|   -- optimization / working around pico-8's fixed point numbers: | ||||
|   --   T2 := T*n = (t2-t1)-(t1-t0) | ||||
|   --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800) | ||||
|   --   cycles := T2*M2*F | ||||
|   local function cycles(t0,t1,t2) | ||||
|     local diff = (t2-t1)-(t1-t0) | ||||
|     local e1 = "must use inline functions -- see usage guide" | ||||
|     assert(0<=diff,e1) | ||||
|     local thresh = 0x7fff.ffff/(m/fps) | ||||
|     local e2 = "code is too large or slow -- try profiling manually with stat(1)" | ||||
|     assert(diff<=thresh,e2) | ||||
|     return diff*(m/fps) | ||||
|   end | ||||
|  | ||||
|   local noop = function() end -- this must be local, because func is local | ||||
|   flip() --avoid flipping mid-measurement | ||||
|   local atot,asys=stat(1),stat(2) | ||||
|   for _=1,n do noop(unpack(locals)) end -- calibrate | ||||
|   local btot,bsys=stat(1),stat(2) | ||||
|   for _=1,n do func(unpack(locals)) end -- measure | ||||
|   local ctot,csys=stat(1),stat(2) | ||||
|  | ||||
|   -- gather results | ||||
|   local tot=cycles(atot,btot,ctot) | ||||
|   local sys=cycles(asys,bsys,csys) | ||||
|   return { | ||||
|     lua=tot-sys, | ||||
|     sys=sys, | ||||
|     total=tot, | ||||
|   } | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- your code here | ||||
|  | ||||
| --edit me: | ||||
| prof(function(b1,b2) | ||||
| 	return  | ||||
| 	  b1[1]<=b2[3] | ||||
| 	  and b1[2]<=b2[4] | ||||
| 	  and b1[3]>=b2[1] | ||||
| 	  and b1[4]>=b2[2] | ||||
| end,function(b1, b2) | ||||
| 	return  | ||||
| 	  b1.x1<=b2.x2 | ||||
| 	  and b1.y1<=b2.y2 | ||||
| 	  and b1.x2>=b2.x1 | ||||
| 	  and b1.y2>=b2.y1 | ||||
| end,{ locals={{1,1,1,1,x1=1,x2=1,y1=1,y2=1},{1,1,1,1,x1=1,x2=1,y1=1,y2=1}} }) | ||||
|  | ||||
| -- "locals" (optional) are | ||||
| -- passed in as args. see the | ||||
| -- usage guide for details. | ||||
|  | ||||
| __label__ | ||||
| 00006660000000006660000000006660000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000 | ||||
| 00006000060000006060666000006000000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000 | ||||
| 00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000 | ||||
| 00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000 | ||||
| 00006660000000006660000000006660000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00006060000000006660000000006060000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000 | ||||
| 00006060060000006060666000006060000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000 | ||||
| 00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000 | ||||
| 00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000 | ||||
| 00000060000000006660000000000060000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
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|  | ||||
| __sfx__ | ||||
| 030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505 | ||||
							
								
								
									
										229
									
								
								collisiontest.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										229
									
								
								collisiontest.p8
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,229 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 42 | ||||
| __lua__ | ||||
| bx0=0 | ||||
| by0=0 | ||||
| bx1=127 | ||||
| by1=127 | ||||
| lx0=0 | ||||
| ly0=0 | ||||
| lx1=127 | ||||
| ly1=127 | ||||
|  | ||||
| -->8 | ||||
|  | ||||
| function collides() | ||||
| 	local tmin,tmax=0,1 | ||||
| 	 | ||||
| 	local ldx,ldy=lx1-lx0,ly1-ly0 | ||||
| 	 | ||||
| 	 | ||||
| 	-- x | ||||
| 	if ldx==0 then | ||||
| 		if (lx0<bx0 or lx0>bx1) return | ||||
| 	else | ||||
|  	local tx0=(bx0-lx0)/ldx | ||||
|  	local tx1=(bx1-lx0)/ldx | ||||
|  	if (tx0 > tx1) tx0,tx1=tx1,tx0 | ||||
|  	if (tmin < tx0) tmin=tx0 | ||||
|  	if (tmax > tx1) tmax=tx1 | ||||
|  end | ||||
|   | ||||
| 	if ldy==0 then | ||||
| 		if (ly0<by0 or ly0>by1) return | ||||
| 	else | ||||
|  	local ty0=(by0-ly0)/ldy | ||||
|  	local ty1=(by1-ly0)/ldy | ||||
|  	if (ty0 > ty1) ty0,ty1=ty1,ty0 | ||||
|  	if (tmin < ty0) tmin=ty0 | ||||
|  	if (tmax > ty1) tmax=ty1 | ||||
|  end  | ||||
|   | ||||
|  if (tmax < tmin) return | ||||
|  return tmin,tmax | ||||
| end | ||||
|  | ||||
|  | ||||
| -->8 | ||||
| function _init() | ||||
| 	poke(0x5f2d,1) -- enable mouse | ||||
| end | ||||
|  | ||||
| function _bounce_screen(x) | ||||
|  return _bounce(x*128,128) | ||||
| end | ||||
| function _bounce(x,mx) | ||||
| 	x=x%(mx * 2) | ||||
| 	if (x>=mx)return mx-(x-mx) | ||||
| 	return x | ||||
| end | ||||
|  | ||||
| function _to_halfopen(x0,x1) | ||||
|  -- turn two numbers into a | ||||
|  -- half-open integer range | ||||
|  x0=flr(x0) | ||||
|  x1=flr(x1) | ||||
|  local lo=min(x0,x1) | ||||
|  local hi=max(x0,x1) | ||||
|  if (hi==lo) return lo,hi | ||||
|  return lo,hi-1 | ||||
| end | ||||
|  | ||||
| function _update60() | ||||
|  local t=time()/16 | ||||
|   | ||||
| 	local bx0_=_bounce_screen(t*1) | ||||
| 	local by0_=_bounce_screen(t*2) | ||||
| 	local bx1_=_bounce_screen(t*3) | ||||
| 	local by1_=_bounce_screen(t*4) | ||||
| 	 | ||||
| 	bx0,bx1=_to_halfopen(bx0_,bx1_) | ||||
| 	by0,by1=_to_halfopen(by0_,by1_) | ||||
| 	 | ||||
| 	update_line() | ||||
| 	 | ||||
| 	--[[ | ||||
|  local lx0_=_bounce_screen(t*1.5) | ||||
|  local ly0_=_bounce_screen(t*2.5) | ||||
|  local lx1_=_bounce_screen(t*3.5) | ||||
|  local ly1_=_bounce_screen(t*4.5) | ||||
| 	 | ||||
| 	lx0,lx1=lx0_,lx1_ | ||||
| 	ly0,ly1=ly0_,ly1_ | ||||
| 	]]-- | ||||
| end | ||||
|  | ||||
| was_down=false | ||||
| last_mx,last_my=nil,nil | ||||
|  | ||||
| function update_line() | ||||
|  local mx,my=stat(32),stat(33) | ||||
|  local is_down=stat(34)!=0 | ||||
|  | ||||
|  if is_down then | ||||
|   if was_down then | ||||
|    lx1,ly1=mx,my | ||||
|   else | ||||
|   	lx0,ly0=mx,my | ||||
|   end | ||||
|  end | ||||
|  was_down=is_down | ||||
|  last_mx,last_my=mx,my | ||||
| end | ||||
| -->8 | ||||
| function _draw() | ||||
|  cls(0) | ||||
| 	rect(bx0,by0,bx1,by1,6) | ||||
| 	--quickzot(lx1,ly1,2,lx1-lx0,ly1-ly0,10,9,8) | ||||
|  linefill(lx0, ly0, lx1, ly1, 2, 9) | ||||
| 	line(lx0,ly0,lx1,ly1,2) | ||||
| 	local cmin, cmax = collides() | ||||
| 	if cmin then | ||||
| 	 local dx,dy=lx1-lx0,ly1-ly0 | ||||
| 	 line(lx0 + dx*cmin, | ||||
| 	      ly0 + dy*cmin, | ||||
| 	      lx0 + dx*cmax, | ||||
| 	      ly0 + dy*cmax, | ||||
| 	      11) | ||||
| 	 pset(lx0 + dx*cmin, | ||||
| 	      ly0 + dy*cmin, | ||||
| 	      12) | ||||
| 	end | ||||
| 	 | ||||
| 	pset(last_mx,last_my,7) | ||||
| end | ||||
| -->8 | ||||
| function zot_one(x, y, r, ir, dx, dy, hot, warm) | ||||
|  local x0, y0 = x-dx, y-dy | ||||
|  local rx,ry,irx,iry=r*sgn(dx),r*sgn(dy),ir*sgn(dx),ir*sgn(dy) | ||||
|  if warm then | ||||
|   line(x0+irx,y0-ry,x+rx,y-iry,warm) | ||||
|   line(x0-rx,y0+iry,x-irx,y+ry,warm) | ||||
|   --line(x0-rx,y0-ry,x+rx,y+ry,warm) | ||||
|  end | ||||
|  line(x0,y0,x+rx,y-iry,hot) | ||||
|  line(x0,y0,x-irx,y+ry,hot) | ||||
|  --line(x0,y0,x+rx,y+ry,hot) | ||||
| end | ||||
|  | ||||
| function zot(x,y,r,dx,dy,hot,warm,cold) | ||||
|  local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy) | ||||
|  local rx,ry=r*sdx,r*sdy | ||||
|  if cold then | ||||
|   rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold) | ||||
|   local sdxh,sdyh=sdx/2,sdy/2 | ||||
|   line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold) | ||||
|   line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold) | ||||
|  end | ||||
|  for i=-r,r do | ||||
|   line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm) | ||||
|   line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm) | ||||
|  end | ||||
|  for i=-r,r do | ||||
|   line(x0,y0,x+rx,y-i*sdy,hot) | ||||
|   line(x0,y0,x-i*sdx,y+ry,hot) | ||||
|  end | ||||
| end | ||||
|  | ||||
| function quickzot(x,y,r,dx,dy,hot,warm,cold) | ||||
|  local x0, y0, r2 = x-dx, y-dy, r/2 | ||||
|  rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold) | ||||
|  local a = atan2(dx,dy)-0.25 | ||||
|  local tdx,tdy=cos(a), sin(a) | ||||
|  for i=-r*0.65,r*0.65,0.65 do | ||||
|   line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm) | ||||
|  end | ||||
|  rectfill(x-r2,y-r2,x+r2,y+r2,hot) | ||||
| end | ||||
|  | ||||
| -- linefill x0 y0 x1 y1 r [col] | ||||
| -- draw a thicc line | ||||
| -- https://www.lexaloffle.com/bbs/?tid=39016 | ||||
| function linefill(ax,ay,bx,by,r,c) | ||||
|  if(c) color(c) | ||||
|  local dx,dy=bx-ax,by-ay | ||||
|  -- avoid overflow | ||||
|  -- credits: https://www.lexaloffle.com/bbs/?tid=28999 | ||||
|  local d,n = abs(dx),abs(dy) | ||||
|  if (d<n) d,n=n,d | ||||
|  n/=d | ||||
|  d*=sqrt(n*n+1) | ||||
|  if(d<0.001) return | ||||
|  local ca,sa=dx/d,-dy/d | ||||
|  | ||||
|  -- polygon points | ||||
|  local s={ | ||||
|   {0,-r},{d,-r},{d,r},{0,r} | ||||
|  } | ||||
|  local u,v,spans=s[4][1],s[4][2],{} | ||||
|  local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca | ||||
|  for i=1,4 do | ||||
|   local u,v=unpack(s[i]) | ||||
|   local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca | ||||
|   local _x1,_y1=x1,y1 | ||||
|   if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0 | ||||
|   local dx=(x1-x0)/(y1-y0) | ||||
|   if(y0<0) x0-=y0*dx y0=-1 | ||||
|   local cy0=y0\1+1 | ||||
|   -- sub-pix shift | ||||
|   x0+=(cy0-y0)*dx | ||||
|   for y=y0\1+1,min(y1\1,127) do | ||||
|    -- open span? | ||||
|    local span=spans[y] | ||||
|    if span then | ||||
|        rectfill(x0,y,span,y) | ||||
|    else | ||||
|        spans[y]=x0 | ||||
|    end | ||||
|    x0+=dx | ||||
|   end | ||||
|   x0,y0=_x1,_y1 | ||||
|  end | ||||
| end | ||||
| __gfx__ | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| @@ -75,7 +75,7 @@ function updategame() | ||||
| 	edeaths = {} | ||||
| 	for ip, ps in ipairs(pships) do | ||||
| 	 for ie, eb in ipairs(ebullets) do | ||||
| 	  if collides(hurtobx(ps), hurtbox(eb)) then | ||||
| 	  if collides(hurtbox(ps), hurtbox(eb)) then | ||||
| 	   if (eb:hitship(ps)) add(edeaths, ie) | ||||
| 	   if ps:hitbullet(eb) then | ||||
| 	    add(pdeaths, ip) | ||||
|   | ||||
							
								
								
									
										2162
									
								
								last_tyrianlike.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2162
									
								
								last_tyrianlike.p8
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										245
									
								
								magnitest.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
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								magnitest.p8
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,245 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 42 | ||||
| __lua__ | ||||
| --magnitest.p8 | ||||
| --accuracy and perf tests for | ||||
| --vector calculation logic | ||||
|  | ||||
| -- profiler says 67 cycles | ||||
| -- 39 lua, 28 system | ||||
| function bbs28999alg(dx, dy) | ||||
|   local d = max(abs(dx),abs(dy)) | ||||
|   local n = min(abs(dx),abs(dy)) / d | ||||
|   return sqrt(n*n + 1) * d | ||||
| end | ||||
|  | ||||
| -- profiler says 56 cycles | ||||
| -- 24 lua, 32 system | ||||
| function bbs28999algopt(dx, dy) | ||||
|   local d,n=abs(dx),abs(dy) | ||||
|   if (d<n) d,n=n,d | ||||
|   n/=d | ||||
|   return (n*n + 1)^0.5 * d | ||||
| end | ||||
|  | ||||
| -- profiler says 54 cycles | ||||
| -- 26 lua, 28 system | ||||
| function bbs28999algopt2(dx, dy) | ||||
|   local d,n=abs(dx),abs(dy) | ||||
|   if (d<n) d,n=n,d | ||||
|   n/=d | ||||
|   return sqrt(n*n + 1) * d | ||||
| end | ||||
|  | ||||
|  | ||||
| -- profiler says 18 cycles | ||||
| -- 18 lua, 0 system | ||||
| function trigalg(dx, dy) | ||||
|  local s = sin(atan2(dx,dy)) | ||||
|  if (s==0) return abs(dx) | ||||
|  return abs(dy/s) | ||||
| end | ||||
| -->8 | ||||
| function _init() | ||||
|  gdx,gdy=0,0 | ||||
|  acc=1 | ||||
|  magnitude = 1 | ||||
|  tresult=0 | ||||
|  bresult=0 | ||||
|  delta=0 | ||||
|  dp=0 | ||||
| end | ||||
|  | ||||
| function _update60() | ||||
|  if (btn(0)) gdx -= acc | ||||
|  if (btn(1)) gdx += acc | ||||
|  if (btn(2)) gdy -= acc | ||||
|  if (btn(3)) gdy += acc | ||||
|  if (btn(4) and btn(5)) gdx,gdy=0,0 | ||||
|  gdx=mid(-16000,16000,gdx) | ||||
|  gdy=mid(-16000,16000,gdy) | ||||
|  | ||||
|  if btn() == 0 or btn(4) then | ||||
|   acc = 1 | ||||
|  elseif btn(5) then | ||||
|   acc *= 1.05 | ||||
|  else | ||||
|   acc *= 1.02 | ||||
|  end | ||||
|  if (acc > 1024) acc=1024 | ||||
|  | ||||
|  local a,b=abs(gdx),abs(gdy) | ||||
|  if (b>a) a,b=b,a | ||||
|  magnitude = 1 | ||||
|  while magnitude < a/64 do | ||||
|   magnitude *= 2 | ||||
|  end | ||||
|  | ||||
|  bresult=bbs28999algopt2(gdx,gdy) | ||||
|  tresult=trigalg(gdx,gdy) | ||||
|  delta=tresult-bresult | ||||
|  dp=(2*abs(delta)/abs(abs(bresult)+abs(tresult)))*100 | ||||
|  if (delta == 0) dp=0 | ||||
| end | ||||
|  | ||||
| cols = { | ||||
|  6,7, | ||||
|  [4]=10, | ||||
|  [8]=9, | ||||
|  [16]=4, | ||||
|  [32]=14, | ||||
|  [64]=15, | ||||
|  [128]=11, | ||||
|  [256]=12, | ||||
|  [512]=13, | ||||
|  [1024]=8, | ||||
| } | ||||
|  | ||||
| function _draw() | ||||
|  cls() | ||||
|  camera() | ||||
|  print("x: "..tostr(gdx).."  y: "..tostr(gdy).."\nbase: "..tostr(bresult).."\ntrig: "..tostr(tresult).."\n\ndiff: "..tostr(delta).."\n   %:"..tostr(dp),0,0,13) | ||||
|  print("⬆️⬇️⬅️➡️:move  ❎:fast 🅾️:slow\n❎+🅾️:reset position",0,117,12) | ||||
|  camera(-63,-63) | ||||
|  line(0,0,gdx/magnitude,gdy/magnitude,cols[magnitude] or 2) | ||||
|  rectfill(0,0,gdx/magnitude,0,5) | ||||
|  rectfill(0,0,0,gdy/magnitude,5) | ||||
| end | ||||
|  | ||||
| __gfx__ | ||||
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							| @@ -0,0 +1,356 @@ | ||||
| This file contains text that used to be in the cartridge itself, but | ||||
| I'm getting increasingly anxious about cartridge space so I'm moving | ||||
| it out ot a separate file. | ||||
|  | ||||
| --- | ||||
|  | ||||
| main loop sequence | ||||
| ================== | ||||
| 1. level_frame | ||||
| 2. events | ||||
| 3. merge new_events into events | ||||
| 4. update bg intangibles | ||||
| 5. move ships (player first) | ||||
| 6. move bullets (player first) | ||||
| 7. calculate collisions | ||||
|  1. pship on eship | ||||
|  2. ebullet on pship | ||||
|  3. pbullet on eship | ||||
| 8. update fg intangibles | ||||
| 9. check for end of level | ||||
|  | ||||
| draw order | ||||
| ---------- | ||||
| bottom to top: | ||||
| 1. intangibles_bg | ||||
| 2. player bullets | ||||
| 3. player ships | ||||
| 4. enemy ships | ||||
| 5. enemy bullets | ||||
| 6. intangibles_fg | ||||
|  | ||||
| notes | ||||
| ----- | ||||
| intangibles_fg move()s after | ||||
| all collisions and other moves | ||||
| are processed. if an intangible | ||||
| is added to the list as a result | ||||
| of a collision or move, it will | ||||
| itself be move()d before it is | ||||
| drawn. | ||||
|  | ||||
| data-driven items | ||||
| ================= | ||||
| guns and bullets both allow the | ||||
| most common behaviors to be | ||||
| expressed with data alone. | ||||
| ships only need a movement | ||||
| algorithm expressed. | ||||
|  | ||||
| guns | ||||
| ---- | ||||
| * t - metatable for bullet type. | ||||
|   fired once in the bullet's | ||||
|   default direction per shot. | ||||
| * enemy - if true, fired bullets | ||||
|   are flagged as enemy bullets. | ||||
| * icon - sprite index of an | ||||
|   8x8 sprite to display in the | ||||
|   hud when the player has this | ||||
|   gun. default is 20, a generic | ||||
|   crosshair bullseye thing. | ||||
| * cooldown - min frames between | ||||
|   shots. | ||||
| * ammo, maxammo - permitted | ||||
|   number of shots. 0 is empty | ||||
|   and unfireable. maxammo = 0 | ||||
|   will cause a divide by zero | ||||
|   so don't do that. if nil, | ||||
|   ammo is infinite. | ||||
|  | ||||
| default guns manage ammo and | ||||
| cooldown in shoot, then call | ||||
| actually_shoot to create the | ||||
| projectile. override only | ||||
| actually_shoot to change | ||||
| projectile logic while keeping | ||||
| cooldown and ammo logic. | ||||
|  | ||||
| bullets | ||||
| ------- | ||||
| * dx, dy - movement per frame. | ||||
|   player bullets use -dy | ||||
|   instead. | ||||
| * enemyspd - multiplier for dx | ||||
|   and dy on enemy bullets. | ||||
|   default is 0.5, making enemy | ||||
|   shots much easier to dodge | ||||
| * damage - damage per hit; | ||||
|   used by ships | ||||
| * sprite - sprite index. | ||||
| * x_off, y_off - renamed for | ||||
|   the next two vars. may revert | ||||
| * center_off_x - the horizontal | ||||
|   centerpoint of the bullet, | ||||
|   for positioning when firing. | ||||
|   assume a pixel's coordinates | ||||
|   refer to the upper left corner | ||||
|   of the pixel; the center of | ||||
|   a 2-width bullet with an | ||||
|   upper left corner at 0 is 1, | ||||
|   not 0.5. | ||||
| * top_off_y, bottom_off_y - | ||||
|   also for positioning when | ||||
|   firing. positive distance from | ||||
|   top or bottom edge to image. | ||||
|   top_off_y will usually be 0, | ||||
|   bottom_off_y will not be when | ||||
|   bullets are smaller than | ||||
|   the sprite box. | ||||
| * width, height - measured in | ||||
|   full sprites (8x8 boxes), not | ||||
|   pixels. used for drawing. | ||||
|  | ||||
| bullets despawn when above or | ||||
| below the screen (player or | ||||
| enemy bullets, respectively). | ||||
|  | ||||
| by default, bullets despawn | ||||
| when they hit something. | ||||
| override hitship to change this. | ||||
|  | ||||
| ships | ||||
| ____ | ||||
|  | ||||
| ships move by calculating | ||||
| momentum, then offsetting their | ||||
| position by that momentum, then | ||||
| clamping their position to the | ||||
| screen (horizontally only for | ||||
| ships that autoscroll). ships | ||||
| that autoscroll (slip==true) | ||||
| then slide down by scrollspeed. | ||||
| fractional coordinates are ok. | ||||
| after movement, ships lose | ||||
| momentum (ship.drag along each | ||||
| axis). abs(momentum) can't | ||||
| exceed ship.maxspeed. | ||||
|  | ||||
| ships gain momentum by acting | ||||
| like a player pushing buttons. | ||||
| the player ship actually reads | ||||
| buttons for this. | ||||
|  | ||||
| act -- returns new acceleration: | ||||
| dx, dy, shoot_spec, shoot_main. | ||||
| dx and dy are change in momentum | ||||
| in px/frame. this is controls | ||||
| only -- friction is handled in | ||||
| ship:move (`drag` value). | ||||
|  | ||||
| ships hitting another ship take | ||||
| 1 damage per frame of overlap. | ||||
| ships hitting a bullet check | ||||
| bullet.damage to find out how | ||||
| much damage they take. damage | ||||
| is applied to shields, then hp. | ||||
| damaged ships flash briefly - | ||||
| blue (12) if all damage was | ||||
| shielded, white (7) if hp was | ||||
| damaged. a ship that then has 0 | ||||
| or less hp calls self:die() and | ||||
| tells the main game loop to | ||||
| remove it. | ||||
|  | ||||
| shieldcooldown is the interval | ||||
| between restoring shield points. | ||||
| shieldpenalty is the delay | ||||
| before restoring points after | ||||
| any damage, reset to this value | ||||
| on every damaging hit (whether | ||||
| it is absorbed by the shield or | ||||
| not) -- shield behaves like | ||||
| halo and other shooters in its | ||||
| heritage, where it recovers if | ||||
| you avoid damage for a while. | ||||
| not that there is any safe cover | ||||
| in this kind of game. | ||||
|  | ||||
| ships do not repair hp on their | ||||
| own. negative-damage bullets | ||||
| are treated as 0, but a bullet | ||||
| can choose to repair the ship | ||||
| it hits in its own hitship | ||||
| method, or otherwise edit it | ||||
| (changing weapons, refilling | ||||
| weapon ammo). powerups are | ||||
| therefore a kind of bullet. | ||||
|  | ||||
| levels | ||||
| ====== | ||||
|  | ||||
| a level is a table mapping | ||||
| effective frame number to | ||||
| functions. when a level starts, | ||||
| it sets lframe ("level frame") | ||||
| and distance to 0. | ||||
|  | ||||
| every frame, level_frame | ||||
| increments lframe by 0x0.0001. | ||||
| then if the level is not frozen, | ||||
| it increments distance by 1.0 | ||||
| and runs the function in the | ||||
| level table for exactly that | ||||
| frame number (if any). distance | ||||
| is therefore "nonfrozen frames", | ||||
| and is used to trigger level | ||||
| progress. lframe always | ||||
| increments. ships are encouraged | ||||
| to use lframe to control | ||||
| animation and movement, and may | ||||
| use distance to react to level | ||||
| progress separately from overall | ||||
| time. remember to multiply | ||||
| lframe-related stuff by 0x0001. | ||||
|  | ||||
| a special sentinel value, eol, | ||||
| marks the end of the level. | ||||
| (the level engine doesn't know | ||||
| when it's out of events, so | ||||
| without eol, the level will | ||||
| simply have no events forever.) | ||||
| when it finds eol, level_frame | ||||
| throws away the current level | ||||
| and tells the main loop that it | ||||
| might be done. the main loop | ||||
| agrees the level is over and the | ||||
| player has won when the level | ||||
| has reached eol and there are | ||||
| no more enemy ships, enemy | ||||
| bullets, or background events | ||||
| remaining. player ships, player | ||||
| bullets, and intangibles are | ||||
| not counted. | ||||
|  | ||||
| level freezing | ||||
| -------------- | ||||
| the level is frozen when the | ||||
| global value freeze > 0. | ||||
| generally, something intending | ||||
| to block level progress (a | ||||
| miniboss, a minigame, etc.) | ||||
| increments freeze and prepares | ||||
| some means of decrementing it | ||||
| when it no longer wants to block | ||||
| level progress. | ||||
|  | ||||
| most commonly, we want to block | ||||
| until some specific ship or | ||||
| group of ships has died. for | ||||
| these ships, override ship:die | ||||
| to decrement freeze. make sure | ||||
| to set ship.dead in any new | ||||
| ship:die method so anything else | ||||
| looking at it can recognize | ||||
| the ship as dead. | ||||
|  | ||||
| for anything else, you probably | ||||
| want an event to figure out when | ||||
| to unfreeze. | ||||
|  | ||||
| levels start at 1 | ||||
| ----------------- | ||||
|  | ||||
| distance is initialized to 0 | ||||
| but gets incremented before the | ||||
| first time the engine looks for | ||||
| events. therefore, the first | ||||
| frame of the level executes | ||||
| level[1]. since levelframe | ||||
| executes before anything else, | ||||
| level[1] sets up the first frame | ||||
| drawn in the level. the player | ||||
| does not see a blank world | ||||
| before level[1] runs. | ||||
| level[1] can therefore be used | ||||
| to reconfigure the player ship, | ||||
| set up backgrounds, start music, | ||||
| kick off some kind of fade-in | ||||
| animation, etc. | ||||
|  | ||||
|  | ||||
| events | ||||
| ====== | ||||
| the global list "events" stores | ||||
| 0-argument functions which are | ||||
| called every frame. if they | ||||
| return true, they are removed | ||||
| from the list and not run again; | ||||
| if they return false, they stay | ||||
| and will be called in later | ||||
| frames. the level does not end | ||||
| while the events table is | ||||
| nonempty. | ||||
|  | ||||
| events are most commonly used | ||||
| to set up something for later | ||||
| (for example, blip uses an event | ||||
| to remove the fx_pallete from | ||||
| the flashing ship when the blip | ||||
| expires), but can also be used | ||||
| to implement a "level within a | ||||
| level" that does something | ||||
| complicated until it's done. if | ||||
| you froze the level when | ||||
| creating the event, remember | ||||
| to thaw it (freeze -= 1) on all | ||||
| paths that return true. | ||||
|  | ||||
| to do complex stuff in events, | ||||
| use a closure or a metatable | ||||
| that specifies __call. | ||||
|  | ||||
| to avoid editing the events | ||||
| list while it is being iterated, | ||||
| events that create new events | ||||
| must add those events to | ||||
| new_events rather than events. | ||||
| new_events is only valid during | ||||
| the "event execution" stage, so | ||||
| events created at any other time | ||||
| must go directly on events | ||||
| without using new_events. | ||||
|  | ||||
| intangibles | ||||
| =========== | ||||
|  | ||||
| the intangibles_fg and | ||||
| intangibles_bg lists contain | ||||
| items with :move and :draw. | ||||
| like ships and bullets, they | ||||
| move during _update60 and | ||||
| draw during _draw. they are | ||||
| not checked for collisions. | ||||
|  | ||||
| intangibles_bg moves/draws | ||||
| before anything else moves or | ||||
| draws. intangibles_fg | ||||
| moves/draws last. this controls | ||||
| whether your intangible object | ||||
| draws in front of or behind | ||||
| other stuff. you probably want | ||||
| intangibles_bg for decorative | ||||
| elements and intangibles_fg | ||||
| for explosions, score popups, | ||||
| etc. | ||||
|  | ||||
| there's no scrolling background | ||||
| engine but intangibles_bg could | ||||
| be used to create one, including | ||||
| using the map (otherwise unused | ||||
| in this engine) for the purpose. | ||||
|  | ||||
| intangibles do not prevent the | ||||
| level from ending. like bullets | ||||
| and ships, if :move returns | ||||
| true, they are dropped. | ||||
							
								
								
									
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							| @@ -0,0 +1,501 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 42 | ||||
| __lua__ | ||||
| -- prof: cpu cycle counter v1.4 | ||||
| --  BY PANCELOR | ||||
| --[[------------------------ | ||||
|  | ||||
|  | ||||
| use this cart to precisely | ||||
| measure code execution time | ||||
|  | ||||
| -------------------------------- | ||||
|          ★ overview ★ | ||||
| -------------------------------- | ||||
| | tab 0 | usage guide          | | ||||
| | tab 1 | (internals)          | | ||||
| | tab 2 | your code here       | | ||||
| -------------------------------- | ||||
|  | ||||
|  | ||||
| ----------------------- | ||||
| -- ★ usage guide ★ -- | ||||
| ----------------------- | ||||
|  | ||||
|  | ||||
| 웃: i have two code snippets; | ||||
|     which one is faster? | ||||
|  | ||||
| 🐱: edit the last tab with your | ||||
|     snippets, then run the cart. | ||||
|     it will tell you precisely | ||||
|     how much cpu it takes to | ||||
|     run each snippet. | ||||
|  | ||||
|     the results are also copied | ||||
|     to your clipboard. | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: what do the numbers mean? | ||||
|  | ||||
| 🐱: the cpu cost is reported | ||||
|     as lua and system cycle | ||||
|     counts. look up stat(1) | ||||
|     and stat(2) for more info. | ||||
|  | ||||
|     if you're not sure, just | ||||
|     look at the first number. | ||||
|     lower is faster (better) | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: why "{locals={9}}" | ||||
|     in the example? | ||||
|  | ||||
| 🐱: accessing local variables | ||||
|     is faster than global vars. | ||||
|  | ||||
|     so if your test involves | ||||
|     local variables, simulate | ||||
|     this by passing them in: | ||||
|  | ||||
|       prof(function(a) | ||||
|         sqrt(a) | ||||
|       end,{ locals={9} }) | ||||
|  | ||||
|     /!\     /!\     /!\     /!\ | ||||
|     local values from outside | ||||
|     the current scope are also | ||||
|     slower to access! example: | ||||
|  | ||||
|       global = 4 | ||||
|       local outer = 4 | ||||
|       prof(function(x) | ||||
|         local _ = x --fast | ||||
|       end,function(x) | ||||
|         local _ = outer --slow | ||||
|       end,function(x) | ||||
|         local _ = global --slow | ||||
|       end,{ locals={4} }) | ||||
|     /!\     /!\     /!\     /!\ | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: can i do "prof(myfunc)"? | ||||
|  | ||||
| 🐱: no, this sometimes gives | ||||
|     wrong results! always use | ||||
|     inline functions: | ||||
|  | ||||
|       prof(function() | ||||
|         --code for myfunc here | ||||
|       end) | ||||
|  | ||||
|     as an example, "prof(sin)" | ||||
|     reports "-2" -- wrong! but | ||||
|     "prof(function()sin()end)" | ||||
|     correctly reports "4" | ||||
|  | ||||
|     (see the technical notes at | ||||
|     the start of the next tab | ||||
|     for a brief explanation. | ||||
|     technically, "prof(myfunc)" | ||||
|     will work if myfunc was made | ||||
|     by the user, but you will | ||||
|     risk confusing yourself) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 2 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| this cart is based on | ||||
| code by samhocevar: | ||||
| https://www.lexaloffle.com/bbs/?pid=60198#p | ||||
|  | ||||
| if you do this method, be very | ||||
| careful with local/global vars. | ||||
| it's very easy to accidentally | ||||
| measure the wrong thing. | ||||
|  | ||||
| here's an example of how to | ||||
| measure cycles (ignoring this | ||||
| cart and using the old method) | ||||
|  | ||||
|   function _init() | ||||
|     local a=11.2 -- locals | ||||
|  | ||||
|     local n=1024 | ||||
|     flip() | ||||
|     local tot1,sys1=stat(1),stat(2) | ||||
|     for i=1,n do   end --calibrate | ||||
|     local tot2,sys2=stat(1),stat(2) | ||||
|     for i=1,n do local _=sqrt(a) end --measure | ||||
|     local tot3,sys3=stat(1),stat(2) | ||||
|  | ||||
|     function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end | ||||
|     local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3) | ||||
|     local sys = cyc(sys1,sys2,sys3) | ||||
|     print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)") | ||||
|   end | ||||
|  | ||||
| run this once, see the results, | ||||
| then change the "measure" line | ||||
| to some other code you want | ||||
| to measure. | ||||
|  | ||||
| note: wrapping the code inside | ||||
| "_init()" is required, otherwise | ||||
| builtin functions like "sin" | ||||
| will be measured wrong. | ||||
| (the reason is explained at | ||||
| the start of the next tab) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 3 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| another way to measure cpu cost | ||||
| is to run something like this: | ||||
|  | ||||
|   function _draw() | ||||
|     cls(1) | ||||
|     local x=9 | ||||
|     for i=1,1000 do | ||||
|       local a=sqrt(x) --snippet1 | ||||
|   --    local b=x^0.5 --snippet2 | ||||
|     end | ||||
|   end | ||||
|  | ||||
| while running, press ctrl-p to | ||||
| see the performance monitor. | ||||
| the middle number shows how much | ||||
| of cpu is being used, as a | ||||
| fraction. (0.60 = 60% used) | ||||
|  | ||||
| now, change the comments on the | ||||
| two code snippets inside _draw() | ||||
| and re-run. compare the new | ||||
| result with the old to determine | ||||
| which snippet is faster. | ||||
|  | ||||
| note: every loop iteration costs | ||||
| an additional 2 cycles, so the | ||||
| ratio of the two fractions will | ||||
| not match the ratio of the  | ||||
| execution time of the snippets. | ||||
| but this method can quickly tell | ||||
| you which snippet is faster. | ||||
|  | ||||
|  | ||||
|  | ||||
| ]] | ||||
|  | ||||
| -->8 | ||||
| --[[ profiler.lua | ||||
| more info: https://www.lexaloffle.com/bbs/?tid=46117 | ||||
|  | ||||
| usage: | ||||
|   prof(function() | ||||
|     memcpy(0,0x200,64) | ||||
|   end,function() | ||||
|     poke4(0,peek4(0x200,16)) | ||||
|   end) | ||||
|  | ||||
| passing locals: | ||||
|   prof( | ||||
|     function(a,b) | ||||
|       local c=(a+1)*(b+1)-1 | ||||
|     end, | ||||
|     function(a,b) | ||||
|       local c=a*b+a+b | ||||
|     end, | ||||
|     {locals={3,5}} | ||||
|   ) | ||||
|  | ||||
| getting global/local variables exactly right | ||||
| is very tricky; you should always use inline | ||||
| functions like above; if you try e.g. prof(sin) | ||||
| the results will be wrong. | ||||
|  | ||||
|  | ||||
| # minutiae / notes to self: | ||||
| --------------------------- | ||||
| doing this at top-level is awkward: | ||||
|   for _=1,n do       end -- calibrate | ||||
|   for _=1,n do sin() end -- measure | ||||
| b/c sin is secretly local at top-level, | ||||
| so it gives a misleading result (3 cycles). | ||||
| do it inside _init instead for a | ||||
| more representative result (4 cycles). | ||||
|  | ||||
| ## separate issue: | ||||
| ------------------ | ||||
| if you call prof(sin), it gives the wrong result (-2 cycles) because | ||||
| it's comparing sin() against noop() (not truly nothing). | ||||
| but we want the noop() there for normal inline prof() calls, | ||||
| to avoid measuring the cost of the indirection | ||||
| (calling func() from inside prof() is irrelevant to | ||||
| how cpu-expensive func()'s body is) | ||||
| ]] | ||||
|  | ||||
| -- prof(fn1,fn2,...,fnN,[opts]) | ||||
| -- | ||||
| -- opts.locals: values to pass | ||||
| -- opts.name: text label | ||||
| -- opts.n: number of iterations | ||||
| function prof(...) | ||||
|   local funcs={...} | ||||
|   local opts=type(funcs[#funcs])=="table" and deli(funcs) or {} | ||||
|  | ||||
|   -- build output string | ||||
|   local msg="" | ||||
|   local function log(s) | ||||
|     msg..=s.."\n" | ||||
|   end | ||||
|  | ||||
|   if opts.name then | ||||
|     log("prof: "..opts.name) | ||||
|   end | ||||
|   for fn in all(funcs) do | ||||
|     local dat=prof_one(fn,opts) | ||||
|     log(sub("  "..dat.total,-3) | ||||
|       .." (" | ||||
|       ..dat.lua | ||||
|       .." lua, " | ||||
|       ..dat.sys | ||||
|       .." sys)") | ||||
|   end | ||||
|  | ||||
|   -- copy to clipboard | ||||
|   printh(msg,"@clip") | ||||
|   -- print + pause | ||||
|   cls() | ||||
|   stop(msg) | ||||
| end | ||||
|  | ||||
| function prof_one(func, opts) | ||||
|   opts = opts or {} | ||||
|   local n = opts.n or 0x200 --how many times to call func | ||||
|   local locals = opts.locals or {} --locals to pass func | ||||
|  | ||||
|   -- we want to type | ||||
|   --   local m = 0x80_0000/n | ||||
|   -- but 8MHz is too large to fit in a pico-8 number, | ||||
|   -- so we do (0x80_0000>>16)/(n>>16) instead | ||||
|   -- (n is always an integer, so n>>16 won't lose any bits) | ||||
|   local m = 0x80/(n>>16) | ||||
|   assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow | ||||
|   local fps = stat(8) | ||||
|  | ||||
|   -- given three timestamps (pre-calibration, middle, post-measurement), | ||||
|   --   calculate how many more CPU cycles func() took compared to noop() | ||||
|   -- derivation: | ||||
|   --   T := ((t2-t1)-(t1-t0))/n (frames) | ||||
|   --     this is the extra time for each func call, compared to noop | ||||
|   --     this is measured in #-of-frames -- it will be a small fraction for most ops | ||||
|   --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps) | ||||
|   --     this is just the framerate that the tests run at, not the framerate of your game | ||||
|   --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second) | ||||
|   --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU) | ||||
|   --   cycles := T frames * F seconds/frame * M cycles/second | ||||
|   -- optimization / working around pico-8's fixed point numbers: | ||||
|   --   T2 := T*n = (t2-t1)-(t1-t0) | ||||
|   --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800) | ||||
|   --   cycles := T2*M2*F | ||||
|   local function cycles(t0,t1,t2) | ||||
|     local diff = (t2-t1)-(t1-t0) | ||||
|     local e1 = "must use inline functions -- see usage guide" | ||||
|     assert(0<=diff,e1) | ||||
|     local thresh = 0x7fff.ffff/(m/fps) | ||||
|     local e2 = "code is too large or slow -- try profiling manually with stat(1)" | ||||
|     assert(diff<=thresh,e2) | ||||
|     return diff*(m/fps) | ||||
|   end | ||||
|  | ||||
|   local noop = function() end -- this must be local, because func is local | ||||
|   flip() --avoid flipping mid-measurement | ||||
|   local atot,asys=stat(1),stat(2) | ||||
|   for _=1,n do noop(unpack(locals)) end -- calibrate | ||||
|   local btot,bsys=stat(1),stat(2) | ||||
|   for _=1,n do func(unpack(locals)) end -- measure | ||||
|   local ctot,csys=stat(1),stat(2) | ||||
|  | ||||
|   -- gather results | ||||
|   local tot=cycles(atot,btot,ctot) | ||||
|   local sys=cycles(asys,bsys,csys) | ||||
|   return { | ||||
|     lua=tot-sys, | ||||
|     sys=sys, | ||||
|     total=tot, | ||||
|   } | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- your code here | ||||
|  | ||||
| --edit me: | ||||
| prof(function(dx,dy) | ||||
|   local d = max(abs(dx),abs(dy)) | ||||
|   local n = min(abs(dx),abs(dy)) / d | ||||
|   return sqrt(n*n + 1) * d | ||||
| end,function(dx, dy) | ||||
|   local d,n=abs(dx),abs(dy) | ||||
|   if (d<n) d,n=n,d | ||||
|   n/=d | ||||
|   return (n*n + 1)^0.5 * d | ||||
| end,function(dx,dy) | ||||
|   local d,n=abs(dx),abs(dy) | ||||
|   if (d<n) d,n=n,d | ||||
|   n/=d | ||||
|   return sqrt(n*n + 1) * d | ||||
| end,function(dx,dy) | ||||
|  local s = sin(atan2(dx,dy)) | ||||
|  if (s==0) return abs(dx) | ||||
|  return abs(dy/s) | ||||
| end,{ locals={3,4} }) | ||||
|  | ||||
| -- "locals" (optional) are | ||||
| -- passed in as args. see the | ||||
| -- usage guide for details. | ||||
|  | ||||
| __label__ | ||||
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|  | ||||
| __sfx__ | ||||
| 030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505 | ||||
							
								
								
									
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							| @@ -0,0 +1,223 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 42 | ||||
| __lua__ | ||||
| -- vacuum gambit | ||||
| -- by kistaro windrider | ||||
|  | ||||
| -- stdlib | ||||
|  | ||||
| -- generate standard "overlay" | ||||
| -- constructor for type tt. | ||||
| -- if tt.init is defined, generated | ||||
| -- new calls tt.init(ret) after | ||||
| -- ret is definitely not nil, | ||||
| -- before calling setmetatable. | ||||
| -- use to initialize mutables. | ||||
| -- | ||||
| -- if there was a previous new, | ||||
| -- it is invoked on the new | ||||
| -- object *after* more, because | ||||
| -- this works better with the | ||||
| -- `more` impls i use. | ||||
| function mknew(tt) | ||||
|  local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init") | ||||
|  tt.new=function(ret) | ||||
|   if(not ret) ret = {} | ||||
|   if(more) more(ret) | ||||
|   if(oldnew) oldnew(ret) | ||||
|   setmetatable(ret, mt) | ||||
|   return ret | ||||
|  end | ||||
|  return tt | ||||
| end | ||||
|  | ||||
| function easeoutbounce(t) | ||||
| 	local n1=7.5625 | ||||
| 	local d1=2.75 | ||||
|  | ||||
| 	if (t<1/d1) then | ||||
| 		return n1*t*t; | ||||
| 	elseif(t<2/d1) then | ||||
| 		t-=1.5/d1 | ||||
| 		return n1*t*t+.75; | ||||
| 	elseif(t<2.5/d1) then | ||||
| 		t-=2.25/d1 | ||||
| 		return n1*t*t+.9375; | ||||
| 	else | ||||
| 		t-=2.625/d1 | ||||
| 		return n1*t*t+.984375; | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- entry points | ||||
| function _draw() | ||||
|  cls() | ||||
|  draw_hud_placeholder() | ||||
|  left_pane:draw() | ||||
|  right_pane:draw() | ||||
|  rearm_pane_instance:draw() | ||||
| end | ||||
|  | ||||
| function _init() | ||||
|  item=1 | ||||
|  bfm=1 | ||||
|  crt_frm = 1 | ||||
|  left_pane = weapon_pane.new{} | ||||
|  right_pane = weapon_pane.new{ | ||||
|   is_left=false, | ||||
|   s = 2, | ||||
|   hdr = "vulc", | ||||
|   body = "   rate\n\n  faster\n  firing\n   rate", | ||||
|   hot = function() return item == 2 end} | ||||
|  rearm_pane_instance = rearm_pane.new{hot=function() return item < 0 end} | ||||
| end | ||||
|  | ||||
| function _update60() | ||||
|  crt_frm += 0.25 | ||||
|  if (crt_frm >= 9) crt_frm = 1 | ||||
|  if (btn(3) and item > 0 or btn(2) and item < 0) item = -item | ||||
|  if (btn(0)) item = 1 | ||||
|  if (btn(1)) item = 2 | ||||
|  if (btn() & 0xF ~= 0) and bfm >= 10 or bfm >= 30 then | ||||
|   bfm = 1 | ||||
|  else | ||||
|   bfm += 1 | ||||
|  end | ||||
|  | ||||
|  if btnp(4) then | ||||
|   left_pane.pos = -1 | ||||
|   right_pane.pos = -1 | ||||
|   rearm_pane_instance.pos = -1 | ||||
|  end | ||||
|  | ||||
|  if btnp(5) then  | ||||
|   left_pane.pos = 1 | ||||
|   right_pane.pos = 1 | ||||
|   rearm_pane_instance.pos = 1 | ||||
|  end | ||||
|  | ||||
|  left_pane:update() | ||||
|  right_pane:update() | ||||
|  rearm_pane_instance:update() | ||||
| end | ||||
|  | ||||
| function draw_hud_placeholder() | ||||
|  rectfill(112, 0, 127, 127,0x56) | ||||
|  rect(112,0,127,127,7) | ||||
|  line(127,1,127,127,5) | ||||
|  line(113,127) | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- rearm pane drawing | ||||
|  | ||||
| crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570} | ||||
|  | ||||
| function glow_box(x0, y0, x1, y1, c, cf) | ||||
|  for i,v in ipairs{c[1],c[2],c[1],0} do | ||||
|   i -= 1 | ||||
|   rect(x0+i,y0+i,x1-i,y1-i,v) | ||||
|  end | ||||
|  fillp(crt[crt_frm&0xff]) | ||||
|  rectfill(x0+4, y0+4, x1-4, y1-4, cf) | ||||
|  fillp() | ||||
| end | ||||
|  | ||||
| function frame_col(hot) | ||||
|  if (not hot) return {4,10} | ||||
|  if (bfm<=16) return {14,7} | ||||
|  return {2,8} | ||||
| end | ||||
|  | ||||
| function draw_weap_opt(x, y, c, s, hdr, body) | ||||
|  camera(-x,-y) | ||||
|  glow_box(0,0,55,100,c,1) | ||||
|  spr(s,5, 5) | ||||
|  print(hdr, 13, 8, 7) | ||||
|  print(body, 5, 15, 6) | ||||
|  camera() | ||||
| end | ||||
|  | ||||
| function draw_rearm(c) | ||||
|  glow_box(0,101,111,127,c,1) | ||||
|  spr(5,15,107,4,2) | ||||
|  print("full ammo\nfull shield\n+50% health",54, 106, 6) | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- rearm pane objects | ||||
| easing_pane = mknew{ | ||||
|  -- to enter: pos = -1; to exit: pos = 1 | ||||
|  -- runs for 32 frames in, 16 frames out | ||||
| } | ||||
|  | ||||
| function easing_pane:frac() | ||||
|  local pos = self.pos | ||||
|  if (not pos) return | ||||
|  if (pos < 0) return 1-easeoutbounce(1+pos) | ||||
|  if (pos > 0) return (1-pos)*(1-pos) | ||||
|  return 0 | ||||
| end | ||||
|  | ||||
| function easing_pane:update() | ||||
|  local pos = self.pos | ||||
|  if (not pos or pos == 0) return | ||||
|  if (pos < 0) pos = min(pos + 0x0.05, 0) | ||||
|  if pos > 0 then | ||||
|   pos -= 0x0.1 | ||||
|   if (pos <= 0) pos = nil | ||||
|  end | ||||
|  self.pos = pos | ||||
| end | ||||
|  | ||||
| weapon_pane = mknew(easing_pane.new{ | ||||
|  is_left = true, | ||||
|  s = 1, | ||||
|  hdr = "hull", | ||||
|  body = "\n    +1\n   max\n  health", | ||||
|  hot = function() return item == 1 end, | ||||
| }) | ||||
|  | ||||
| function weapon_pane:draw() | ||||
|  local frac, is_left = self:frac(), self.is_left | ||||
|  if (not frac) return | ||||
|  camera( | ||||
|   frac * (is_left and 55 or -128) + (1-frac) * (is_left and 0 or -56), | ||||
|   0) | ||||
|  glow_box(0,0,55,100,frame_col(self:hot()),1) | ||||
|  spr(self.s,5, 5) | ||||
|  print(self.hdr, 13, 8, 7) | ||||
|  print(self.body, 5, 15, 6) | ||||
|  camera() | ||||
| end | ||||
|  | ||||
| rearm_pane = mknew(easing_pane.new{}) | ||||
|  | ||||
| function rearm_pane:draw() | ||||
|  local frac = self:frac() | ||||
|  if (not frac) return | ||||
|  camera(0, -28 * frac) | ||||
|  glow_box(0,101,111,127,frame_col(self:hot()),1) | ||||
|  spr(5,15,107,4,2) | ||||
|  print("full ammo\nfull shield\n+50% health",54, 106, 6) | ||||
|  camera() | ||||
| end | ||||
|  | ||||
| __gfx__ | ||||
| 000000000b00000000000a0007700770000aa0000444440004444444000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000bba80880000008000aa00aa00a0880a0447777700477777a000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 007007000aaa28780a0000000990099008000080477aaa7a0477aaaa000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 0007000008a8887808000000099009900080080047a0047a047a0000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00007000088888820000a000088008800000000047a0447a047a0000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000 | ||||
| 0d5000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000 | ||||
| d00000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000 | ||||
| 500000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000 | ||||
| 0000000000000000000000000000000000000000000000002e0002e02e002e02e02e02e000000000000000000000000000000000000000000000000000000000 | ||||
| 0000000000000000000000000000000000000000000000000e0000e00e000e00e00e00e000000000000000000000000000000000000000000000000000000000 | ||||
							
								
								
									
										61
									
								
								the_parser.p8
									
									
									
									
									
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										61
									
								
								the_parser.p8
									
									
									
									
									
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							| @@ -0,0 +1,61 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 41 | ||||
| __lua__ | ||||
| -- the parser | ||||
|  | ||||
| parser = {} | ||||
| mknew(parser) | ||||
|  | ||||
| -- calls parse_into with a nop | ||||
| -- emit function. | ||||
| function parser:parse(str) | ||||
|  self:parse_into(str, function() end) | ||||
| end | ||||
|  | ||||
| -- read a file of commands and | ||||
| -- execute them, emitting the | ||||
| -- results from each call into | ||||
| -- `emit` as a table per row. | ||||
| -- | ||||
| -- a "command" is a method on | ||||
| -- self. a row alternates | ||||
| -- commands with args. when | ||||
| -- calling a command, it also | ||||
| -- gets a table of previous | ||||
| -- results as the first arg. | ||||
| -- args are split on ','. | ||||
| function parser:parse_into(str, emit) | ||||
|  for row in all(split(str, "\n")) do | ||||
|   local prev = {} | ||||
|   local sectors = split(row, ":") | ||||
|   for i=1,#sectors,2 do | ||||
|    local x = self[sectors[i]](self, prev, usplit(sectors[i+1])) | ||||
|    if (x) add(prev, x) | ||||
|   end | ||||
|   emit(prev) | ||||
|  end | ||||
| end | ||||
|  | ||||
| -- saves prev[sel] as self.name. | ||||
| -- if sel is unspecified, saves | ||||
| -- all of prev (as a table). | ||||
| function parser:saveas(prev, name, sel) | ||||
|  self[name] = sel and prev[sel] or prev | ||||
| end | ||||
|  | ||||
| -- returns its args, ignoring | ||||
| -- prev. Used to stuff things | ||||
| -- into prev. args are packed | ||||
| -- if there's multiple. | ||||
| function parser:val(_, ...) | ||||
|  local ret := pack(...) | ||||
|  if (#ret == 1) return ret[1] | ||||
|  return ret | ||||
| end | ||||
|  | ||||
| function parser:bind(_, fn, ...) | ||||
|  local f = self[fn] | ||||
|  return function() | ||||
|   f(...) | ||||
|  end | ||||
| end | ||||
							
								
								
									
										6
									
								
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										6
									
								
								todo.md
									
									
									
									
									
								
							| @@ -1,8 +1,8 @@ | ||||
| ## 1. refine existing engine (knowing what I know now) | ||||
|  | ||||
| - [ ] rewrite event queue as a linked list | ||||
| - [ ] rewrite animator stacks as linked lists | ||||
| - [ ] rewrite ship/bullet collections as linked lists | ||||
| - [x] rewrite event queue as a linked list | ||||
| - [x] rewrite animator stacks as linked lists | ||||
| - [x] rewrite ship/bullet collections as linked lists | ||||
| - [ ] update/draw mode switching system (high-efficiency version) | ||||
| - [ ] render ship shields (even for large ships) | ||||
| - [ ] duplicate file -- about to split away from Tyrian features | ||||
|   | ||||
							
								
								
									
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								updatedshmup.p8
									
									
									
									
									
								
							
							
						
						
									
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										2138
									
								
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										2138
									
								
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										598
									
								
								zotprofiling.p8
									
									
									
									
									
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										598
									
								
								zotprofiling.p8
									
									
									
									
									
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							| @@ -0,0 +1,598 @@ | ||||
| pico-8 cartridge // http://www.pico-8.com | ||||
| version 42 | ||||
| __lua__ | ||||
| -- prof: cpu cycle counter v1.4 | ||||
| --  BY PANCELOR | ||||
| --[[------------------------ | ||||
|  | ||||
|  | ||||
| use this cart to precisely | ||||
| measure code execution time | ||||
|  | ||||
| -------------------------------- | ||||
|          ★ overview ★ | ||||
| -------------------------------- | ||||
| | tab 0 | usage guide          | | ||||
| | tab 1 | (internals)          | | ||||
| | tab 2 | your code here       | | ||||
| -------------------------------- | ||||
|  | ||||
|  | ||||
| ----------------------- | ||||
| -- ★ usage guide ★ -- | ||||
| ----------------------- | ||||
|  | ||||
|  | ||||
| 웃: i have two code snippets; | ||||
|     which one is faster? | ||||
|  | ||||
| 🐱: edit the last tab with your | ||||
|     snippets, then run the cart. | ||||
|     it will tell you precisely | ||||
|     how much cpu it takes to | ||||
|     run each snippet. | ||||
|  | ||||
|     the results are also copied | ||||
|     to your clipboard. | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: what do the numbers mean? | ||||
|  | ||||
| 🐱: the cpu cost is reported | ||||
|     as lua and system cycle | ||||
|     counts. look up stat(1) | ||||
|     and stat(2) for more info. | ||||
|  | ||||
|     if you're not sure, just | ||||
|     look at the first number. | ||||
|     lower is faster (better) | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: why "{locals={9}}" | ||||
|     in the example? | ||||
|  | ||||
| 🐱: accessing local variables | ||||
|     is faster than global vars. | ||||
|  | ||||
|     so if your test involves | ||||
|     local variables, simulate | ||||
|     this by passing them in: | ||||
|  | ||||
|       prof(function(a) | ||||
|         sqrt(a) | ||||
|       end,{ locals={9} }) | ||||
|  | ||||
|     /!\     /!\     /!\     /!\ | ||||
|     local values from outside | ||||
|     the current scope are also | ||||
|     slower to access! example: | ||||
|  | ||||
|       global = 4 | ||||
|       local outer = 4 | ||||
|       prof(function(x) | ||||
|         local _ = x --fast | ||||
|       end,function(x) | ||||
|         local _ = outer --slow | ||||
|       end,function(x) | ||||
|         local _ = global --slow | ||||
|       end,{ locals={4} }) | ||||
|     /!\     /!\     /!\     /!\ | ||||
|  | ||||
|  | ||||
|  | ||||
| 웃: can i do "prof(myfunc)"? | ||||
|  | ||||
| 🐱: no, this sometimes gives | ||||
|     wrong results! always use | ||||
|     inline functions: | ||||
|  | ||||
|       prof(function() | ||||
|         --code for myfunc here | ||||
|       end) | ||||
|  | ||||
|     as an example, "prof(sin)" | ||||
|     reports "-2" -- wrong! but | ||||
|     "prof(function()sin()end)" | ||||
|     correctly reports "4" | ||||
|  | ||||
|     (see the technical notes at | ||||
|     the start of the next tab | ||||
|     for a brief explanation. | ||||
|     technically, "prof(myfunc)" | ||||
|     will work if myfunc was made | ||||
|     by the user, but you will | ||||
|     risk confusing yourself) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 2 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| this cart is based on | ||||
| code by samhocevar: | ||||
| https://www.lexaloffle.com/bbs/?pid=60198#p | ||||
|  | ||||
| if you do this method, be very | ||||
| careful with local/global vars. | ||||
| it's very easy to accidentally | ||||
| measure the wrong thing. | ||||
|  | ||||
| here's an example of how to | ||||
| measure cycles (ignoring this | ||||
| cart and using the old method) | ||||
|  | ||||
|   function _init() | ||||
|     local a=11.2 -- locals | ||||
|  | ||||
|     local n=1024 | ||||
|     flip() | ||||
|     local tot1,sys1=stat(1),stat(2) | ||||
|     for i=1,n do   end --calibrate | ||||
|     local tot2,sys2=stat(1),stat(2) | ||||
|     for i=1,n do local _=sqrt(a) end --measure | ||||
|     local tot3,sys3=stat(1),stat(2) | ||||
|  | ||||
|     function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end | ||||
|     local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3) | ||||
|     local sys = cyc(sys1,sys2,sys3) | ||||
|     print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)") | ||||
|   end | ||||
|  | ||||
| run this once, see the results, | ||||
| then change the "measure" line | ||||
| to some other code you want | ||||
| to measure. | ||||
|  | ||||
| note: wrapping the code inside | ||||
| "_init()" is required, otherwise | ||||
| builtin functions like "sin" | ||||
| will be measured wrong. | ||||
| (the reason is explained at | ||||
| the start of the next tab) | ||||
|  | ||||
|  | ||||
|  | ||||
| --------------- | ||||
|  ★ method 3 ★ | ||||
| --------------- | ||||
|  | ||||
|  | ||||
|  | ||||
| another way to measure cpu cost | ||||
| is to run something like this: | ||||
|  | ||||
|   function _draw() | ||||
|     cls(1) | ||||
|     local x=9 | ||||
|     for i=1,1000 do | ||||
|       local a=sqrt(x) --snippet1 | ||||
|   --    local b=x^0.5 --snippet2 | ||||
|     end | ||||
|   end | ||||
|  | ||||
| while running, press ctrl-p to | ||||
| see the performance monitor. | ||||
| the middle number shows how much | ||||
| of cpu is being used, as a | ||||
| fraction. (0.60 = 60% used) | ||||
|  | ||||
| now, change the comments on the | ||||
| two code snippets inside _draw() | ||||
| and re-run. compare the new | ||||
| result with the old to determine | ||||
| which snippet is faster. | ||||
|  | ||||
| note: every loop iteration costs | ||||
| an additional 2 cycles, so the | ||||
| ratio of the two fractions will | ||||
| not match the ratio of the  | ||||
| execution time of the snippets. | ||||
| but this method can quickly tell | ||||
| you which snippet is faster. | ||||
|  | ||||
|  | ||||
|  | ||||
| ]] | ||||
|  | ||||
| -->8 | ||||
| --[[ profiler.lua | ||||
| more info: https://www.lexaloffle.com/bbs/?tid=46117 | ||||
|  | ||||
| usage: | ||||
|   prof(function() | ||||
|     memcpy(0,0x200,64) | ||||
|   end,function() | ||||
|     poke4(0,peek4(0x200,16)) | ||||
|   end) | ||||
|  | ||||
| passing locals: | ||||
|   prof( | ||||
|     function(a,b) | ||||
|       local c=(a+1)*(b+1)-1 | ||||
|     end, | ||||
|     function(a,b) | ||||
|       local c=a*b+a+b | ||||
|     end, | ||||
|     {locals={3,5}} | ||||
|   ) | ||||
|  | ||||
| getting global/local variables exactly right | ||||
| is very tricky; you should always use inline | ||||
| functions like above; if you try e.g. prof(sin) | ||||
| the results will be wrong. | ||||
|  | ||||
|  | ||||
| # minutiae / notes to self: | ||||
| --------------------------- | ||||
| doing this at top-level is awkward: | ||||
|   for _=1,n do       end -- calibrate | ||||
|   for _=1,n do sin() end -- measure | ||||
| b/c sin is secretly local at top-level, | ||||
| so it gives a misleading result (3 cycles). | ||||
| do it inside _init instead for a | ||||
| more representative result (4 cycles). | ||||
|  | ||||
| ## separate issue: | ||||
| ------------------ | ||||
| if you call prof(sin), it gives the wrong result (-2 cycles) because | ||||
| it's comparing sin() against noop() (not truly nothing). | ||||
| but we want the noop() there for normal inline prof() calls, | ||||
| to avoid measuring the cost of the indirection | ||||
| (calling func() from inside prof() is irrelevant to | ||||
| how cpu-expensive func()'s body is) | ||||
| ]] | ||||
|  | ||||
| -- prof(fn1,fn2,...,fnN,[opts]) | ||||
| -- | ||||
| -- opts.locals: values to pass | ||||
| -- opts.name: text label | ||||
| -- opts.n: number of iterations | ||||
| function prof(...) | ||||
|   cls() | ||||
|   local funcs={...} | ||||
|   local opts=type(funcs[#funcs])=="table" and deli(funcs) or {} | ||||
|  | ||||
|   -- build output string | ||||
|   local msg="" | ||||
|   local function log(s) | ||||
|     msg..=s.."\n" | ||||
|   end | ||||
|  | ||||
|   if opts.name then | ||||
|     log("prof: "..opts.name) | ||||
|   end | ||||
|   for fn in all(funcs) do | ||||
|     local dat=prof_one(fn,opts) | ||||
|     log(sub("  "..dat.total,-3) | ||||
|       .." (" | ||||
|       ..dat.lua | ||||
|       .." lua, " | ||||
|       ..dat.sys | ||||
|       .." sys)") | ||||
|   end | ||||
|  | ||||
|   -- copy to clipboard | ||||
|   printh(msg,"@clip") | ||||
|   -- print + pause | ||||
|   while btn() == 0 do | ||||
|    flip() | ||||
|   end | ||||
|   color(6) | ||||
|   stop(msg) | ||||
| end | ||||
|  | ||||
| function prof_one(func, opts) | ||||
|   opts = opts or {} | ||||
|   local n = opts.n or 0x200 --how many times to call func | ||||
|   local locals = opts.locals or {} --locals to pass func | ||||
|  | ||||
|   -- we want to type | ||||
|   --   local m = 0x80_0000/n | ||||
|   -- but 8MHz is too large to fit in a pico-8 number, | ||||
|   -- so we do (0x80_0000>>16)/(n>>16) instead | ||||
|   -- (n is always an integer, so n>>16 won't lose any bits) | ||||
|   local m = 0x80/(n>>16) | ||||
|   assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow | ||||
|   local fps = stat(8) | ||||
|  | ||||
|   -- given three timestamps (pre-calibration, middle, post-measurement), | ||||
|   --   calculate how many more CPU cycles func() took compared to noop() | ||||
|   -- derivation: | ||||
|   --   T := ((t2-t1)-(t1-t0))/n (frames) | ||||
|   --     this is the extra time for each func call, compared to noop | ||||
|   --     this is measured in #-of-frames -- it will be a small fraction for most ops | ||||
|   --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps) | ||||
|   --     this is just the framerate that the tests run at, not the framerate of your game | ||||
|   --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second) | ||||
|   --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU) | ||||
|   --   cycles := T frames * F seconds/frame * M cycles/second | ||||
|   -- optimization / working around pico-8's fixed point numbers: | ||||
|   --   T2 := T*n = (t2-t1)-(t1-t0) | ||||
|   --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800) | ||||
|   --   cycles := T2*M2*F | ||||
|   local function cycles(t0,t1,t2) | ||||
|     local diff = (t2-t1)-(t1-t0) | ||||
|     local e1 = "must use inline functions -- see usage guide" | ||||
|     assert(0<=diff,e1) | ||||
|     local thresh = 0x7fff.ffff/(m/fps) | ||||
|     local e2 = "code is too large or slow -- try profiling manually with stat(1)" | ||||
|     assert(diff<=thresh,e2) | ||||
|     return diff*(m/fps) | ||||
|   end | ||||
|  | ||||
|   local noop = function() end -- this must be local, because func is local | ||||
|   flip() --avoid flipping mid-measurement | ||||
|   local atot,asys=stat(1),stat(2) | ||||
|   for _=1,n do noop(unpack(locals)) end -- calibrate | ||||
|   local btot,bsys=stat(1),stat(2) | ||||
|   for _=1,n do func(unpack(locals)) end -- measure | ||||
|   local ctot,csys=stat(1),stat(2) | ||||
|  | ||||
|   -- gather results | ||||
|   local tot=cycles(atot,btot,ctot) | ||||
|   local sys=cycles(asys,bsys,csys) | ||||
|   return { | ||||
|     lua=tot-sys, | ||||
|     sys=sys, | ||||
|     total=tot, | ||||
|   } | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- your code here | ||||
|  | ||||
| --edit me: | ||||
|  | ||||
| function linefill(ax,ay,dx,dy,r,c) | ||||
|  if(c) color(c) | ||||
|  -- avoid overflow | ||||
|  -- credits: https://www.lexaloffle.com/bbs/?tid=28999 | ||||
|  local d,n = abs(dx),abs(dy) | ||||
|  if (d<n) d,n=n,d | ||||
|  n/=d | ||||
|  d*=sqrt(n*n+1) | ||||
|  if(d<0.001) return | ||||
|  local ca,sa=dx/d,-dy/d | ||||
|  | ||||
|  -- polygon points | ||||
|  local s={ | ||||
|   {0,-r},{d,-r},{d,r},{0,r} | ||||
|  } | ||||
|  local u,v,spans=s[4][1],s[4][2],{} | ||||
|  local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca | ||||
|  for i=1,4 do | ||||
|   local u,v=unpack(s[i]) | ||||
|   local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca | ||||
|   local _x1,_y1=x1,y1 | ||||
|   if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0 | ||||
|   local dx=(x1-x0)/(y1-y0) | ||||
|   if(y0<0) x0-=y0*dx y0=-1 | ||||
|   local cy0=y0\1+1 | ||||
|   -- sub-pix shift | ||||
|   x0+=(cy0-y0)*dx | ||||
|   for y=y0\1+1,min(y1\1,127) do | ||||
|    -- open span? | ||||
|    local span=spans[y] | ||||
|    if span then | ||||
|        rectfill(x0,y,span,y) | ||||
|    else | ||||
|        spans[y]=x0 | ||||
|    end | ||||
|    x0+=dx | ||||
|   end | ||||
|   x0,y0=_x1,_y1 | ||||
|  end | ||||
| end | ||||
|  | ||||
| function quickzot(x,y,r,dx,dy,hot,warm,cold) | ||||
|  local x0, y0, r2 = x-dx, y-dy, r/2 | ||||
|  rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold) | ||||
|  local a = atan2(dx,dy)-0.25 | ||||
|  local tdx,tdy=cos(a), sin(a) | ||||
|  for i=-r*0.65,r*0.65,0.65 do | ||||
|   line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm) | ||||
|  end | ||||
|  rectfill(x-r2,y-r2,x+r2,y+r2,hot) | ||||
| end | ||||
|  | ||||
| function zot(x,y,r,dx,dy,hot,warm,cold) | ||||
|  local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy) | ||||
|  local rx,ry=r*sdx,r*sdy | ||||
|  if cold then | ||||
|   rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold) | ||||
|   local sdxh,sdyh=sdx/2,sdy/2 | ||||
|   line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold) | ||||
|   line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold) | ||||
|  end | ||||
|  for i=-r,r do | ||||
|   line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm) | ||||
|   line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm) | ||||
|  end | ||||
|  for i=-r,r do | ||||
|   line(x0,y0,x+rx,y-i*sdy,hot) | ||||
|   line(x0,y0,x-i*sdx,y+ry,hot) | ||||
|  end | ||||
| end | ||||
|  | ||||
| function respr(x,y,dx,dy,r,s) | ||||
|  if (r==0) r=0.5 | ||||
|  local n=ceil(max(abs(dx),abs(dy))/r/2) | ||||
|  local d1x,d1y=dx/n,dy/n | ||||
|  r/=4 | ||||
|  for i=1,n do | ||||
|   spr(s,x,y,r,r) | ||||
|   x+=d1x | ||||
|   y+=d1y | ||||
|  end | ||||
|  pal() | ||||
|  spr(s,x,y,r,r) | ||||
| end | ||||
|  | ||||
| darkpal = { | ||||
|  [7]=4, | ||||
|  [9]=2, | ||||
|  [10]=4, | ||||
|  [8]=2 | ||||
| } | ||||
|  | ||||
| prof(function(dx, dy, r) | ||||
|   linefill(32,32,dx,dy,r,10) | ||||
| end,function(dx, dy, r) | ||||
|   quickzot(96,32,r,dx,dy,10,9,8) | ||||
| end,function(dx,dy,r) | ||||
|   zot(32,96,r,dx,dy,10,9,8) | ||||
| end,function(dx,dy,r) | ||||
|   pal(darkpal) | ||||
|   respr(96,96,dx,dy,r,r) | ||||
| end,{ locals={4,-9,2} }) | ||||
|  | ||||
| -- "locals" (optional) are | ||||
| -- passed in as args. see the | ||||
| -- usage guide for details. | ||||
|  | ||||
| __gfx__ | ||||
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|  | ||||
| __sfx__ | ||||
| 030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505 | ||||
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